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  1. #1
    Player
    Ultima's Avatar
    Join Date
    Oct 2011
    Posts
    118
    Character
    Hibiki Hisakawa
    World
    Balmung
    Main Class
    White Mage Lv 70

    Official Job Guides and Community Job Guides

    I've noticed over my years of playing FFXIV that there is a core problem with a lack of transparency in how jobs are meant to play and how the community has parsed them to play. Rather than try to take away the tools that made this possible, I propose a solution that can come from both the developer and the community's theorycrafters.

    Each job should have a help guide that details the basics of what their job is meant to do and what their skills do in a short summary. To add onto this, there can then be a dev-created Opener and Rotation, the same Opener and Rotation used by the dev team in testing content like Savage and Ultimate.

    This would help solve some heartache at level 70, though truthfully the problem starts much sooner because many Jobs change their rotation entirely throughout their leveling process such as Black Mage who changes playstyle completely at Enochian for example.

    Since we cannot put all the effort on the developers, I would also propose that there is an in-game list or official FFXIV subsection of the Lodestone where the community can post and upvote their own Opener and Rotation, the highest rated ones would be displayed first. It could even detail the experiences of a Job at 1-30 then 30-50 and what not if the writer so wished.

    Look at SMN, Dreadwyrm Trance isn't very difficult to understand but then you have Summon Bahamut and it plays nothing like your normal rotation or your DWT rotation. The optimal way to play Demi-Bahamut phase was only discovered via theorycrafting the data. Why? Because Demi-Bahamut will attack for every GCD and oGCD that affects the enemy, thus you have to wait for Aetherflow to be available before you activate Demi-Bahamut, then you'll have to use Ruin II and all oGCDs such as Addle to maximize your wyrmwaves.

    The tooltip does not tell you anything about that, it just tells you it summons him and he attacks your target.
    (10)
    Last edited by Ultima; 07-22-2018 at 01:36 PM.

  2. #2
    Player
    Nouran's Avatar
    Join Date
    Mar 2012
    Posts
    172
    Character
    Zait Zaitoon
    World
    Odin
    Main Class
    Dark Knight Lv 70
    You got my voice, liked your post.
    (0)
    =/

  3. #3
    Player
    Nixxe's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    1,470
    Character
    Nixx Delumi
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    Unless the developers actually come up with a more effective way to play than the community (unlikely), there's not much of a point. The community will hold players to the community-generated playstyle, not the developer one. In cases where the developer method is less effective than the community created one, the conflicting information actually just causes problems and "tricks" players into adopting the wrong playstyle. Spotlighting quality and accurate community-made resources is the most they should do, but ultimately it's on the player to seek out information pertinent to the level of play they desire to be at.
    (0)

  4. #4
    Player
    Ultima's Avatar
    Join Date
    Oct 2011
    Posts
    118
    Character
    Hibiki Hisakawa
    World
    Balmung
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Nixxe View Post
    Unless the developers actually come up with a more effective way to play than the community (unlikely), there's not much of a point. The community will hold players to the community-generated playstyle, not the developer one. In cases where the developer method is less effective than the community created one, the conflicting information actually just causes problems and "tricks" players into adopting the wrong playstyle. Spotlighting quality and accurate community-made resources is the most they should do, but ultimately it's on the player to seek out information pertinent to the level of play they desire to be at.
    I respect your reasoning, but I have a counterargument to the problem of developer vs community.

    If we know how the developers play the Job and then we the community will know how they intended the job to play and then we can see how the community is either not meeting expectation or managing to exceed expectations. NIN got nerfed because the dev team was using an inferior rotation compared to what the community had discovered. This is useful data and it benefits both parties when it comes to job balance. We can compare jobs in the same role with the developer's rotation and show them the damage disparity if we think one is too weak or one is too strong.

    If we make a playstyle that is superior to the developers, then we've provided them data to improve and that in turn will improve the game's balance and design by knowing what to expect if a certain number of users are subscribed to a community's guide and how well it is being executed. But sure, let's say we just highlight the community resources. They haven't done that and nobody is pushing for it, we should be pushing for more community resources to be spotlighted that will help people. But we need that to be done in-game to reach the most people both on PC and PS4.

    Not everyone is as motivated to go digging through Reddit or Discord or any other place to locate the information they need, a baseline will show them they're not performing up to par without them having to dig through search results or ask questions (A lot of people are shy or nervous when it comes to asking questions about improving their gameplay because there's such a stigma associated with it on both sides.)

    Ultimately, the players don't know how to seek the information or expect it to be provided for them by the game and if it isn't, then they'll do what they want and then they come to Reddit or here and complain that content is too hard because they've never learned their Job's rotation or they're kicked from parties because they're not up to snuff. Rather than punish these people, I'd like to meet them halfway by providing a quick and easy way to access information on their desired job without being asked to search for it online or talking to others who might be just as clueless or even hostile.

    It could even be here on the forums, we could have a large thread of well-detailed posts or links to guides that we can direct people to for further information. But, it'd be far better to have this done in-game to expand on the SSS or Hall of the Novice systems.
    (4)

  5. #5
    Player

    Join Date
    Aug 2017
    Location
    Ul'dah
    Posts
    2,057
    Honestly, it would be nice if the devs officially sponsored The Balance in the way that they did for BradyGames and Prima Games. Those guys put in so many hours in trying to figure out optimal information that I'm sure that they could do beginner's guides and all that.
    (3)

  6. #6
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    https://eu.finalfantasyxiv.com/jobguide/battle/

    I am not sure if you're aware of this, but we'd already have the "basis" for what you propose!

