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  1. #31
    Player
    Volsung's Avatar
    Join Date
    Apr 2011
    Posts
    910
    Character
    Adell Raynes
    World
    Balmung
    Main Class
    Lancer Lv 50
    Quote Originally Posted by grandm View Post
    ok i have a question. i wonder if a hardcore plaer can answer me this

    you just spent 40mil to get set of 3M gear, i have heard that all content is now a waste of time to you. as you have the best ger in the game. what are tou going to do now? did you really just spend 40mil to stand around in ul'dah all day?
    1. hardcore =/= rich
    2. hardcore WANT to play content
    3. doing a crafted piece with 1 tier 4 materia is better than all darkhold drops. Meaning casuals could more easily do this than content also.
    (2)

  2. #32
    Player
    Lucifer's Avatar
    Join Date
    Mar 2011
    Posts
    413
    Character
    Lucifer Morningstar
    World
    Ultima
    Main Class
    Arcanist Lv 3
    ^
    Hardcore would not be standing around. He would trying to do the content designed for him (which should not be completable in three days)
    (1)

  3. #33
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    In fact asking for U/U gear to be meldable is a non-starter since A) Yoshi~P said it won't happen, and B) there is no system in place for melding items that cannot be traded.

    The simple fact is that U/U gear just needs to be re-evaluated in relation to Materia gear. I personally think that U/U gear should give bonuses that Materia currently does not. Reduced cooldown timer on X ability, or enhances healing effects on the character would set the U/U gear apart and give people a reason to have it.

    The big draw with U/U gear for me is that they are unique looking and are prestigious. Adding a single unique bonus is all that is needed to make U/U items competitive with Materia.
    (2)

  4. #34
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Jennestia View Post
    A lot of people need to realize the only purpose to do content should not be for gear. It's nice to get loot out of it yes but if that's the only thing that gets you to do content then you will never be happy in an MMO unless they hand you the best gear for no work at all.

    Even the materia set up doesn't hand you the best gear that still takes work. You generally should take on content for the fun and challenge of it, shouldn't that also be an incentive to do content? Or am I mistaking in that people who complain about easy content are just complaining for the sake of complaining?

    Here's the problem: The fun and challenge is incentive to beat content once. Maybe two or three times if you have a lot of friends who want to see it. Beating Atma Weapon (or whatever) the first time is fun and a challenge but I don't immediately reload my save just to do it again. I want to progress. In EQ-like MMORPGs progression usually means items, and it's impossible to create content at a rate that will let you ignore gear rewards and keep playing the game.

    I'd also say that there's a big difference between the type of work it takes to get a good piece of dropped loot and the work it takes to materia-up a crafted piece. Bosses at the very least require some form of strategy and coordinating with other players to execute it. Forbidden materia is a resources and luck game.

    I don't think anyone who wants meldable U/U wants to be handed gear - quite the opposite, I'd say. Dungeons and bosses are what provide a challenge and let you really earn gear. Personally I think crafted+melded (which is what pretty much everyone is wearing right now) should be a good introduction set to doing max level stuff. Dropped + melded should let you move on to higher stuff and crafted+2materia should just about be on par with it. After that it should be all about dropped/melded gear.

    anyway i'm done rambling about this stuff. it'll either work out or it won't. i'll just be disappointed if HQ cobalt cuirass is the best chestplate in a year or whatever.


    woops edit:

    In fact asking for U/U gear to be meldable is a non-starter since A) Yoshi~P said it won't happen, and B) there is no system in place for melding items that cannot be traded.

    The simple fact is that U/U gear just needs to be re-evaluated in relation to Materia gear. I personally think that U/U gear should give bonuses that Materia currently does not. Reduced cooldown timer on X ability, or enhances healing effects on the character would set the U/U gear apart and give people a reason to have it.
    A) people can be persuaded to change their minds
    B) new systems can be made (like the brand new everything in 2.0)
    C) unique effects are cool and great but doing it for every piece of gear makes things overly complex for players and devs aaand
    D) if the unique effects are good enough then the materia system and crafted items become useless. the materia system is kind of neat so I'd rather avoid that.
    (1)
    Last edited by Brannigan; 12-09-2011 at 02:43 AM.

