The level of reach here is so extraordinary, you didn't simply dislocate your shoulder, you torn your whole arm off.
First and foremost, what does any of your incoherent rant have to do with damage sponges? Do you even know what that term means because it certainly doesn't appear so. Ironically, both these quotes clearly demonstrates your profound degree of ignorance on a subject you insist on butting your nose into. You know why I advocate avoiding tank stance outside prog? There is literally no purpose to it. If you actually read the very post you quoted, I specifically explain why that is the "meta." Damage is all that matters in this game. If the devs want us to play differently, make tank stance worthwhile. What they intended is completely irrelevant if the actual design doesn't require it. Sitting in tank stance is fundamentally useless. You aren't helping the healers nor are you making it easier on the raid. You're doing the precise opposite as now the DPS have to compensate for that 3,000+ DPS that disappears. Playing as intended wouldn't magically make Savage any more challenging, it'd simply make it boring.
And you know why this is the meta? Because most content has no teeth. Case in point, HyoMin and I spammed Swallow's Compass where she purposely did not touch a single DPS ability. Not only was she bored out of her mind because she literally stood there doing nothing, I barely took any damage. Here we have a healer "doing what the developers intended" and she's bored. Swallow's Compass didn't suddenly become harder. It became even easier. On subsequent runs, the incoming damage was so pitiful, Excog didn't break. That means in a pack of six mobs, I never once dropped below 50%. And I was pulling in DPS stance. That is how piss easy dungeons are. Want another example? Kefka Normal mode. The entire party except the DRK and I (WAR) die. We duo'd him from 18% to 5%. Two tanks with no healers did 13% on their own. That's how laughable he is. Only one of them had i370 gear, by the way.
So, please, explain how parsers would make this challenging. Maybe you prefer to stand around deciding what to cast for twenty seconds but a good number of healers find that mind numbingly boring.
Parsers are not the same thing as triggers. Neither magically do mechanics for me. Those Goal triggers? Yeah, I still have to call my position and actually go there or Titan doesn't wake. I also like how you conveniently ignore Yoshida not only watches World First prog on spam but invited the JP team to their office. If they considered it cheating, they certainly have a funny way of showing it.
Because nothing else matters in this game. Tank stance isn't necessary for any content outside of progression, healers can literally take a tank up from 1 to 70,000 in three seconds and nothing hits remotely harder or fast enough to warrant consistent healing. The sheer irony is you're so blinded by your own bias, you cannot see many raiders want those mechanics to matter more. I want higher outgoing damage and more rapid style mechanics so healers can't be "green DPS" as you fancy. They DPS not because of "raider meta," but due to the fact this game is so damn easy, they have nothing better to do with their time.
And funny you mention Ninja. The devs nerfed because raiders found a better rotation. How is this possible if parsers are widely inaccurate and the devs know better? And before you mention "mistakes happen." This is the second time they had to adjust Ninja due to raiders finding better alternatives. I'll go you one better. The reason Infuriate is now locked until you pull and Hide resets your Mudras are because the devs never thought people would precast Infuriate or Huton before pulling. Once again, raiders found a better solution despite, you know, using an inaccurate tool.
All this aside, neither of those quotes are remotely on topic nor do they describe a damage sponge. So... good job there.