^
Hardcore would not be standing around. He would trying to do the content designed for him (which should not be completable in three days)
In fact asking for U/U gear to be meldable is a non-starter since A) Yoshi~P said it won't happen, and B) there is no system in place for melding items that cannot be traded.
The simple fact is that U/U gear just needs to be re-evaluated in relation to Materia gear. I personally think that U/U gear should give bonuses that Materia currently does not. Reduced cooldown timer on X ability, or enhances healing effects on the character would set the U/U gear apart and give people a reason to have it.
The big draw with U/U gear for me is that they are unique looking and are prestigious. Adding a single unique bonus is all that is needed to make U/U items competitive with Materia.
Here's the problem: The fun and challenge is incentive to beat content once. Maybe two or three times if you have a lot of friends who want to see it. Beating Atma Weapon (or whatever) the first time is fun and a challenge but I don't immediately reload my save just to do it again. I want to progress. In EQ-like MMORPGs progression usually means items, and it's impossible to create content at a rate that will let you ignore gear rewards and keep playing the game.
I'd also say that there's a big difference between the type of work it takes to get a good piece of dropped loot and the work it takes to materia-up a crafted piece. Bosses at the very least require some form of strategy and coordinating with other players to execute it. Forbidden materia is a resources and luck game.
I don't think anyone who wants meldable U/U wants to be handed gear - quite the opposite, I'd say. Dungeons and bosses are what provide a challenge and let you really earn gear. Personally I think crafted+melded (which is what pretty much everyone is wearing right now) should be a good introduction set to doing max level stuff. Dropped + melded should let you move on to higher stuff and crafted+2materia should just about be on par with it. After that it should be all about dropped/melded gear.
anyway i'm done rambling about this stuff. it'll either work out or it won't. i'll just be disappointed if HQ cobalt cuirass is the best chestplate in a year or whatever.
woops edit:
A) people can be persuaded to change their mindsIn fact asking for U/U gear to be meldable is a non-starter since A) Yoshi~P said it won't happen, and B) there is no system in place for melding items that cannot be traded.
The simple fact is that U/U gear just needs to be re-evaluated in relation to Materia gear. I personally think that U/U gear should give bonuses that Materia currently does not. Reduced cooldown timer on X ability, or enhances healing effects on the character would set the U/U gear apart and give people a reason to have it.
B) new systems can be made (like the brand new everything in 2.0)
C) unique effects are cool and great but doing it for every piece of gear makes things overly complex for players and devs aaand
D) if the unique effects are good enough then the materia system and crafted items become useless. the materia system is kind of neat so I'd rather avoid that.
Last edited by Brannigan; 12-09-2011 at 02:43 AM.
I agree with Mog and most people on the first page. Nobody wants to sit in Uldah spamming enter. The system is highly flawed. Raid gear should be better than ANY gear in the game except maybe a 4 or 5 materia slotted item. I'm thinking that is why they don't have these encounters drop gear now, only weapons. (Ifrit and moogle)
The raids are worthless as they are right now, and in two weeks after the patch they will again lose half the population because everyone has beat the Moogle content....Some will stay (like most in my shell) but after downing him 100x it gets old.
The truth is the only reason we did Ifrit for a month was to get everyone all their weapons (with that shitty loot system...If not we would of been done in a week or two). I think they are planning to change the loot system for moogle (correct me if I'm wrong) but in essence that means even less content, cause we will get w/e weapons we want (instead of being random) and be done even faster.
Completely agree with this, I kind of wish more people had been vocal about this like a month ago when I made a topic about it. I really don't think SE is going to change this crap until we get up in arms about it like everyone did for the ridiculous ifrit loot system. (Still don't have my spear by the way, but i did get 3 ifrits blades in 3 fights the other night even though i already had one)
The truth of the matter is, as long as there is gear that can be materia'd, any Rare/EX item is going to be worthless in comparison and not worth getting unless it has 4x the stat boost a craftable piece of gear has.