  5. #35
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    24
    I agree with Mog and most people on the first page. Nobody wants to sit in Uldah spamming enter. The system is highly flawed. Raid gear should be better than ANY gear in the game except maybe a 4 or 5 materia slotted item. I'm thinking that is why they don't have these encounters drop gear now, only weapons. (Ifrit and moogle)

    The raids are worthless as they are right now, and in two weeks after the patch they will again lose half the population because everyone has beat the Moogle content....Some will stay (like most in my shell) but after downing him 100x it gets old.

    The truth is the only reason we did Ifrit for a month was to get everyone all their weapons (with that shitty loot system...If not we would of been done in a week or two). I think they are planning to change the loot system for moogle (correct me if I'm wrong) but in essence that means even less content, cause we will get w/e weapons we want (instead of being random) and be done even faster.
    (3)

  6. #36
    Player
    Req's Avatar
    Join Date
    Apr 2011
    Posts
    756
    Character
    Rusalka Camenae
    World
    Gilgamesh
    Main Class
    Carpenter Lv 80
    Quote Originally Posted by DoctorMog View Post
    I also like the idea of melding the raid gear.

    I say let us meld raid items at 1/2 the % of crafted gear.

    Melding a 2nd materia to a crafted item is what? 20%?

    Raid gear would be a 10% then for a 2nd materia. And so on down to very low values for 3, 4 and 5.

    This would add replay value for raids, and puts raid gear right where it should be balance-wise.
    Completely agree with this, I kind of wish more people had been vocal about this like a month ago when I made a topic about it. I really don't think SE is going to change this crap until we get up in arms about it like everyone did for the ridiculous ifrit loot system. (Still don't have my spear by the way, but i did get 3 ifrits blades in 3 fights the other night even though i already had one)

    The truth of the matter is, as long as there is gear that can be materia'd, any Rare/EX item is going to be worthless in comparison and not worth getting unless it has 4x the stat boost a craftable piece of gear has.

    Like I was saying the other night to a linkshell member, heaven knows that if I were to put some HP materia on my dream hat I would be the most unstoppable force that this game has ever had to answer too, and I would destroy everything in my path including the civilians in town because of the amount of uncontrollable power surging from my body.
    (1)
    Last edited by Req; 12-09-2011 at 03:11 AM.

  7. #37
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    A) people can be persuaded to change their minds
    B) new systems can be made (like the brand new everything in 2.0)
    C) unique effects are cool and great but doing it for every piece of gear makes things overly complex for players and devs aaand
    D) if the unique effects are good enough then the materia system and crafted items become useless. the materia system is kind of neat so I'd rather avoid that.
    Ok, so adding a single bonus to every piece of endgame U/U gear (of which there are 51) is somehow more 'overly complex' than creating a whole new system by which you can meld materia to an item using a catalyst that all reside in someone else's inventory??

    You are obviously just being stubborn.

    There is no way they the dev team is going to commit to building a system like that pre 2.0. and as I said, Yoshi has his own plan for the hierarchy of gear.

    For my part, I'd rather work on ideas that enhance his vision, instead of throwing wrenches into it.
    (0)
    Last edited by Zantetsuken; 12-09-2011 at 03:05 AM.

  8. #38
    Player
    weeble's Avatar
    Join Date
    Mar 2011
    Posts
    1,231
    Character
    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Jennestia View Post
    A lot of people need to realize the only purpose to do content should not be for gear. It's nice to get loot out of it yes but if that's the only thing that gets you to do content then you will never be happy in an MMO unless they hand you the best gear for no work at all.

