You mean people could play the job whose style they enjoy the most instead of having to pick jobs based on boosting everyone else?, there would remain very little that separates each job in their respective role. Not to mention, you would see people just taking the best debuffs without much thought. Both melee would take Trick Attack, Battle Litany and Brotherhood because why not? One takes Slashing; the other Piercing. And now you have a revolving door of debuffs. Granted, Bards would adore 40 seconds of Battle Litany.
Yeah, that'd be so awful.
And each job would have to be tuned exactly the same. Now SAM, DRG, NIN and MNK all do the same damage. Yeah, that wouldn't be dull...
https://www.fflogs.com/zone/statistics/21#dataset=95
Yeah, look at how boring it is to play Samurai, Summoner, or Black Mage. They must all play exactly the same.
Oh man, Machinist and Dragoon, why even have the two of them.
Red Mage is basically a Ninja, literally no difference between them in playstyle.
And yet choosing a job would be entirely irrelevant. They all do exactly the same thing in this hypothetical. Everyone also takes Trick Attack, Battle Litany, Brotherhood, Dragon Sight and Shadewalker. Now we're right back to the failed role skill system virtually no one likes.https://www.fflogs.com/zone/statistics/21#dataset=95
Yeah, look at how boring it is to play Samurai, Summoner, or Black Mage. They must all play exactly the same.
Oh man, Machinist and Dragoon, why even have the two of them.
Red Mage is basically a Ninja, literally no difference between them in playstyle.
Yeah, that's kind of the point of balance.And yet choosing a job would be entirely irrelevant. They all do exactly the same thing in this hypothetical. Everyone also takes Trick Attack, Battle Litany, Brotherhood, Dragon Sight and Shadewalker. Now we're right back to the failed role skill system virtually no one likes.
You get things so they're all doing the same thing but in different angles and mechanics. In this respect we're pretty close to that ideal. Damage ranges are already pretty close to one another, and most discrepancies are generally due to Aoe or Burst situations favoring one job over another, while dummy differences are generally because one guy brings nothing and the other guy brings Hypercharge.
This might be more meaningful if Raid Buffs weren't limited to "%more damage" or had more interesting interactions, but they don't.
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