I don't think the devs understand DoT dmg at all. Specifically the Scholar. For a Summoner sure, the added dps is nice, but two weak DoTs on a healer just feel lame.
I don't think the devs understand DoT dmg at all. Specifically the Scholar. For a Summoner sure, the added dps is nice, but two weak DoTs on a healer just feel lame.
If I use "new break" instead of using Aero II I would get 80 + whatever remaining ticks of Aero II, instead of 50 + Aero II ticks. By saying Aero II + 1 tick is stronger than "new break" you are ignoring that using "new break" will give you more up front damage, while still allowing you to benefit from the ticks of Aero II.
If, for example, Aero II has 6 seconds remaining (100 potency) I would use "New break" to inflict 80 potency + 100 Aero II potency after 6 seconds. If I was to use Aero II I would only do 150 potency after 6 seconds, rather than 180.
And I find weaving on WHM to be pretty solid as is. Aero II, Swiftcast, and Regen are all I really need. But thats just my opinion.
Last edited by VanilleFang; 02-25-2018 at 12:20 PM.
Protect needs to be a short term damage reducer just like it is in PvP.
Aero II does 50 + 50 a tick for 18 seconds. Making it 50 + 300 potency.If I use "new break" instead of using Aero II I would get 85 + whatever remaining ticks of Aero II, instead of 50 + Aero II ticks. By saying Aero II + 1 tick is stronger than "new break" you are ignoring that using "new break" will give you more direct damage, while still allowing you to benefit from the ticks of Aero II.
If you clip it at 3 seconds in, youve done 100 potency and you will now do 350 potency from a fresh aero. Thats 450 potency.
If you Aero youll do 350 potency. Then break youll do 85 potency. Thats 435.
When bismark burst windows were a thing I really sat down and thought about Dots and clipping in burst windows to figure out how DoTs worked. -Rawrz
Uuh. I suppose. Maybe I'm screwing my math. Hmm. It gives me a lot to think about actually.Aero II does 50 + 50 a tick for 18 seconds. Making it 50 + 300 potency.
If you clip it at 3 seconds in, youve done 100 potency and you will now do 350 potency from a fresh aero. Thats 450 potency.
If you Aero youll do 350 potency. Then break youll do 85 potency. Thats 435.
When bismark burst windows were a thing I really sat down and thought about Dots and clipping in burst windows to figure out how DoTs worked. -Rawrz
Thanks.
In the end, even if we are several to wish for that dps skill to weave, I think that's something we'll never ever get cause it sounds like a "not really needeed" demand.
Yet it would be so great...
That's a bit a wrong.
The real question is "how much damage can I do in one GCD", and if you clip your DoT that GCD you use to apply it got weaker. In your exemple, your first GCD is 100 potency, wich is lower than Stone 4 potency, so it's a damage loss to clip it. But if you wait 12 second, aero II get up to 250 potency and now it's not DPS loss. Obviously, letting all DoT tick to proc and refreshing it in the last 3 second is the best no matter what.
That also mean that minimum time aero II have to be up to worth a cast is 12 seconds. Under that, stone 4 is better.
The reason why I threw a number like 130 or 150 potency for an instant break : because it's up against filler spells, wich are arround 100 potency higher. 85 potency weaving spell is barely worth it, it would be between 145 and 175 potency loss each cast. You're losing more potency that the spell you're using to weave, I'm not sure how much DPS you'll gain to this, using card between casts seems better at that point.
Also, the potency of the spell doesn't really affect class balance : AST will always benefit the more from it as its filler spell is the weakest. Meaning the potency loss to weaving will also be the smallest. So there's no need to make a weaving tool tailored to AST, if it's tailored to healers in general it'll end up a strong AST tool no matter what.
The point is to minimize DPS loss by weaving. If you can weave an OGCD while casting Stone IV without clipping your GCD please let me know how you do it, without swiftcast. You are comparing apples to oranges.That's a bit a wrong.
