I'd really like it if Flamethrower always put you into overheat instantly, but the timer wouldn't start ticking down until the move ends whether on its own or with movement or an action.
This would allow one to always be able to execute the burst rotation without issue even in movement-heavy situations, not just when you have enough heat to push the gauge to 100 with one tick, and would also avoid the issue of canceling it too early


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