I think healing in this game is more engaging then any tank job. You have to heal accordingly to unavoidable damage, you have to keep an eye on party members, raise staph dps who keeps dying to mechanics and dps as a healer as well. Dpsing as a healer does give a satisfaction to the job in my opinion. I can dps crazy as sch in aoe, which is better than any tank dps and most dps who doesn't know how to aoe. Probably whm is same. Ast has also cards which keeps the job really engaging at all times.
Tanking can be boring in this game, especially in low level content. It is a 1-2-3 combo for all tanks and it is not really fun. Also, if a tank loses agro and if healer or dps dies because of that, it is entirely tank's fault. But if a dps or tank dies because they failed mechanics, or stepped into aoes, or tank didn't use any CDs and pulled like 4-5 stacks of mobs, it is not ENTIRELY healers fault. Part of the fault lies within them as well. I know dps has enmity buttons well but idk, a well geared tank can keep agro anytime even without any enmity reduction from dps, which lets us come to the other point: Gear.
There is an opinion that healer dps isn't a must. While i don't agree for the most part - i think healers should do to contribute in every way they can - , their primary job is to heal, like tank's primary job is to keep agro. So, a badly geared healer may struggle at healing, but if he/she choose not to dps, or minimize it, tank can be kept alive and party too, so healer job done. But a badly geared tank - %90 OF THE TIME- loses agro if dps doesn't use enmity reduction abilities. THat's because enmity is based on damage entirely so a badly gear tank = bad tank. badly geared healer = mediocore if they know how to heal etc.
Because healing is -on casual content- really easy in this game. Tanking may not be easy because dps can be op (like think about a ilvl370 blm with a ilvl340 tank), and most of the dps LOVES to snap agro from tanks. So let's not put all fault to tanks, there are dps who intentionally doesn't use enmity reduction because they feel op. Or they just don't because lazy. So, in casual content tanking may be really struggling as well, while healing is at its worst, only keeps you from not dpsing at the same comparison (340 healer vs 370 tank/dps). Gear is much much less required for a healer.
Another point is, tank is the leader of the group. Yes, it depends on the healer too, if healer cannot heal that much damage, pace must be reduced (like a 340 healer trying to heal 3 stacks of mobs in ex). But still pace is determined by tank. Even if healer says "go go i can heal 10 stacks of mobs", if tank prefers a slow pace, he is entitled to tank 1 stack as well, and most parties blacklash this because "gotta go fast".
So, i think healing is more beginner friendly, more gear friendly and all in all more friendly, while tanking requires much more responsibility and knowledge about the pace, dps enmity, healer capabilities etc. Because if tank pulls so many mobs without even looking at healer's gear etc, he/she can wipe the party with that and i don't think it is entirely healer's fault.
Anyway well, those are my opinions.

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