    Even the materia set up doesn't hand you the best gear that still takes work. You generally should take on content for the fun and challenge of it, shouldn't that also be an incentive to do content? Or am I mistaking in that people who complain about easy content are just complaining for the sake of complaining?
    most people like progression in mmo's, you play donkey kong country for fun, you collect all the bananas cause you must!! but in mmo you do it for reward, even in mmo's like warhammer people hit 100reknown and then they are like now wtf do i do? do i just keep running around bo's and killing people with no RR gains? the game becomes a shooter where you need a new game cause you bored of it or need to reroll.

    i maxed out dol's and i almost don't ever go dol'ing anymore, why? simple i don't level up anymore and it lost it's appeal. i was getting rich on it while i leveled but i just don't care to do it less i need something now. people didn't even do quests in ffxi just cause the rewards were bad, if they didn't give exp in ffxiv i doubt half the players would of even touched them. ( i love doing them for the sack of it by the way, just example)

    but people need to lay off with the call on what should be "Fun" ,people like getting things in mmo's. it's why they struggle threw the content with people failing for weeks till they get it down and is probably why theres rarely any content that hard in any offline games.

    as for the materia, they need to either make best materia drop from dungeons with gear that is materiable, or they need to decide on making half our gear craftable bests and half the gear from dungeons are top notch better then materia crafted. the way it is now is gonna continue to destroy content and "fun" for a lot of people.

    also i consider myself hardcore but i only tried to double materia once and said screw this. one, i can guarantee it will be changed just like everything else in the game that was hard and now is not. so your hard work will be for nothing cause SE are idiots. Two, i would rather sell them all to you and lol, worry bout spending on my gear when some top notch stuff is in game that doesn't get replaced. 3. and most importantly the feeling you get from getting a 2 3 or woowoot 4 materia gear is what i want to feel in dungeons and content, not crafting. this is the fun stuff for me an is 100% needed for success of a mmo.
    (1)
    Last edited by weeble; 12-09-2011 at 03:14 AM.

  9. #39
    Player
    Xianghua's Avatar
    Join Date
    Jul 2011
    Location
    Limsa
    Posts
    405
    Character
    Fiona Valencia
    World
    Excalibur
    Main Class
    Thaumaturge Lv 80
    Personally I'd just love to see materia be completely gone it's an extremely flawed system. Its pretty much the same Idea as Atma in XI. Basic gear means nothing and is pretty much worthless until you meld it.

    Yes doing content/endgame shouldn't be all about gear. But the gear is what prolongs the content. I seriously doubt majority of the people want to just sit and run meaningless content just for kicks.


    I would hate to see Raid/NM gear become mendable. Now i want raid gear to be better then craft in some area's. but if they make raid gear mendable, greed is going to be a huge problem. Just like all games the higher ups in the Linkshell/guilds usually get gear first. I'd really hate to see the same 4 people keep getting the same gear until they get it the best they can. while everyone else is stuck.
    (2)

  10. #40
    Player
    Req's Avatar
    Join Date
    Apr 2011
    Posts
    756
    Character
    Rusalka Camenae
    World
    Gilgamesh
    Main Class
    Carpenter Lv 80
    Quote Originally Posted by Xianghua View Post
    Personally I'd just love to see materia be completely gone it's an extremely flawed system. Its pretty much the same Idea as Atma in XI. Basic gear means nothing and is pretty much worthless until you meld it.

    Yes doing content/endgame shouldn't be all about gear. But the gear is what prolongs the content. I seriously doubt majority of the people want to just sit and run meaningless content just for kicks.


    I would hate to see Raid/NM gear become mendable. Now i want raid gear to be better then craft in some area's. but if they make raid gear mendable, greed is going to be a huge problem. Just like all games the higher ups in the Linkshell/guilds usually get gear first. I'd really hate to see the same 4 people keep getting the same gear until they get it the best they can. while everyone else is stuck.
    If that ends up being the case then those people should just find another linkshell. Gear drops are incredibly common in this game because of how quickly you can repeat content. In one night there isn't any reason why half a party or more shouldn't get some form of the gear they want, if the gear was going to the same people then the people in that linkshell supporting it need to go somewhere else, so thats really a moot point in my opinion.
    (2)

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