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  1. #11
    Player
    Claviusnex's Avatar
    Join Date
    Jun 2015
    Posts
    965
    Character
    Alinhbo Rhiki
    World
    Adamantoise
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Kurando View Post
    Unfortunately that's 24 man raids for you, and Eureka is even worse in that most players seems to be fight over who gets the rez out first to the dead target. Wasting a bit of MP in those raids sometimes cannot be avoided, you could do an alliance wide macro but again it may not work correctly or someone might ignore it/not see it. If nearly 7 players keep trying to jostle for the rezzes then eventually someone needs to use common sense and either just stop and let someone else do it, or say something about it in the party chat. MP management is really something that should be learned while progressing through the game, but I suppose that is a little too optimistic isn't it.
    The situation isn't going to be helped by having your own raise macro. The problem is none of the other players use a macro so everyone is working in the dark. If you display your party you will see a raise status by the player but there is often enough lag that you will still have multiple players attempt to raise. This is why the system is the best one to handle the decision of which raise executes and which is ignored.

    Quote Originally Posted by Kurando View Post
    I'm not saying it shouldn't be in the system, if enough players request it then that's fine, but what I'm saying is there is plenty of ways to communicate actions. Clearly MP management DOES have something to do with it otherwise no one would complain that they have wasted MP in doing so (like OP's thread), don't disregard something that was in the original post.

    Well technically a player doesn't have to rez anyone, or they can do nothing but rez every single dead target they find... it's called a playstyle, but that's really for a different thread. Anyway, duplicate rezzes happen for whatever the reason, and communication is an option that's all. But going back to what I said earlier about overwritten status buffs, why should a player doing their job (let's say using Battle Litany) be punished because another player does the same thing at around the same time? Wasting a cooldown is no different to wasting MP on a rez, so if there ever was a fix for this "raise issue", then surely it should be across the board and not just on one thing.
    I'm not that concerned about MP usage. It has more to do with wasted CD's. I waste one on a DPS because of duplicate raises and a few moments later need to raise a healer but it I'm on CD so have to cast a long raise and hopefully not die standing still for an eternity. Yes this could also occur where I was the only one doing the raises but in DF content it is more likely caused by duplicate raises.
    (4)
    Last edited by Claviusnex; 07-25-2018 at 12:41 AM.

  2. #12
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Brightshadow View Post
    As the title suggests, can the raise spells be fixed so that if the target already has the effect, it cannot be reapplied by someone else. It's annoying as hell to waste swiftcast and the high MP to raise someone that already has it on.
    Use the Swiftraise party game macro that tries every player after the player you targeted. If there's nobody to raise, then you've only wasted Swiftcast.

    There should never be a circumstance in the game where you need to constantly be raising the same player, but it happens. Particularly co-healers in 24-player content, who get stuck in a loop of "recover, use refresh-die-recover-no mp to do anything-die on the next mechanic"
    (0)

  3. #13
    Player
    Lukha's Avatar
    Join Date
    Feb 2014
    Location
    Goblet W13P13, Ul'Dah
    Posts
    1,456
    Character
    Lukh'a Lybhica
    World
    Adamantoise
    Main Class
    Conjurer Lv 100
    I'll never understand people who actively argue against reasonable QoL requests. What's the point? Is it just to be contrary, or do they feel like the dev team somehow needs their protection from people asking them to do their job?

    This would be a great fix to make, if they could find the time for it. Anyone who plays a Healer regularly has said a few curses over a wasted swiftcast. Macros don't really help if you both go to raise at the same time, or if there are multiple people down and you both target the same person.
    (14)
    Last edited by Lukha; 07-25-2018 at 01:11 PM. Reason: GDI autocorrect.

  4. #14
    Player
    Vstarstruck's Avatar
    Join Date
    Dec 2017
    Posts
    1,128
    Character
    Beastmistress Milk
    World
    Balmung
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Celef View Post
    Or put basically :

    Could we stop casting spells when they'll be inefective ? like raise on someone already raised or even spells on already dead mobs
    Can believe we stil waste tima en MP on casting useless spells....
    SE would need to change the netcode for that, the reason you can still do actions or cast stuff on dead monsters is because the servers are slow in confirming something happened.
    (0)

  5. #15
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Lukha View Post
    I'll never understand people who actively argue against reasonable QoL requests. What's the point? Is it just to be contrary, or do they feel like the dev team somehow needs their protection from people asking them to do their job?

