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  1. #1
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Posts
    2,240
    Character
    Ku Rando
    World
    Alpha
    Main Class
    Scholar Lv 100
    I don't think RDM is restricted enough by RNG stuff to be fair, when you look at everything they have. Veraero and Verstone both have a 50% chance of coming up, and for Verholy/Verflare it's 20% (these are all outside of Acceleration). The first two will regularly be used as part of rotations so the processes will come up alot, the last two less often seeing as they are finishers. Then we have Scatter that has a 25% chance of process, but you would rarely ever use this in single target situations (like bosses or raids etc). There are times when I feel RDM is processing much more than the likes of BLM or MCH for example.

    It would be interesting to see either more guaranteed processes to boost their DPS output or RDM receiving more of a benefit when they do activate. So like some have suggested on using Verholy/Flare, perhaps give it MP regeneration but in the form of RNG, maybe 20% chance or something like that.
    (0)

  2. #2
    Player
    Wayfinder3's Avatar
    Join Date
    Jul 2016
    Location
    The Crystarium
    Posts
    400
    Character
    Sora Belle
    World
    Faerie
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Kurando View Post
    I don't think RDM is restricted enough by RNG stuff to be fair, when you look at everything they have. Veraero and Verstone both have a 50% chance of coming up, and for Verholy/Verflare it's 20% (these are all outside of Acceleration). The first two will regularly be used as part of rotations so the processes will come up alot, the last two less often seeing as they are finishers. Then we have Scatter that has a 25% chance of process, but you would rarely ever use this in single target situations (like bosses or raids etc). There are times when I feel RDM is processing much more than the likes of BLM or MCH for example.

    It would be interesting to see either more guaranteed processes to boost their DPS output or RDM receiving more of a benefit when they do activate. So like some have suggested on using Verholy/Flare, perhaps give it MP regeneration but in the form of RNG, maybe 20% chance or something like that.
    The reason why rng is detrimental to rdm is because it causes your Melee combo/burst window to mis-align with raid buff windows further weakening the job at the peak of it's rotation. RNG is bad since burst windows are only as good as what you put into them and not being able to control that is harsh
    (2)
    "This is what lights the darkness. A chance to make everyone happy!"
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  3. #3
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Posts
    2,240
    Character
    Ku Rando
    World
    Alpha
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Wayfinder3 View Post
    snip
    Though that really shouldn't be the case. RDM is literally the only DPS that isn't bound by timers (excluding processes) unlike other jobs out there, looking at Enochain, DWT/Demi-Bahamut or Overheating to name a few. Those all require you to make the most of when they are active and if they don't align with party buffs or something goes wrong, then well you have to spend time building them up again to try again when they can actually benefit. Compare it to RDM who can hold on to it's Mana stacks means it should have more control over its burst windows.

    It's just silly that RDM can have such high processes by default yet other jobs such as BRD or BLM require other actions to be active to effect theirs (i.e. ongoing DOTs), but are capable of a more consistent output than RDM. Probably Verholy/Flare should of been just one action but the mana effects which one you perform at the end, and then a seperate lvl 70 action with higher potency combing both should of been what the rotations work you towards rather than the same melee combo all the time with just the finisher varying.
    (0)