Page 5 of 5 FirstFirst ... 3 4 5
Results 41 to 50 of 50
  1. #41
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Zantetsuken View Post
    Ok, so adding a single bonus to every piece of endgame U/U gear (of which there are 51) is somehow more 'overly complex' than creating a whole new system by which you can meld materia to an item using a catalyst that all reside in someone else's inventory??

    You are obviously just being stubborn.
    Just so we're clear I don't expect jack shit before 2.0. The current repair system allows you to interact with one item that is in someone else's inventory, so it's not like being able to meld someone else's crap is unthinkable.

    Yes, creating and balancing unique effects for every single piece of future dropped gear is more complex than just letting you meld a materia to it.

    Also, even if they did go through with the whole unique effects thing, that just eventually makes materia and crafted gear garbage. I'm also fine with that. I just want meaningful progression from fighting things instead of sitting in town mashing on standard synth and praying this meld works out.

    and again I'd like to see this in 2.0 just to make that perfectly clear.

    I would hate to see Raid/NM gear become mendable. Now i want raid gear to be better then craft in some area's. but if they make raid gear mendable, greed is going to be a huge problem. Just like all games the higher ups in the Linkshell/guilds usually get gear first. I'd really hate to see the same 4 people keep getting the same gear until they get it the best they can. while everyone else is stuck.
    If someone is being a god damn idiot and keeps breaking all the gear you get them with stupid double melds then stop helping them get gear. Alternatively they could just limit u/u gear to a single materia or a set number of slots based on the specific item wooooo variety in itemization.
    (1)

  2. #42
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by DoctorMog View Post
    Dear lord thank you.

    This is exactly the point.

    Why even have raids if there is no incentive to do them?


    This is how it "should" work:

    Crafted gear with no materia gives 80% of the stats of a normal raid item. This is the baseline.

    Crafted gear, Socketed with:
    1 materia = to 90% the stats of a normal raid item.
    2 materia = same as a standard raid item
    3 materia = 10% better than standard raid gear or = "strong" raid gear.
    4 materia = 20% better than standard raid gear or = "very strong" raid gear.
    5 materia = 25% better than raid gear, no raid item would be this good.
    "Relic item".


    In that order.

    Crafted gear should supplement raid gear, and potentially be better when HQ'd and socketed several times. Not the way it is now.
    Nice post DoctorMog.

    I totally agree (and also agree with allowing Unique/Untradeable to be meldable, but at a Lower Percent Chance of Success).

    A change like this would alleviate all of the problems, and give *balance* and *choices* to the player base. People are always asking for choices and this would be one of the most important / fundamental choices that affects the most amount of players.

    With a system like what Mog and others are suggesting, it'd allow all types of players to enjoy and thrive:

    * Not very good at raiding, or can't find enough people to conquer various Dungeons / NMs? You can work on getting Forbidden Materia Melded Gear. (We have this now.)

    * Don't want to sit around in town to play the slot machine (Materia Melding) and want to earn rewards that are worthwhile and useful? Go Raid / Fight NMs for their drops that can be Meldable (or are balanced so that they're equal to Materia'd Gear in the way Mog describes it (above)).


    It would also revitalize existing content (and future content) - like Dzemael Darkhold, like FNMs, etc. - since their drops would be worth going after.

    And if they can be Multi-Melded (with a higher chance to blow up) that'd incentivize players to repeat that content as well, and have more activities than just "Latest Patch Primal Fight x 500 times."

    More players would then be doing more activities, trying more content around Eorzea and not just all crowded to do the 1 or 2 new activities per Patch and then stopping play until next patch.

    And this would still help Crafters since basic Materia Gear, and even 2 Materia Gear would still be very strong and useful. And some players prefer custom coloring their Gear, creating styles and sets that they like (and they can build out certain Stat Builds easier via Crafting (as we have now)). It just gives Adventurers more incentive and makes content more useful with greater longevity.
    (1)
    Last edited by Kiara; 12-09-2011 at 03:53 AM.

  3. #43
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by DoctorMog View Post
    I also like the idea of melding the raid gear.

    I say let us meld raid items at 1/2 the % of crafted gear.

    Melding a 2nd materia to a crafted item is what? 20%?

    Raid gear would be a 10% then for a 2nd materia. And so on down to very low values for 3, 4 and 5.

    This would add replay value for raids, and puts raid gear right where it should be balance-wise.
    the only part I dont like about this is the fact that you cant hold more then one raid item at a time. When you say 1/2 do you mean only a 50% chance to succeed the melding or do you mean only half the stats from the materia? if its the later then that is fine but I would hate to loose an Ifrit weapon and have to do 100 more raids to get another one.
    (0)

  4. #44
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Zenaku View Post
    what do you mean? there linkshell saying you have to have gear with materia and all making party just for that and farming and making gear just for it. So yes it seem the hardcore even tho they don't want it are making other people get it to even join there endgame linkshell. So i hoping they do something about it so you don't really need the best gear with materia to do A endgame and B event,.
    I dunno man I think requiring materia is going to far, I wouldn't want to be a part of that shell for sure. But I would like folks to wear level appropriate gear at the very least.
    (1)

  5. #45
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by DoctorMog View Post
    Dear lord thank you.