The real question is "how much damage can I do in one GCD", and if you clip your DoT that GCD you use to apply it got weaker. In your exemple, your first GCD is 100 potency, wich is lower than Stone 4 potency, so it's a damage loss to clip it. But if you wait 12 second, aero II get up to 250 potency and now it's not DPS loss. Obviously, letting all DoT tick to proc and refreshing it in the last 3 second is the best no matter what.
That also mean that minimum time aero II have to be up to worth a cast is 12 seconds. Under that, stone 4 is better.
The reason why I threw a number like 130 or 150 potency for an instant break : because it's up against filler spells, wich are arround 100 potency higher. 85 potency weaving spell is barely worth it, it would be between 145 and 175 potency loss each cast. You're losing more potency that the spell you're using to weave, I'm not sure how much DPS you'll gain to this, using card between casts seems better at that point.
Also, the potency of the spell doesn't really affect class balance : AST will always benefit the more from it as its filler spell is the weakest. Meaning the potency loss to weaving will also be the smallest. So there's no need to make a weaving tool tailored to AST, if it's tailored to healers in general it'll end up a strong AST tool no matter what.
Ruin II is at 100 potency. You can't introduce a dps spell higher than that or you create a dead skill. If you make it too high you invalidate the main filler spells.
AST is the only healer without a base damage instant cast skill. Aero used to fill this niche. This would be just a replacement.
When doing the actual math for "when is weaving worth it" you have to compare the value of clipping the GCD with the OGCD and using a weaker GCD instant cast spell and weaving. Using Aero II vs Stone IV for example.
Stone IV is 250. "easy" maths. Says your GCD is 2.5. Every 1 second you delay your GCD you lose 100 potency in stone IV. So, any OGCDs placed within your instant GCD is a dps gain. So Aero, being 50 + 50 potency per 3 seconds, beats out stone IV after being on the target for more than 6 seconds havign done 150 potency and weaving just 1 OGCD(clipping with 12 seconds left on timer. ) Weaving 2 OGCDS under Aero II, makes it a better DPS option with 0 seconds on the timer! (the base 50 potency is enough alone!)
Its how dpsing with dots as your OGCD window works.
For AST your filler is 220 potency. You lose 88 potency a second you delay your GCD. In order for clipping Combust II to surpass the same dps as just clipping the GCD and casting a malefic III, you would have to clip it after 9 seconds. 150+88. With 2 OGCDs weaved under it would still take 6 seconds, where as aero II can instantly meet the DPS of stone IV with 2 OGCD spells weaved.
Last edited by Zyneste; 02-25-2018 at 09:41 PM.
Yeah, that's the basis ABC. I'm not talking about that.
What I'm telling you is that you have no reason to clip aero II after 3 sec. It does mean losing less DPS than not casting, but letting it proc all the way to stone IV potency mean not losing DPS at all. And 12 to 18 second windows are not that difficult to play arround. I'm not sure in wich situation you would absolutly need to clip an aero after 3 seconds for weaving purpose.
Obviously if you compare casting anything vs casting nothing, casting anything will alway be better. There's no need for math to get to that clonclusion.
Having a new instant cast take over ruin II isn't a problem at all. Ruin II is mostly a SMN tool that SCH got because they share the same base class and SMN got much stronger tools to make up for Ruin II low potency. And the higher potency come with the cost of taking one cross-skill slot, so it's not plain better, you have to chose the better alternative in place of something else.
And give a proprer reward to proper playing.
There are few weeks ago, Yoshida told us for 4.4, they are probably do changes for role actions.
So what changes can we expect for healers ?
Imo, I think at least Protect and Esuna will return in the kit of each healer (with their proper animation for Esuna).
So 8 skills will remain.
Now, what I would like in addition is :
- Break be reworked or replaced.
- Eye for an Eye (cooldown) be buffed
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