Like I was saying the other night to a linkshell member, heaven knows that if I were to put some HP materia on my dream hat I would be the most unstoppable force that this game has ever had to answer too, and I would destroy everything in my path including the civilians in town because of the amount of uncontrollable power surging from my body.
Last edited by Req; 12-09-2011 at 03:11 AM.
Ok, so adding a single bonus to every piece of endgame U/U gear (of which there are 51) is somehow more 'overly complex' than creating a whole new system by which you can meld materia to an item using a catalyst that all reside in someone else's inventory??A) people can be persuaded to change their minds
B) new systems can be made (like the brand new everything in 2.0)
C) unique effects are cool and great but doing it for every piece of gear makes things overly complex for players and devs aaand
D) if the unique effects are good enough then the materia system and crafted items become useless. the materia system is kind of neat so I'd rather avoid that.
You are obviously just being stubborn.
There is no way they the dev team is going to commit to building a system like that pre 2.0. and as I said, Yoshi has his own plan for the hierarchy of gear.
For my part, I'd rather work on ideas that enhance his vision, instead of throwing wrenches into it.
Last edited by Zantetsuken; 12-09-2011 at 03:05 AM.
most people like progression in mmo's, you play donkey kong country for fun, you collect all the bananas cause you must!! but in mmo you do it for reward, even in mmo's like warhammer people hit 100reknown and then they are like now wtf do i do? do i just keep running around bo's and killing people with no RR gains? the game becomes a shooter where you need a new game cause you bored of it or need to reroll.
i maxed out dol's and i almost don't ever go dol'ing anymore, why? simple i don't level up anymore and it lost it's appeal. i was getting rich on it while i leveled but i just don't care to do it less i need something now. people didn't even do quests in ffxi just cause the rewards were bad, if they didn't give exp in ffxiv i doubt half the players would of even touched them. ( i love doing them for the sack of it by the way, just example)
but people need to lay off with the call on what should be "Fun" ,people like getting things in mmo's. it's why they struggle threw the content with people failing for weeks till they get it down and is probably why theres rarely any content that hard in any offline games.
as for the materia, they need to either make best materia drop from dungeons with gear that is materiable, or they need to decide on making half our gear craftable bests and half the gear from dungeons are top notch better then materia crafted. the way it is now is gonna continue to destroy content and "fun" for a lot of people.
also i consider myself hardcore but i only tried to double materia once and said screw this. one, i can guarantee it will be changed just like everything else in the game that was hard and now is not. so your hard work will be for nothing cause SE are idiots. Two, i would rather sell them all to you and lol, worry bout spending on my gear when some top notch stuff is in game that doesn't get replaced. 3. and most importantly the feeling you get from getting a 2 3 or woowoot 4 materia gear is what i want to feel in dungeons and content, not crafting. this is the fun stuff for me an is 100% needed for success of a mmo.
Last edited by weeble; 12-09-2011 at 03:14 AM.
Personally I'd just love to see materia be completely gone it's an extremely flawed system. Its pretty much the same Idea as Atma in XI. Basic gear means nothing and is pretty much worthless until you meld it.
Yes doing content/endgame shouldn't be all about gear. But the gear is what prolongs the content. I seriously doubt majority of the people want to just sit and run meaningless content just for kicks.
I would hate to see Raid/NM gear become mendable. Now i want raid gear to be better then craft in some area's. but if they make raid gear mendable, greed is going to be a huge problem. Just like all games the higher ups in the Linkshell/guilds usually get gear first. I'd really hate to see the same 4 people keep getting the same gear until they get it the best they can. while everyone else is stuck.
If that ends up being the case then those people should just find another linkshell. Gear drops are incredibly common in this game because of how quickly you can repeat content. In one night there isn't any reason why half a party or more shouldn't get some form of the gear they want, if the gear was going to the same people then the people in that linkshell supporting it need to go somewhere else, so thats really a moot point in my opinion.
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