personally i just want a new tank, any to be specific.
personally i just want a new tank, any to be specific.
1. Dancer
2. Blue Mage
3. Geomancer
4. Rune Fencer(?)
Blue Mage
Mime
Bare
Cause, some people just want to watch the world burn.
Rune Fencer for me. Well, as long as it's a somewhat knight themed (VIT or STR gear) hand-and-a-half sword using (bigger then a PLD one-hander, smaller then a DRK two-hander, probably called Rune Sword in game since hand-and-a-half sword is to long) job that's weapon skills are all elemental themed (example: A three hit WS that does a overhead down slash with a crack of lightning followed by an up-cut slash that cause a spike of ice to come up under the enemy ending with a spinning horizontal slash through the ice spike with a burning blade that shatters the ice, all of which happening pretty fast and a bit flashy) and I will be happy.
Aside from that I really don't care either way if it's a tank or a DPS. If it's a tank, then yay I keep doing what I've been doing. If it's a DPS, then yay I learn to DPS. Simple as that. Though I do personally want it to be a STR based DPS, but that's less about gameplay and more cause I'm jelly of DRG's glam options but want to keep using European themed swords in battle. >.>
And that's what I want. Not what I think we need, just what I want. And if I don't get it in 5.0 then I keep tanking as a PLD/DRK (I switch every time one gets to boring) and hope for good things in 6.0.
honestly i'll be happy as long as its not two dps classes again
becoming my enemy would be unwise
I'd like to see Blue Mage, but I have the feeling it'd be a Tank and I suck at Tanking.
I know you quoted another poster, but I'm going to chime in a bit. I think your views about DNC are valid. I like the idea of the job so much that I would still give it a go if it was brought in as a DPS. Here is the problem as I see it though: If they were going to make DNC a DPS, they should have brought it in with 4.0 when the Lysa=DNC hype was through the roof. Now they trapped themselves in a corner because 1. no new healers were introduced in the recent expansion 2. The demand for DNC is extremely high. Probably higher than any other job right now, and 3. between the time the last healer was introduced up to 5.0, the devs will have had an ample amount of time to work on a new healer and its mechanics. You've been around for quite some time. How do you feel the community would react if no new healer (forget the job) is brought in for 5.0? Now, forget DNC as a healer; how do you think the community will react if DNC is a DPS?
If you want more of the same in 5.0, then it will be in your favor if they make DNC a DPS. However, DNC is an ace card opportunity for them to add something new to healing and it would be a shame to see them just squander it away because they refuse to take any risk that might disturb their perceived equilibrium. Experienced healers are bored. Give us the opportunity to LB3 and we are in heaven, because the only time things are interesting is when shit is hitting the fan. This is not what I would call equilibrium when placing the fun factor into the equation of evaluating all of our jobs as a whole.
That's a really good point, and one I'd neglected, for sure.I know you quoted another poster, but I'm going to chime in a bit. I think your views about DNC are valid. I like the idea of the job so much that I would still give it a go if it was brought in as a DPS. Here is the problem as I see it though: If they were going to make DNC a DPS, they should have brought it in with 4.0 when the Lysa=DNC hype was through the roof. Now they trapped themselves in a corner because 1. no new healers were introduced in the recent expansion 2. The demand for DNC is extremely high. Probably higher than any other job right now, and 3. between the time the last healer was introduced up to 5.0, the devs will have had an ample amount of time to work on a new healer and its mechanics. You've been around for quite some time. How do you feel the community would react if no new healer (forget the job) is brought in for 5.0? Now, forget DNC as a healer; how do you think the community will react if DNC is a DPS?
If you want more of the same in 5.0, then it will be in your favor if they make DNC a DPS. However, DNC is an ace card opportunity for them to add something new to healing and it would be a shame to see them just squander it away because they refuse to take any risk that might disturb their perceived equilibrium. Experienced healers are bored. Give us the opportunity to LB3 and we are in heaven, because the only time things are interesting is when shit is hitting the fan. This is not what I would call equilibrium when placing the fun factor into the equation of evaluating all of our jobs as a whole.
I can only offer further that the best job for any given expansion will depend on that expansion's settings and novelties. On that note, though, I'm a bit at a loss as to what settings or novelties would really fit a Dancer now that Stormblood -- which between both Kugane and Ala Mhigo had some of the most obviously suitable locales -- has passed without it, especially if that expansion is short on reforms and/or novelties. I'd assume it'd be on the edges of the Garlean empire, likely to give us the likes of a Chemist healer, Soldier DPS, and/or some manner of Magitek tank. A Garlean setting just doesn't shout "Dancer". Something more fringe, with more of a cultural study of places with long-held ties to the empire that has nonetheless held onto old roots, however, might well allow for a Dancer, a Blue Mage, or even some manner of Van Hellsing sword-and-gun class. Maybe? Depending? Who knows?
I hope they do take that ace card, and that they make the most of it. I just hope the community will be willing to deal with a healer that, even while holding the same value in being taken, does not necessarily hold the same toolkit parity -- broadly or specifically -- as the others, and openly and loudly encourages newer, more interesting design, rather than shutting it down before it can begin.
Granted, I could say the say the same of a Dancer tank, of course; there's just as much it can add uniquely to that role's spread of arsenals. Or, the way I imagine it, a DPS. Or a true hybrid. My largest interest is in the change to the design philosophy itself.
But I'll agree that the healer role is probably the most lucrative role in which to make improvement; it's held the most contention, even more than tanks, and the most open discontent. And Dancer is a great candidate for that.
My apologies; I neglected what is practical to an given addition at the time it's added... which I regrettedly only now remember is distinctly not right now, but in the following expansion, or even the one thereafter. My thanks.
On a related note, though:
How would you like Dancer to play?
Not in something as shallow as its role, but, the gameplay? What might be special about it? What kind of pacing? What would Dancer uniquely be mindful of?
Something like this has probably already been suggested, but I could see a healer DNC working kind of like a reverse RDM. The DNC does melee range combos (dance steps/routines/whatever you want to call it) that build meter (call it rhythm). That meter is used to unlock heal/cleanse/res ranged abilities. More meter, the better the unlocked abilities are. So, say 20 meter gives you access to a Cure I equivalent, with more meter giving you more options. Maybe add some sort of stance modifier (samba vs. waltz for different additional affects on all abilities), or maybe borrow from BLM in needing to switch stances to maximize output.
I really want a Rune Blade tank job. Dual wielding long swords, some sort of elemental magic gimmick (maybe balancing Fire, Ice, and Thunder in order to use big unaspected abilities or something).
Other ideas:
Beastmaster as melee physical DPS pet job (whip weapon)
Blue Mage as tank (with maul weapon)
Geomancer (mace weapon)
Magitek job (gunblade weapon)
rune fencer seems like it wouldn't be a consideration mostly because our dark knight is mostly a reskinned and simplified version of the ffxi rune fencer
A geomancer healer class seems kind of likely with the sheer amount of forshadowing
and they said one of the classes would be a completely new idea so... who knows. Maybe some sort of magitech knight or something we could learn from garlond ironworks
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