Again I'll ask.
if you don't want us to know our dps as dps, let's remove health bars for healers because they should just know, and remove aggro signs for tanks because If they just play like they should it will be good enough.
WhIle some may think that's extreme let's be real. A tank is meant primarily to hold aggro, so they get an indicator at how well they are doing per mob, we all do so we can use our aggro reducing skills to assist. It would be hell without that tool. We don't expect you to blindly stay in tank stance following rotation. While helpful you could easily kick a tank that isn't doing their job and holding it, it is clearly displayed.
Healers have health bars for every party Member, not just their own, so they can effectively do their job and heal those in need. Again, we don't expect you to go blind and hope it works, YOU have the tools to succeed. A bad healer is easy to spot and remove based on this.
Removing bad tanks and healers for not performing their job is seen as acceptable, but when it comes to dps suddenly its taboo to judge?
Dps however is meant to do the most damage per second as possible and we have zero idea of how to Guage it.
the funny thing is there have been very few stories of being harassed about peoples parses directly, just secondhand stories, but in contrast there are thousands of parses posted wordlessly usually only for the their own numbers.
The game boils down to numbers, if my job is to do the most damage possible let me see and adjust it as needed. If you don't want us to know let's remove all floating numbers and treat every encounter with the same vagueness as sea stone and sky, just focus on blindly melting health bars with no numbers during a time limit.

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