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Thread: Stoneskin II?

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  1. #1
    Player
    kobe-sabi's Avatar
    Join Date
    Mar 2016
    Posts
    126
    Character
    Ash Tikyrah
    World
    Behemoth
    Main Class
    Warrior Lv 100
    Quote Originally Posted by HyoMinPark View Post
    If you were going to bring back Stoneskin II, why are you proposing to lock it behind both a 3-minute cooldown and an MP cost that’s greater than Medica II/Succor/Aspected Helios? Just curious, because there isn’t a single oGCD in this game that costs resources while being on a super long cooldown like that, I don’t believe.
    i went the route of having both the cost and cooldown, because the barrier cast isnt a 10% but 15% mitigation tool. I was going to say 25% barrier, but in hindsight, I think I get tired of seeing OP this and OP that, I dont believe any job would ever be OP. You either have the skill to carrier out the task or you don't, i never understood the PLD "Holy Spirit"nerf, the NIN nerf in 4.1 to one of its combo or the SMN dreadwyrm trance "Tri-bind" nerf. People would probably say WAR back in 3.0 was OP because of the MANMODE completions of raid content, but only a small few who have chemistry could only pull off the task.
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  2. #2
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by kobe-sabi View Post
    i went the route of having both the cost and cooldown, because the barrier cast isnt a 10% but 15% mitigation tool. I was going to say 25% barrier, but in hindsight, I think I get tired of seeing OP this and OP that, I dont believe any job would ever be OP. You either have the skill to carrier out the task or you don't, i never understood the PLD "Holy Spirit"nerf, the NIN nerf in 4.1 to one of its combo or the SMN dreadwyrm trance "Tri-bind" nerf. People would probably say WAR back in 3.0 was OP because of the MANMODE completions of raid content, but only a small few who have chemistry could only pull off the task.
    It’s my personal opinion that locking just a 15% barrier behind both a fairly high MP cost and a fairly long cooldown is a bit too excessive. 180 seconds as a cooldown would be more than enough for a party-wide shield every three minutes — it would make it almost similar to a BRD’s Mage’s Troubadour, which increases maximum HP by 15% for 30 seconds, and is locked only behind an 180-second cooldown (and being in Mage’s Ballad, of course). Mage’s Troubadour is a bit different from a shield, but they’re both 15% HP buffers.

    Granted, this would see more usage than Mage’s Troubadour; the Troubadour most favored in current Savage/Ultimate content is Minuet’s Troubadour because of all the magical damage.
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    Sage | Astrologian | Dancer

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  3. #3
    Player
    kobe-sabi's Avatar
    Join Date
    Mar 2016
    Posts
    126
    Character
    Ash Tikyrah
    World
    Behemoth
    Main Class
    Warrior Lv 100
    Quote Originally Posted by HyoMinPark View Post
    It’s my personal opinion that locking just a 15% barrier behind both a fairly high MP cost and a fairly long cooldown is a bit too excessive. 180 seconds as a cooldown would be more than enough for a party-wide shield every three minutes — it would make it almost similar to a BRD’s Mage’s Troubadour, which increases maximum HP by 15% for 30 seconds, and is locked only behind an 180-second cooldown (and being in Mage’s Ballad, of course). Mage’s Troubadour is a bit different from a shield, but they’re both 15% HP buffers.

    Granted, this would see more usage than Mage’s Troubadour; the Troubadour most favored in current Savage/Ultimate content is Minuet’s Troubadour because of all the magical damage.
    i think thats the problem we will run too having skills that act alike but is much better than the original, SE better come up with some properties boss have that we could control alittle. or add in another attribute to the 1 or 2 other jobs we will get next year and hopefully its not as crap as Tenacity.
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