If you've got a problem with dynamic wards beyond the spaghetti code making it a pipe dream fire away, always interested in different points of view.
But it is really simple, no open houses, generate a new ward. Open houses, no new ward generated. Transfer as you like, buy what you want. Will it stop the people being upset because they didn't get a medium or a mansion or in the zone of their choice, no, but it would at least provide housing for those that want it and get people off the back of those who have 'too many'.
Unfortunately they've said before that's not possible.
The wards are each persistent instances, so they're always running, essentially the same as any other zone in the game.
4 housing areas, each with 18 wards, and of those each with 2 subdivisions - That's 144 wards/zones, that's more than all the other game zones combined.
But then multiply it by 66 servers... that's an incredible 9,504 housing wards that are always running, always needing resources.
I have wondered if they shut the ward down if no one is in it, but I doubt they do for performance reasons (we'd notice the delay if a zone was starting back up and it's probably a lot more intensive to keep stopping/starting 9504 wards than to start them up once and have them continuously run).
The only real answer is to invest more into apartments to make them more appealing (ability to purchase expansions) and separate the usage of the company workshop (and possibly gardening/chocobo stables, though unnecessary if they add planter boxes to apartments and make sure there's enough apartments for all players) from housing. Then make the housing plots themselves nothing more than prestige to own. They won't rehaul the entire system to make it instanced and dynamically added wards aren't the best situation (what happens if one dynamically created ward is emptied of all but a few people for example that won't move to older wards, it seems a waste then to have an entire ward) and it's also difficult to maintain servers with different configurations, which was part of why they removed world-based plot pricing.
The main problem with housing being limited right now is that there's actual, like, stuff to do in the game locked behind it, which is ridiculous. So make that content accessible to everyone regardless of whether or not they own a house. If the only reason to own an actual HOUSE is that you get an outdoors yard, then it might be less appealing to people. Maybe along with that raise plot prices.
Also, as for fixing multiple FC house owners that have managed to find a way around the current rules:
1.) When leadership of an FC that owns a house is going to be transferred, the game checks to see if that character owns an FC house already. If they do, they can't be made leader.
2.) Characters that own an FC house cannot be transferred to another account where that person has another character that owns an FC house on that world until the ownership of said house is lost/relinquished.
3.) If all members leave an FC except that person ineligible of owning an FC house, they will be given 30 or more days to promote someone else to leadership or else the house is lost.
4.) To purchase an FC house to begin with, the FC must have at least 4 members and be at least (some reasonable, not-too-stringent amount of time) old. However, there is no membership requirement for continued ownership of the house, other than the above rule.
Upon implementation of the above rules a check would be performed for any accounts that currently own more than one FC house on the same server. The people in question would have 30 or more days to select which one to stay leader of and to promote new leaders of other houses or else the house is lost.
Probably not perfect, but the most fair thing I can think of.
Last edited by Elamys; 07-19-2018 at 02:32 AM.
cerise leclaire
(bad omnicrafter & terrible astrologian)
I mentioned that in my first sentence. I know the spaghetti code wouldn't allow for such a thing. That would have had to have been built in engine from the ground up as it was in other games. Also I don't know that they've ever said it wasn't possible, we can guess that it is (and if I did miss the article/interview where it's impossibility was stated apologies I'm happy to stand corrected) but it's far more likely they're just not inclined. And that's okay. There are other options such as instanced housing but remember the SB launch and how the instance servers couldn't keep up with us or when people were dodging the afk timer in their houses and bringing them down.
What I'm saying is there are issues with any suggestion on a basic code level just like many other things in this game.
To be fair, the only reason that worked is because being locked in interaction with an item like the MB or sitting mid-craft bypasses the AFK kick timer for...some reason. People were just hiding in their houses so they wouldn't get harassed for cheating the timer.
cerise leclaire
(bad omnicrafter & terrible astrologian)
I have a solo FC with a house, I dare you to call it fake.
My first house was a Private, bought back in the 3.0 cycle. And I kept it throughout HW, but I gave up on it near the end after I realize Private housing is just a black sheep, or an empty shell of what housing's supposed to it. I made a solo FC and bought a different house in Stormblood. It's not ideal, because the price in exchange that I can no longer belong to any FC, I communicate with my in game group only through linkshell these day. So note that the reason why you see these FC exists not because we the players want to do it, but because SE decided to lock a majority of functionality of housing behind FC only.
Last edited by Raven2014; 07-20-2018 at 09:02 AM.
How about the FC owns one house. It's connected to the FC and only one is connected to the FC.
That's how it is now and has always been; one FC can ONLY own one FC house. If you are referring to the 4-5 letter FC tags, you can use tags as many times as you want. There could be ten totally legit different FCs , each with 100 members, and each with different names, that all use the same tag, like ..I don't know....REGAL, or OMEGA....
If you click on a few FC houses with the exact same 4-5letter tag, and actually look at their FC name, I bet you 100m Gil, they will NOT be the same FC.
Last edited by Kittypryde; 07-22-2018 at 10:55 PM.
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