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  1. #1
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Nah, we should go TRUE classic, and take it back to when spells had four-letter limits!

    LOK2, SLEP, RUB, XXXX, AFIR, FADE - kudos to folks who never played the original Final Fantasy, if you can figure out what these spells did! (Heck, I'll even give you kudos if you still remember after nearly thirty years...)

    Let's turn the magic system into a cryptological nightmare!
    (2)

  2. #2
    Player
    Freyt's Avatar
    Join Date
    Aug 2013
    Location
    The Goblet 1-42
    Posts
    633
    Character
    Rabbit Ackerman
    World
    Gilgamesh
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by LineageRazor View Post
    Nah, we should go TRUE classic, and take it back to when spells had four-letter limits!

    LOK2, SLEP, RUB, XXXX, AFIR, FADE - kudos to folks who never played the original Final Fantasy, if you can figure out what these spells did! (Heck, I'll even give you kudos if you still remember after nearly thirty years...)

    Let's turn the magic system into a cryptological nightmare!
    Or we could utilize a system that is more functional and also relevant to the franchise. You know, like the topic suggested in the first place.
    (4)

  3. #3
    Player
    Talraen's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    591
    Character
    Ryelle Galashin
    World
    Coeurl
    Main Class
    White Mage Lv 90
    Quote Originally Posted by LineageRazor View Post
    Nah, we should go TRUE classic, and take it back to when spells had four-letter limits!

    LOK2, SLEP, RUB, XXXX, AFIR, FADE - kudos to folks who never played the original Final Fantasy, if you can figure out what these spells did! (Heck, I'll even give you kudos if you still remember after nearly thirty years...)

    Let's turn the magic system into a cryptological nightmare!
    LOK2 doesn't work due to a bug but is supposed to decrease enemy evasion, SLEP is sleep but all enemies wake up on the next turn due to a different bug, RUB is death (and doesn't work because death spells don't work in video games lol), XXXX is Power Word: Kill from D&D, so it always works provided the enemy has so few HP that you don't need to waste an 8th-level spell slot on them, AFIR protects the part from fire and does work, unless enemies cast it in which case it's bugged (sorry, WizVAMPs), and FADE is Holy. ... I may or may not have written multiple FF1 guides and host a website with those and others. (Also it's hilarious how buggy FF1 is on the NES. And every version actually, they still haven't fixed the crit rate bug... /sigh)

    For anyone suggesting we use different names than the series has ever used, I strongly disagree. Final Fantasy games are very different from one another, parallels in spell naming and such is the throughline that makes it a coherent series. Similarly, for those who liked the numbered spells of the 8- and 16-bit games, keep in mind they always had suffixes in the original Japanese. And every numbered game in the series except 7 has at least one version with the correct spell names. (Well if you want to get technical, not 2 either, because 2 has a different system where spells each level up so "Fire 2" is actually a thing and Fira never is.)
    (1)