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  1. #21
    Player
    KaijinRhada's Avatar
    Join Date
    Jan 2015
    Location
    Ul'dah
    Posts
    680
    Character
    Jaou Stormchaser
    World
    Ultros
    Main Class
    Monk Lv 100
    Something to prevent double-casting raises would be great, though this brings to mind a question.

    Is there a way to announce what target is being raised if it's just a mouse-over, like a target=mouseover tag? If there isn't, I wonder if a good chunk of double-casting is that, or if there is, is it just not common knowledge (which would be the case for me).
    (0)

  2. #22
    Player
    Nabril's Avatar
    Join Date
    May 2018
    Posts
    352
    Character
    Dorion Borstein
    World
    Halicarnassus
    Main Class
    Black Mage Lv 90
    I wish rez was faster. It's sooo slow! I was recently in the Royal Menagerie and three times in a row by the time the "rezzing" was done and I was alive, there was a new AoE down that instantly killed me. In that particular trial, you are required to run a looooong way to a safe spot to avoid death- from one corner to the other. My Sprint and Mana Ward both have pretty decent cool downs.
    (0)

  3. #23
    Player
    Eclipse12187's Avatar
    Join Date
    Aug 2013
    Posts
    242
    Character
    Ritzia Flameshadow
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Nabril View Post
    I wish rez was faster. It's sooo slow! I was recently in the Royal Menagerie and three times in a row by the time the "rezzing" was done and I was alive, there was a new AoE down that instantly killed me. In that particular trial, you are required to run a looooong way to a safe spot to avoid death- from one corner to the other. My Sprint and Mana Ward both have pretty decent cool downs.
    You’re invulnerable for a set amount of time after accepting a raise as long as you perform no actions (you can still move). It’s a good idea imo to not take an action until you’ve gotten a heal so as to avoid dying as soon as you raise. You have 60 seconds to accept a raise as well so if a mechanic is coming out that would kill you if you couldn’t dodge in time you can also not accept the raise until it’s over.
    (2)

  4. #24
    Player
    Pells's Avatar
    Join Date
    Sep 2013
    Posts
    361
    Character
    P'lha Tahl
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Eclipse12187 View Post
    You’re invulnerable for a set amount of time after accepting a raise as long as you perform no actions (you can still move). It’s a good idea imo to not take an action until you’ve gotten a heal so as to avoid dying as soon as you raise. You have 60 seconds to accept a raise as well so if a mechanic is coming out that would kill you if you couldn’t dodge in time you can also not accept the raise until it’s over.

    Keep in mind things like Sprint, Jump, Auto-attack, Target Forward, and Target Back are also actions. People don't stick them on hotbars because they usually have their own dedicated keys. It's literally do nothing but move (wasd).
    (0)
    Oooh, shiney...

  5. #25
    Player
    LalaRu's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    2,408
    Character
    Mi An
    World
    Phantom
    Main Class
    Paladin Lv 80
    It's fine as it is, because that is part of the "communication" that needs exists between players. Double raise/swiftcast killing is just one consequence of the lack-of/bad communication between players.

    Let's go to the root of the problem and educate the dead player to avoid dying next time.
    (1)

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