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  1. #1
    Player
    Ameela's Avatar
    Join Date
    May 2017
    Location
    Limsa Lominsa
    Posts
    605
    Character
    Ameela Trussa
    World
    Phoenix
    Main Class
    Warrior Lv 90
    SE has a completely different view from the community on most classes (and content in general).
    Don't forget that SB launch gutted pretty much all AoE in an effort to stop anything that wasn't single pulls in dungeons, started punishing players for leaving tank stance and incentivised a regen healer to use its last resort burst healing more... also SCH DPS was pretty trash back then too iirc
    (0)

  2. #2
    Player
    Ultima's Avatar
    Join Date
    Oct 2011
    Posts
    118
    Character
    Hibiki Hisakawa
    World
    Balmung
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Ameela View Post
    SE has a completely different view from the community on most classes (and content in general).
    Don't forget that SB launch gutted pretty much all AoE in an effort to stop anything that wasn't single pulls in dungeons, started punishing players for leaving tank stance and incentivised a regen healer to use its last resort burst healing more... also SCH DPS was pretty trash back then too iirc
    They gutted our AoE in HW and they gutted it again in SB and it did nothing, but if we don't ask for things and push for change then they're going to just keep doing it. We could've prevented some of this madness if we had formed some sort of proper communication channel. AoE pulls don't have to be gutted if the baseline of player skill rises, but as they keep gutting things you have people who can't clear MSQ Solo Duties because they just slam their head against it until the game yields instead of learning because they've never had to learn.

    Quote Originally Posted by Vidu View Post
    https://eu.finalfantasyxiv.com/jobguide/battle/

    I am not sure if you're aware of this, but we'd already have the "basis" for what you propose!

    It would need to be expanded on to really fit what you're describing but I think we'd be best off with the option to post said job-guides in some sort of "sub-category" of the job-guides (and then using your proposed upvote-system)
    Yeah, we have the basis - we just need them to expand on it and give information that the game doesn't already tell us like an Opener or Rotation or detail the ideal usage for cooldowns like Shadewalker and the like.

    Quote Originally Posted by Vaer View Post
    The only thing they really use to nudge you in the right direction are the job gauges and the information on them. I feel like it would just lead to drama anyways. "Btw dev says this, they're obviously right since they make the game, etc."

    I remember when Ninja was first released, they had to nerf it because the players came up with a way of playing different than the dev's and did more damage than they were anticipating.

    They probably don't want to endorse certain playstyles (it's a touchy subject for healers especially) so them staying out it just leads them to be neutral which seems to be the safer route if you want to avoid drama.

    It'd be better to have the drama come from official reasoning instead of wishy-washy dev logic that goes nowhere. This neutrality has caused untold amounts of drama about things like Healers and doing damage because there's too much downtime. Tanks and doing damage because there's no reason to be in Tank Stance after you establish threat. DPS and refusing to pull average DPS because they just want to do enough to avoid enrage.

    If SE wants to say that tanks are meant to stay in Tank Stance while being MT and Healers should only heal then they should outright say that. Instead, they play both sides and cause strife - they keep giving Tanks more skills to use in DPS Stance and Healers even had it made easier to DPS by removing Cleric's laggy stat swap and accuracy requirements.
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    Last edited by Ultima; 07-23-2018 at 01:00 AM.

  3. #3
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Ultima View Post
    It'd be better to have the drama come from official reasoning instead of wishy-washy dev logic that goes nowhere. This neutrality has caused untold amounts of drama about things like Healers and doing damage because there's too much downtime. Tanks and doing damage because there's no reason to be in Tank Stance after you establish threat. DPS and refusing to pull average DPS because they just want to do enough to avoid enrage.

    If SE wants to say that tanks are meant to stay in Tank Stance while being MT and Healers should only heal then they should outright say that. Instead, they play both sides and cause strife - they keep giving Tanks more skills to use in DPS Stance and Healers even had it made easier to DPS by removing Cleric's laggy stat swap and accuracy requirements.
    Dunno, that would just be giving people more ammo IMO. People already like to grasp at straws in some of the threads about tank/healer play even when there isn't an official stance. I remember one time they said "you are healers guys lol" and the forums caught fire, the novice hall thing with healer dps, and even the way they calculate enrages.
    (2)

  4. #4
    Player
    Ultima's Avatar
    Join Date
    Oct 2011
    Posts
    118
    Character
    Hibiki Hisakawa
    World
    Balmung
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Vaer View Post
    Dunno, that would just be giving people more ammo IMO. People already like to grasp at straws in some of the threads about tank/healer play even when there isn't an official stance. I remember one time they said "you are healers guys lol" and the forums caught fire, the novice hall thing with healer dps, and even the way they calculate enrages.
    Have you considered that the forums caught fire because the game is too easy that the optimal way to play in Savage and Ultimate is to have almost 100% uptime on Healers DPSing and Tanks never using Tank Stance, which is a real issue that the dev team could choose to address by rebalancing the game. Said job rebalancing being the reason that 4.0 didn't include a new tank or healer because they wanted to get the job balance improved and proceeded to do nothing about it?

    SE won't come out and officially support or not support it and they won't alter their game's design. When Tanks can go into DPS Stance and be about 2-4k less DPS than a real DPS and stay in said stance forever, then of course people are going to expect that to be the accepted playstyle, there's no reason to leave that damage on the table!

    Same with healers, though healers are significantly weaker on terms of DPS output, it's still not worth leaving the damage on the table to just sit there and conserve mana because the game doesn't justify a healer just sitting there for several GCDs waiting for the raid to get damaged again.

    This is the game that we have, so either they change it or they have to deal with giving people ammo in which their official playstyle might not sync up with the community's playstyle. It'd certainly tell us a lot and likely prove a point if the dev team wasn't synced with us and we assume they aren't but having it be proven through official data would help us improve our feedback so we don't have things like 1/3 tanks being shovelware or DPS being discriminated against because they bring nothing to the team due to unbreakable synergies.
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