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  1. #11
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    13,019
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by kikix12 View Post
    snip
    Defining the effects of ping on any and all things in XIV does not make your concerns any more relevant to the specific area being addressed: weaponskills.

    I mentioned that I'd like Dancer to:
    (1) use a rapid GCD
    (2) to generate and consume buffs from weaponskills
    (3) would use abilities to turn would-be builder weaponskills into spenders
    (4) stances -- "if any" -- may subtly alter effects built by weaponskills

    At most, these traits applies the same issues as any other rapid-GCD job with abilities to be woven singly. And yet there is no melee job in this game that commonly clips single abilities (barring the likes of Jump) save at the most ridiculous speeds. Of your list, the only traits to which your concerns could be rightly extrapolated are the 2nd and 4th, but neither of those require an immediate next-GCD effect, and as builders and spenders are both applied on the GCD, at worst it'd be susceptible in the same way Samurai's Iajutsu is... which is to say not until spiking over some 500 ms.

    Why? Because weaponskills do not function like abilities. Unlike in B&S, where every ability costs a (retroactively variable, as per ani-cancelling) portion of (potentially unique) animation duration, and have only the currently outgoing animation's duration in which to queue the next (where these animations can be as short at a third of a second), you have massive amounts of queuable time available to queue (1) weaponskills, and, short of packet loss (2) your first oGCD. With over a full second of queuable time available to each weaponskill, short of equivalent (1000 ms or greater) ping, there is no uptime loss, no clipping. Abilities, especially those woven secondly within a shared GCD gap, do not have that benefit, and therefore are far more subject to ping. I have never disagreed on that point. But give me one example of a class with entirely weaponskills or instant casts for whom even a single woven ability costs uptime, because that is all that has been suggested.

    Having a faster GCD, when one's toolkit still provides no real ability or need to double-weave, does not make a job far more affected by ping. Otherwise you'd never see a SkS Monk on any but the best connections, rather than seeing Monk incapable of TK rotation due to the double- (or even triple-) weaves required -- due to a poorer connection -- switching instead to a Demo-to-Demo RoF SkS build.

    I've never disagreed that ping has an effect on gameplay. I disagree that weaponskills are equally affected as abilities. I disagree that having a higher GCD speed is somehow going to make a healer unplayable. I disagree that a healer -- assuming equal need to throw in an ability, say, every 6th GCD or so -- using all instant casts / weaponskills would be as affected as someone whose casts take up the whole or nearly the whole of their GCD. If anything, such gameplay would be LESS susceptible, because of that ever-available GCD gap and consumers only being on the GCD.
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    Last edited by Shurrikhan; 07-14-2018 at 06:14 AM.