



So one is about making a character look the way you want them to look, and the other........is about making a character look the way you want them to look......?Putting a butt or package slider in a game is not the equivalent of a bust or hair slider. One is about making the character look a way you want to be perceived, the other is making a character a power fantasy where bulging muscle tone, body hair, packages, breast sizes, etc are exaggerated because the people who want them DO NOT CARE if it's unrealistic.
You're attempting to apply logic to the thought processes of someone who just claimed there were "power structures" keeping men and women in separate careers and then went on to complain about how exaggerated secondary sex characteristics are an unrealistic power fantasy while she herself plays a magical pink-haired catgirl.
"But muh realism!" xD
I mean I can't judge, I have attempted to make her see sense before too, but I just wanted to point out that this is a real square-peg-round-hole situation.


One is about making a character look like the real you as much as possible. The other is about making a character that is as far from your actual appearance as possible.
Wouldn't it suck to play a game, that you are required to look like scrawny hikikomori?


I didn't know I had breasts whatsoever...I'm pretty flat, like...completely. Well, duh. I am a slim guy.
Customization in games is to give people options. Nothing more, nothing less. Developers of all games have only one thing in mind when giving customization options, be them breast sliders, height sliders, muscle tone sliders or whatever. To give players freedom in making the character that they want to play. It is the players that give those sliders, options etc. the purpose of looking as closely or as far away from their real looks as possibly. Or anywhere between. Developers have nothing to do with that.
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