



Most people will still pick the fastest/easiest path and ignore all else because they're only there for tomes and/or the daily roulette bonus.Dungeons could have two paths, or more: one the normal path that we have.
Another path with fewer, but tougher enemies (almost like bosses themselves) that will eat right through durability. So, a balanced path and a quicker(?), tougher path. And split some dark matter among them so the party as a group has to decide how to proceed. And not literally two paths, could be more like Aurum Vale, where there are lots of enemies and you choose how to proceed through. Larger open dungeons with more enemies, and not having to kill literally everything to proceed.
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