Results -9 to 0 of 57

Threaded View

  1. #11
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Sove92 View Post
    *Inb4 this thread also gets derailed by you know who*

    On top of showing stats, the duty should also give you a grade between D and S, based on your expected performance with a given ilvl. These stats don't even need to be visible to other players. It probably shouldn't show your all-time high tho.

    Too bad Yoshi is against the D-S grading.
    It's fundamentally impossible to implement.
    If you look at it analytically there are just to many variables to accommodate that getting any measure of remotely usable information is nigh on impossible.

    Your BLM might be S ranked one run cos the tank made massive pulls and thus your aoes did insane damage. The next run the tank might grab less mobs making it impossible for you to reach those damage numbers as there just aren't enough things to hit. So now your way down there maybe rank C.

    Next run maybe the tank does make those massive pulls but doesn't group them as neatly so your aoes still miss half of them. You might be rank B this time...

    The same is true with deaths and dying. A lot of the time if you die it's not exactly your fault. This is especially true in 24 man where you end up getting hit by 4 or 5 circles because your trying to run out of them but everyone is following you because on there screen there in front of you. How do you determine if damage is avoidable? Technically those puddles are avoidable but if players insist on chasing you with them. There's no way you can avoid them especially when they end up overlapping half of an arena because of the way players are spread out.

    Again with healers. You can't really grade healing for example. If you heal a million hp in one dungeon and get a rank S. What rank do you get in the next one when the party did mechanics took no damage used defensive shields and cooldowns and you only healed 200k?

    There are simply too many variables involved in getting a rank. How do measure the guy who stops dpsing and runs to stand in a meteor circle or similar or the guy who runs a conal marker to the edge of an arena so it doesn't hit everyone. Or the guy running around the edge of the arena with air circles chasing him. Aka diabolos for example.

    How do you.measure a guy that disengaged the boss to run a puddle away in comparison to a guy that stays on the boss to keep his dps up but then forces everyone else to either take avoidable damage or lose positional bonuses. By moving away from that aoe?

    Even the more powerful tools like act aren't
    Wholy accurate and they display information on the whole party. But again they can't account for every variable. Something as simple as where a monster is being tanked can have a dramatic impact on your uptime for example.

    There's just to many variables involved
    (7)
    Last edited by Dzian; 08-02-2018 at 08:42 PM.