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  1. #1
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Kabooa View Post
    https://www.fflogs.com/zone/statistics/21#dataset=95

    Yeah, look at how boring it is to play Samurai, Summoner, or Black Mage. They must all play exactly the same.

    Oh man, Machinist and Dragoon, why even have the two of them.

    Red Mage is basically a Ninja, literally no difference between them in playstyle.
    And yet choosing a job would be entirely irrelevant. They all do exactly the same thing in this hypothetical. Everyone also takes Trick Attack, Battle Litany, Brotherhood, Dragon Sight and Shadewalker. Now we're right back to the failed role skill system virtually no one likes.
    (1)

  2. #2
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Bourne_Endeavor View Post
    And yet choosing a job would be entirely irrelevant. They all do exactly the same thing in this hypothetical. Everyone also takes Trick Attack, Battle Litany, Brotherhood, Dragon Sight and Shadewalker. Now we're right back to the failed role skill system virtually no one likes.
    Yeah, that's kind of the point of balance.

    You get things so they're all doing the same thing but in different angles and mechanics. In this respect we're pretty close to that ideal. Damage ranges are already pretty close to one another, and most discrepancies are generally due to Aoe or Burst situations favoring one job over another, while dummy differences are generally because one guy brings nothing and the other guy brings Hypercharge.

    This might be more meaningful if Raid Buffs weren't limited to "%more damage" or had more interesting interactions, but they don't.
    (0)