Just so we're clear I don't expect jack shit before 2.0. The current repair system allows you to interact with one item that is in someone else's inventory, so it's not like being able to meld someone else's crap is unthinkable.
Yes, creating and balancing unique effects for every single piece of future dropped gear is more complex than just letting you meld a materia to it.
Also, even if they did go through with the whole unique effects thing, that just eventually makes materia and crafted gear garbage. I'm also fine with that. I just want meaningful progression from fighting things instead of sitting in town mashing on standard synth and praying this meld works out.
and again I'd like to see this in 2.0 just to make that perfectly clear.
If someone is being a god damn idiot and keeps breaking all the gear you get them with stupid double melds then stop helping them get gear. Alternatively they could just limit u/u gear to a single materia or a set number of slots based on the specific item wooooo variety in itemization.I would hate to see Raid/NM gear become mendable. Now i want raid gear to be better then craft in some area's. but if they make raid gear mendable, greed is going to be a huge problem. Just like all games the higher ups in the Linkshell/guilds usually get gear first. I'd really hate to see the same 4 people keep getting the same gear until they get it the best they can. while everyone else is stuck.



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