    This would be a great fix to make, if they could find the time for it. Anyone who plays a Healer regularly has said a few curses over a wasted swifter. Macros don't really help if you both go to raise at the same time, or if there are multiple people down and you both target the same person.
    And what would you suggest, a refund of MP on any cast that fails? That is what this boils down to. If you cast raise/resurrect/etc on a player, there is already an icon that says they have a raise pending. It's not the developers fault players are unwilling to look at the player in the party before they start casting. The issue is really that Swiftcast is even a separate thing. Bake Swiftcast into raise, and have the swift part function like a proc, if you aren't raising someone every 60 seconds, it'll always be there.
    (1)

  6. #16
    Player
    InkstainedGwyn's Avatar
    Join Date
    Oct 2017
    Posts
    1,236
    Character
    Souji Hanamura
    World
    Exodus
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Lukha View Post
    I'll never understand people who actively argue against reasonable QoL requests. What's the point? Is it just to be contrary, or do they feel like the dev team somehow needs their protection from people asking them to do their job?
    At least it's usually the same people, and once you see the pattern you can put them on ignore and then go back to actually discussing things that might or might not improve the game. My forum experience got a lot better after I started doing that.
    (2)

  7. #17
    Player
    hynaku's Avatar
    Join Date
    Mar 2015
    Location
    New Gridania
    Posts
    2,805
    Character
    Inglis Eucus
    World
    Cuchulainn
    Main Class
    Reaper Lv 100
    One good thing about rdm can duel cast raise or your heal then raise to short it. But feel sorry for healers they only get swift cast with long cd. They should make it cancel spell if monster is dead or player has raise effect on them.
    (0)

  8. #18
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by hynaku View Post
    One good thing about rdm can duel cast raise or your heal then raise to short it. But feel sorry for healers they only get swift cast with long cd. They should make it cancel spell if monster is dead or player has raise effect on them.
    Bleh. I'd rather hard-cast a raise than have the RDM raise.

    I'd rather SE just gave the healers a combat res that is instant and takes no MP. Can or cannot have a set number of uses (if no restriction on the number of available uses, place it on a cooldown, since most healers treat ressing as impossible without swiftcast anyway).
    (0)

  9. #19
    Player
    CrystalRainbow's Avatar
    Join Date
    Sep 2013
    Posts
    807
    Character
    Crystal Rainbow
    World
    Balmung
    Main Class
    Archer Lv 80
    Have you tried not having your party members die?

    Honestly it's part of the skill of the game.

    Watch the other healer cast bar.
    Watch to make sure target doesn't have effect yet.
    Communication.
    (0)
    Last edited by CrystalRainbow; 07-25-2018 at 11:36 AM.

  10. #20
    Player
    Vstarstruck's Avatar
    Join Date
    Dec 2017
    Posts
    1,128
    Character
    Beastmistress Milk
    World
    Balmung
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Lukha View Post
    I'll never understand people who actively argue against reasonable QoL requests. What's the point? Is it just to be contrary, or do they feel like the dev team somehow needs their protection from people asking them to do their job?

    This would be a great fix to make, if they could find the time for it. Anyone who plays a Healer regularly has said a few curses over a wasted swifter. Macros don't really help if you both go to raise at the same time, or if there are multiple people down and you both target the same person.
    Few things with this one, first of all people may resist a QoL change if it does not match their self interest, and Se is part to blame on this. "Server limitations" is hard over and over so people may feel the need to "fight" for their QoL wants over another because "Server limitations"

    Having some kind of pop up is a bad idea since the game is slow with menus and such. I really do not have an idea how to address this from a programing standpoint other then do not cast raise right away, see if someone else does first, a sec or 2 not long then use it.

    Quote Originally Posted by CrystalRainbow View Post
    Have you tried not having your party members die?

    Honestly it's part of the skill of the game.

    Watch the other healer cast bar.
    Watch to make sure target doesn't have effect yet.
    Communication.
    Having people not get oneshoted is part of the game too but that happens, healers cannot completely prevent someone from dying. (rescue has a recast too)
    swiftcast raise has no cast bar
    server latency and besides you both could hit it at the same time.
    rarely works in pugs.
    (1)

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