A repost from this thread but I think all my points add something here.
- Collapse the Calamity Salvager into the Armoire! ...Don't try to visualize that... The Salvager sells pretty much all the items in the Armoire plus more. Keeping them separate is silly. You already have to track what each character has available at the Salvager so why use more server space to track the same items' availability from a source that's 20 seconds away (Quicksand Inn room to Salvager)? Figure out which is easier to re-code to have the functions of both and remove the other. I think it goes without saying but just in case: make sure this new abomination is still connected to the Glamour Dresser.
- Fisher Tacklebox! I've posted this before: make a Tacklebox command like the Gig Head command and put all the Lures, but not Bait, in there. The Fisher assigns them like Gig Heads. Have each individual Lure unlock (as a Trait) at an appropriate Fisher level. If that's too
sanesimple for a Fisher mechanic make each require a minimum overall/Primary Tool iLevel instead to keep thingsunnecessarily complicatedunique. Because they're now Traits the items are removed from the game and the servers have nearly 30 fewer stackable, crafter-signature objects to track. Don't change anything about the actual mechanics; the only needed mechanical change is removal of the Lure loss chance. Bait is still in, and is consumed as normal, just because I know you love the Fisher Scrip Tax...
(Bait isn't so bad, except for the inexplicable Scrip Tax, because since HW the most common baits used in a zone are readily available from vendors there. Still not perfect for all fish everywhere but Bait is cheap and can be bought and tossed pretty easily while Lures tend to be kept forever.)
- Consistency with dyeable items! I'm talking about solid rules that will always apply. Examples include "all special event gear", "all blue-quality gear and up" or even "all unique quest gear". I'm not saying those have to be the rules but you need to be consistent with what will be dyeable or not. Stop toying with my expectations...
- Knee-length skirts! We had ankle-length skirts, mid-thigh skirts, miniskirts and wide belts (just admit it) in ARR. HW added a few mid-calf skirts (Gryphon Leather Skirt etc.) and that was expanded in SB to include more Jobs/designs. There is still no skirt that ends just above, at or just below the knee despite that being a very comfortable, convenient and stylish length for skirts and the like. Any clipping issues couldn't be worse than what you allow with long skirts.