Quote Originally Posted by Remedi View Post
Tbh I think the infuriate and hide change were more for QoL than nerfing rotations outright, I mean there were feedbacks about how it was annoying the need to wait for each pull, it's why I expect something to happen to aetherflow sooner or later.

But really the gaol trigger is not such a black and white problem, I mean I could say that the timing on it is on the unfair side to the point u are forced on relying on external help and since once you reach ultima you want to be progging ultima and not titan I don't fault ppl for using help if the dev impose this kind of mechanic.
Now perhaps making so that the markers pop before the knockback would alleviate the problem or maybe make the mechanic too trivial honestly I don't have an answer
I believe it's a little of both. I'd have to dig around for it, but the devs were legitimately surprised Ninjas precast Huton and people were expected to give them a 22-25 second countdown. They expected you'd do it after pulling.

As for the Gaol triggers. I, personally, haven't used them, however there's a good discussion about it from Layla Bell. Basically, he explains why triggers have become more popular. The issues with Gaols is how much you're expected to react towards in the span of three seconds while dealing with their awful server tick system. We had an instance just the other night where someone got fettered, thus locked into place, yet the game said "nope" and Landslide punted them across the map. All they need to do is add another second or two and that issue goes away.