    It would need to be expanded on to really fit what you're describing but I think we'd be best off with the option to post said job-guides in some sort of "sub-category" of the job-guides (and then using your proposed upvote-system)
    (0)

  7. #7
    Player
    Ameela's Avatar
    Join Date
    May 2017
    Location
    Limsa Lominsa
    Posts
    605
    Character
    Ameela Trussa
    World
    Phoenix
    Main Class
    Warrior Lv 90
    SE has a completely different view from the community on most classes (and content in general).
    Don't forget that SB launch gutted pretty much all AoE in an effort to stop anything that wasn't single pulls in dungeons, started punishing players for leaving tank stance and incentivised a regen healer to use its last resort burst healing more... also SCH DPS was pretty trash back then too iirc
    (0)

  8. #8
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    The only thing they really use to nudge you in the right direction are the job gauges and the information on them. I feel like it would just lead to drama anyways. "Btw dev says this, they're obviously right since they make the game, etc."

    I remember when Ninja was first released, they had to nerf it because the players came up with a way of playing different than the dev's and did more damage than they were anticipating.

    They probably don't want to endorse certain playstyles (it's a touchy subject for healers especially) so them staying out it just leads them to be neutral which seems to be the safer route if you want to avoid drama.
    (2)
    Last edited by Vaer; 07-23-2018 at 12:20 AM.

  9. #9
    Player
    Ultima's Avatar
    Join Date
    Oct 2011
    Posts
    118
    Character
    Hibiki Hisakawa
    World
    Balmung
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Ameela View Post
    SE has a completely different view from the community on most classes (and content in general).
    Don't forget that SB launch gutted pretty much all AoE in an effort to stop anything that wasn't single pulls in dungeons, started punishing players for leaving tank stance and incentivised a regen healer to use its last resort burst healing more... also SCH DPS was pretty trash back then too iirc
    They gutted our AoE in HW and they gutted it again in SB and it did nothing, but if we don't ask for things and push for change then they're going to just keep doing it. We could've prevented some of this madness if we had formed some sort of proper communication channel. AoE pulls don't have to be gutted if the baseline of player skill rises, but as they keep gutting things you have people who can't clear MSQ Solo Duties because they just slam their head against it until the game yields instead of learning because they've never had to learn.

    Quote Originally Posted by Vidu View Post
    https://eu.finalfantasyxiv.com/jobguide/battle/

    I am not sure if you're aware of this, but we'd already have the "basis" for what you propose!

    It would need to be expanded on to really fit what you're describing but I think we'd be best off with the option to post said job-guides in some sort of "sub-category" of the job-guides (and then using your proposed upvote-system)
    Yeah, we have the basis - we just need them to expand on it and give information that the game doesn't already tell us like an Opener or Rotation or detail the ideal usage for cooldowns like Shadewalker and the like.

    Quote Originally Posted by Vaer View Post
    The only thing they really use to nudge you in the right direction are the job gauges and the information on them. I feel like it would just lead to drama anyways. "Btw dev says this, they're obviously right since they make the game, etc."

    I remember when Ninja was first released, they had to nerf it because the players came up with a way of playing different than the dev's and did more damage than they were anticipating.

    They probably don't want to endorse certain playstyles (it's a touchy subject for healers especially) so them staying out it just leads them to be neutral which seems to be the safer route if you want to avoid drama.

    It'd be better to have the drama come from official reasoning instead of wishy-washy dev logic that goes nowhere. This neutrality has caused untold amounts of drama about things like Healers and doing damage because there's too much downtime. Tanks and doing damage because there's no reason to be in Tank Stance after you establish threat. DPS and refusing to pull average DPS because they just want to do enough to avoid enrage.

    If SE wants to say that tanks are meant to stay in Tank Stance while being MT and Healers should only heal then they should outright say that. Instead, they play both sides and cause strife - they keep giving Tanks more skills to use in DPS Stance and Healers even had it made easier to DPS by removing Cleric's laggy stat swap and accuracy requirements.
    (1)
    Last edited by Ultima; 07-23-2018 at 01:00 AM.

  10. #10
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Ultima View Post
    It'd be better to have the drama come from official reasoning instead of wishy-washy dev logic that goes nowhere. This neutrality has caused untold amounts of drama about things like Healers and doing damage because there's too much downtime. Tanks and doing damage because there's no reason to be in Tank Stance after you establish threat. DPS and refusing to pull average DPS because they just want to do enough to avoid enrage.

    If SE wants to say that tanks are meant to stay in Tank Stance while being MT and Healers should only heal then they should outright say that. Instead, they play both sides and cause strife - they keep giving Tanks more skills to use in DPS Stance and Healers even had it made easier to DPS by removing Cleric's laggy stat swap and accuracy requirements.
    Dunno, that would just be giving people more ammo IMO. People already like to grasp at straws in some of the threads about tank/healer play even when there isn't an official stance. I remember one time they said "you are healers guys lol" and the forums caught fire, the novice hall thing with healer dps, and even the way they calculate enrages.
    (2)

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