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  1. #21
    Player
    Acidblood's Avatar
    Join Date
    Jun 2016
    Posts
    359
    Character
    Sylvaria Molkot
    World
    Behemoth
    Main Class
    Black Mage Lv 80
    Repose - If they were going just rip abilities from WHM they should have taken Repose... I know it's not that useful in most places, but isn't that what optional actions should be?

    Decoy - Basically a party targeted provoke; raise the target party members enmity to your level for all engaged enemies and prevent enmity generation (for self) for a few seconds

    AoE Esuna - Esuna should be baseline, AoE Esuna on the other hand would be a nice option

    Lethargy - oGCD slow and heavy

    Vanish - 100% enmity drop and breaks engagement, but prevents actions for a few seconds

    Charge - 50% chance for 5-10% MP gain, short cooldown, instant cast (so takes a GCD).

    Barrier - Absorbs a single hit of up to 100% of your max HP. oGCD, long cooldown, self only (for those times when you can see it coming but don't have time to stop and heal / shield yourself)

    Actions that should be replaced:
    Protect - If it's going to be a thing, every healer should get their own version built in.
    Esuna - Every healer should have their own version built in.
    Lucid Dreaming - Each healer (and caster for that matter) should have their own MP gain mechanic.
    Break - ...
    Cleric Stance - IMO this should go back to WHM largely as it was in HW; i.e. make switching stances for increased healing / damage what WHM is all about.
    Largesse – Again, IMO this should go back to WHM (and back to 30%), with each other healer getting their own tailored version (if needed).

    Actions that can stay:
    Swiftcast, Surecast, Eye for an Eye, Rescue
    (1)
    Last edited by Acidblood; 07-20-2018 at 01:54 PM.