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  1. #1
    Player
    hynaku's Avatar
    Join Date
    Mar 2015
    Location
    New Gridania
    Posts
    2,805
    Character
    Inglis Eucus
    World
    Cuchulainn
    Main Class
    Reaper Lv 100
    Thought healers and tank had same ratio for ones playing them. Always for me I'm rating on healer in duty finder.
    (0)

  2. #2
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by hynaku View Post
    Thought healers and tank had same ratio for ones playing them. Always for me I'm rating on healer in duty finder.
    Primal is mostly "Tank needed" during prime time. DPS is never needed except at like 3am, and that's on the 24-player content only. Healer needed tends to be leveling queue and level 70 expert queue, though if you select healer and pick pretty much any other queue, it's instant. Which means the queue needs both, but can only display one, or the amount of players queing don't match those already queued.

    So maybe take it as "tank in need" as meaning "a high level tank is needed to fit all content under this queue where needed", because I'm pretty sure you can queue as a level 30 tank in the leveling queue and it will do nothing to remove the "tank in need" request.
    (0)

  3. #3
    Player
    kikix12's Avatar
    Join Date
    May 2017
    Posts
    953
    Character
    Seraphitia Faro
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    Personally there are two major reasons why I avoid tanking, especially of any content beyond dungeons.

    1) Not really relevant in boss fights or trials, but I have qualms about the way that enmity is shown. If I want to see enmity of a mob, I need to target him specifically. So the HUD related to enmity management is the major reason why I never were much into tanking. If there was a bar under a mobs name in the enemy list that did show the highest enmity within the party (regardless of who have it), I'd tank more and more comfortably. This is somewhat less of a problem for Warriors, seeing as their AoE enmity generator is also the most efficient attack in large packs, but at the same time, I really dislike warriors lack of damage reduction in their tank stance...
    2) Abuse of instant-kills and tank-busters with AoE effect. Especially bad if they are combined with some troublesome dodging right before or during it. If a tank positions Shiva or Titan or a lot of other trial bosses poorly for just a second, the entire party might be instant-wiped due to fan-shaped tank-buster that will kill anything but a tank. Makes tanking quite a lot harder seeing as tanks still need to dodge other attacks and deal with melee's (and even casters/ranged/healers) that like to surround the bosses spreading out throughout the battlefield, cutting on the space.
    And seeing as I don't tank enough (see point 1), I don't put enough effort to learn those horrid tank-busters or similar skills that I don't really come across as a healer/ranged/caster.
    (0)

  4. #4
    Player
    Fredco191's Avatar
    Join Date
    Dec 2013
    Location
    Within your device
    Posts
    1,654
    Character
    Viglundur Krummason
    World
    Jenova
    Main Class
    Viper Lv 100
    Maybe everyone finds healing to be more fun?
    (2)