    This is exactly the point.

    Why even have raids if there is no incentive to do them?


    This is how it "should" work:

    Crafted gear with no materia gives 80% of the stats of a normal raid item. This is the baseline.

    Crafted gear, Socketed with:
    1 materia = to 90% the stats of a normal raid item.
    2 materia = same as a standard raid item
    3 materia = 10% better than standard raid gear or = "strong" raid gear.
    4 materia = 20% better than standard raid gear or = "very strong" raid gear.
    5 materia = 25% better than raid gear, no raid item would be this good.
    "Relic item".


    In that order.

    Crafted gear should supplement raid gear, and potentially be better when HQ'd and socketed several times. Not the way it is now.
    I disagree with this.

    The problem is that your analysis all but omits the cost and difficulty in obtaining the items.
    • Raid gear - Success rate = varies (5~30%), Failure Cost = Time
    • Gear with 1 materia - Success = 100%, Failure Cost = N/A
    • Gear with 2 materia - Success = ~35% Failure Cost = Item, 2x Materia, 2x Catalyst.
    • Gear with 3 materia - Success = ~20% (total = 7%) Failure Cost = Item, 3x Materia, 3x Catalyst.
    • Gear with 4 materia - Success = ~10% (total = 0.7%) Failure Cost = Item, 4x Materia, 4x Catalyst.
    • Gear with 5 materia - Success= ~10% (total = 0.07%) Failure Cost = Item, 5x Materia, 5x Catalyst.

    The chance of obtaining U/U items from dungeons is often less that of a 2x Materia item, but with repeated raids, that percentage gets closer and closer to 100%. Success in obtaining a raid item will ultimately cost nothing to the player other than time.

    On the other hand, a 2x materia meld success will typically cost a player 3x items, 6x Materia and 6x Catalysts.

    This cost alone is enough to balance U/U items as less powerful than 2x Materia items.
    (1)
    Last edited by Zantetsuken; 12-09-2011 at 04:40 AM.

  6. #46
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by grandm View Post
    ok i have a question. i wonder if a hardcore plaer can answer me this

    you just spent 40mil to get set of 3M gear, i have heard that all content is now a waste of time to you. as you have the best ger in the game. what are tou going to do now? did you really just spend 40mil to stand around in ul'dah all day?

    so i hear hardcore players will be willing to spend 40mil on this gear, but casual wont they will still have to raid, to get their gear. so another question/questions lol

    Mr casual player your raid gear looks quite nice, but i hear its useless. does that mean you get bet by everything while you wear it? i'm going to guess that raid gear is up to the job and thats not the problem. is the problem that your look at your fellow adventurer and think, his is better than mine?

    the fact is your aid gear is more than good enough to beat content, and it came free. if some1 wants to shell out 40mill for a set of gear that will only need to be replaced with even more expensive gear after the level cap. where as you can go down the dungeons and pick up more free gear. i could understand the complaint if your gear was rubbish and you got beat all the time

    I dont think having the best gear in game means you would stop participating in content, I mean even the hardcore like to help out fellow friends and generally have a fun time.

    Quote Originally Posted by DoctorMog View Post
    I'm hardcore and I wouldn't either.

    Don't confuse "stupidity" with "hardcore"

    kthx.

    ^^^This
    (0)

  7. #47
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80

    The chance of obtaining U/U items from dungeons is less that of a 2x Materia item (~35%). With repeated raids, that percentage gets closer and closer to 100%, but there is no loss other than time due to failure.

    On the other hand, a 2x materia success will typically cost a player 3x items, 6x Materia and 6x Catalysts.

    This cost alone is enough to put U/U items in a power class less than 2x Materia items.
    Time is money and raids cost 4-8 people their time. Plus they have the added bonus of requiring a pulse.
    (4)

  8. #48
    Player

    Join Date
    Sep 2011
    Posts
    838
    Quote Originally Posted by Krausus View Post
    I dont think having the best gear in game means you would stop participating in content, I mean even the hardcore like to help out fellow friends and generally have a fun time.




    ^^^This
    this was kinda the point in my thread. i hear ppl say things like "why should i raid when materia gear is better" or "materia is making my gear suck" i just want to dispel this myth.

    i say there is a place for both materia and raids
    (0)
    What I have shown you is reality. What you remember, that is the illusion.

  9. #49
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Brannigan View Post
    I hate crafting and crafters

    Akuun, is that you?
    (1)
    Last edited by Zantetsuken; 12-09-2011 at 05:00 AM.

  10. #50
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah (Wutai)
    Posts
    429
    What else are we gonna spend our capped gil on? lawl the AIRSHIP cost [Run away!]
    (1)

Page 5 of 5 FirstFirst ... 3 4 5