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  1. #1
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Sebazy View Post
    @Dzian: This is precisely why I suggested to keep the system as simple as possible.
    How would you do that in an actually useful way though?

    Giving a player a grade is meaningless if they can't see why they got that grade what it's comprised of. or how to improve it.

    If a player does expert today and gets rank a but tomorrow only gets a rank c despite thinking he's played the same. He needs to be able to see what changed. And there is no simple or obvious way to do that.

    Today that player might be doing most of the damage because the other dps is playing badly thus he gets an A rank. Tomorrow he might play exactly the same but do proportionately less damage because the other dps is making a bigger contribution so only gets a C rank..

    You need details. There are so many variables some many of which aren't too obvious or even quantifiable easily but they can have a significant effect. If you don't have details players will see major fluctuations in There grades and be unable to quantify why. And If they can't quantify why. The system is useless. May as well just be rng. Roll a dice Today you get a b..

    I generally think this is why yoshi never implements them because its simply impossible to make it accurate or even useful.

    Even ACT isn't accurate. Back doing Susan ex for example I could have some major variance in my dps. And act wouldn't know why. It might pick up a lower uptime but it wouldn't be able to quantify why that was. Was I being lazy. Was I jailed by rocks every time or targeted for lightning. Was Susan tanked in a stupid place...

    Don't really have more recent examples as I've fallen behind on content and tired of the treadmill
    (2)
    Last edited by Dzian; 08-03-2018 at 05:14 AM.

  2. #2
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Dzian View Post
    If a player does expert today and gets rank a but tomorrow only gets a rank c despite thinking he's played the same.
    In honesty, if it even just gets that person thinking about what might have gone wrong to cause that drop in rank then that's a big win in my book as that's precisely what I'm gunning for. I don't want to bury people in metrics, I don't want to make people feel bad, I just want people to think a little more about their performance in duties and maybe take a little more pride in it where possible. The first step towards that is some super simple feedback that simply states 'hey, you did good' or 'hey, please try a bit harder', as currently this is something that the game is lacking in unless you parse or clock watch.

    Regarding your other points, again, I can't stress it enough, my vision at least isn't meant to be an alternative to parsing for PS4 players, not even close. That's completely missing what I'm aiming for. I'm not talking about having ranks that are akin to gold/orange etc in fflogs where a few hundred DPS can make the difference between a 95%+ or barely breaking 80%. If someone can go between a A and C grade without anything going wrong on their part, then the ranks are set up much too narrow.

    Quote Originally Posted by Dzian View Post
    The system is useless. May as well just be rng. Roll a dice Today you get a b..
    I don't buy it, sorry. My variance as a RDM between good and bad groups is somewhere between 5.3k and 4.7k in swallows compass, granted a portion of that is potentially my own mistakes as well. As WHM, it's actually a lot narrower with groups needing to be especially bad to the point of completely running me out of cooldowns and MP. The only thing that really seems to impact me is a tank losing control of a pull. Again, I'm not talking FFlogs here. If we said that my 5.3k was a perfect 100, then I'd consider an A to be within 70-80% of that, B to be within 50-60% of that and so forth. Steps big enough that an extra large pull or the opposite aren't going to destroy your rank.

    Quote Originally Posted by Dzian View Post
    Even ACT isn't accurate.
    Mentioning this in the same breath as ACT is entirely missing the point. This is not meant to be that. Stop thinking fflogs percentiles and start thinking 3 star scores in angry birds
    (1)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~