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  1. #51
    Player
    Hamada's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    793
    Character
    Aya Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 74
    Quote Originally Posted by Remedi View Post
    Well that might be because the usage of tank LB3 is tied to the overall duration and the response of it, that has to be quick enough to be useful, while the others are powerful enough in their own way to warrant a longer animation lock, regardless I don't agree with their decision, but perhaps either the translation is incomplete ot the question is too generic
    This logic would make healer LB 1 and LB 2 grossly under powered. The ONLY situations someone uses a lb 1 or 2 is for a mp restore, and that requires the party to be greatly under performing. For lb3, you are sacrificing yourself most of the time. Depending on the situation, Melee lb is the same way (not worth the overall dps loss if you are in high risk of dying), because of the locking, there is a high enough amount of times that would warrant a change.

    Translation error or not to me it really shows being out of touch of the game and what really goes on in the game. In theory ya if you make a move strong enough it would warrant a lock, however when you put things in practice, all the LBs are under powered in relation to that lock. So they would need to buff the LBs to have a fitting situation for that kind of logic.

    I really want to point out this: " supposed to be a last resort thing dealing extremely huge damage" this NEVER HAPPENS! if you are using it as a last resort, the lag defeats it, either by the animation lock (if the person dies during the animation it wont damage while depleting the bar) So the current state of limit break does not fit their vision at all. This really tells me they are out of touch with testing the game and how the community plays.
    (2)

  2. #52
    Player
    uvuvwevwevweonyetenyevweugwemu's Avatar
    Join Date
    Dec 2016
    Posts
    408
    Character
    Pa Lin'guine
    World
    Siren
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by Ilyrian View Post
    I still feel I might be completely missing the point of squadrons.
    I think they want GC to worth something other than guildhest (training) and frontline (inter-GC). Squadron would be next step after ranking up, RPG setting for open-ended goal (i.e we don't have to stay and run an entire GC at the end, just our squadron). IIrc there are "special" members unique to which challenge log you completed when they come. They bring other stuff too depending on chemistry but I find it too tedious, resetting class and re-leveling again.
    Quote Originally Posted by Ilyrian View Post
    makes little sense in an MMO which surely should be encouraging group play - not walling you off to solo stuff.
    I'm fine with it if later they can customize dungeons with just 1-2 people+squadron, for example for kid playing in a sandbox and not jumping in the mmo shark pool, that's just too stressing. It's quite different asking a friend or 3 fc mates to babysit while we're doing house chores.
    (0)

  3. #53
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Hamada View Post
    This logic would make healer LB 1 and LB 2 grossly under powered. The ONLY situations someone uses a lb 1 or 2 is for a mp restore, and that requires the party to be greatly under performing. For lb3, you are sacrificing yourself most of the time. Depending on the situation, Melee lb is the same way (not worth the overall dps loss if you are in high risk of dying), because of the locking, there is a high enough amount of times that would warrant a change.

    Translation error or not to me it really shows being out of touch of the game and what really goes on in the game. In theory ya if you make a move strong enough it would warrant a lock, however when you put things in practice, all the LBs are under powered in relation to that lock. So they would need to buff the LBs to have a fitting situation for that kind of logic.

    I really want to point out this: " supposed to be a last resort thing dealing extremely huge damage" this NEVER HAPPENS! if you are using it as a last resort, the lag defeats it, either by the animation lock (if the person dies during the animation it wont damage while depleting the bar) So the current state of limit break does not fit their vision at all. This really tells me they are out of touch with testing the game and how the community plays.
    To be fair even without this logic healer LBs are underpowered
    (1)

  4. #54
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Elamys View Post
    I mean that's a great technical explanation and all, but Final Fantasy XIV is the only game in existence that seems to have this problem. "We would have to lower sound quality to do this" seems like a nonsense explanation to begin with, but even if that's the case, the game is far from being known for its amazing sound quality.

    This problem happens with any kind of device, not just USB or Bluetooth devices, by the way. My fiancee has this issue with the sound channel not switching with his speakers, it just doesn't crash. And since, again, FFXIV is the only game with this issue, it's not really a Windows problem. (My game also doesn't crash every time, just the majority of the time.) It's not so much the crashing I'm worried about as the game's inability to recognize when the audio device has switched.
    When you switch from Speakers to Headphones, onboard-audio and expansion card audio that is correctly setup, re-routes the pins (in a technical sense, not an electrical sense.) So for some sound cards this is treated as ejecting the sound device as it's switching from "front speaker" to "headphones" which goes through it's own op-amps. Yes "lower sound quality" is a nonsense reason for not simply going "oh the audio device has disappeared, better mute until it comes back" rather than crash the game. I know what he's trying to say and I just don't believe he knows it's crashing because he personally plays it on the PS4. The tech forum is filled with two kinds of errors right now.

    Stack traces which are the "USB/HDMI or Bluetooth headphones unplugged" crash, and "DirectX error" 1100000f or 11000002 are all on an uptick over the last patch cycle.

    These kinds of crashes are things that SQ and mitigate in some way without degrading anything, if it's a watchdog thread that checks for "hardware unplugged" messages and knows to react to them, or at worst, temporarily mute the audio/video until there is a valid output device, or they could have it fail more gracefully with a "Oops your sound card has gone away, click here to reconnect (device name)"

    And FFXV is notoriously buggy in the nvidia gameworks libraries, that the recommended way to play the game is to turn all the nvidia features off due to memory leaks. Same game engine family as FFXIV. FFXIV is actually the better working of the two on the PC.

    Quote Originally Posted by Iscah View Post
    Edda was an NPC first though. They must have some way of applying NPC models as 'functional enemies' (and allies), so possibly the Blackbosom dress was modelled to fit on the preexisting NPC's form? (Although she doesn't seem to be in the database wearing that outfit - but it could be just because she doesn't get any lines in that form, as far as I remember, and that seems to be what determines whether characters show up in the list or not.)

    But yes, it's possible that it is just about him being a villain... but then again we did get the Heavens' Ward armour.
    Edda first appears outside Sastasha before you play it the first time. At that point she is little more than a player model with a few lines that you don't even need to interact with. The Edda that appears in PotD is a specific boss model that isn't the same as the first incarnation.

    The issue with Zenos is simply that he's the bad guy and his design was created with unique features that the player models don't have. More or less, we can't get "zeno's hair" any more than we can transform into a dragon a la Nidhogg-Estinien .

    The developers have to specifically make something. And really the problem is that long hair clips normal models. All my characters have long hair in some form and the only ones I can really stand are the pig-tail/pony-tail designs that don't clip into the back.
    (0)

  5. #55
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    I'm still flustered about the response regarding friends lists. Stalking issues aside - I'm going to speak from a premise I'm more familiar with, though I sympathize greatly with the reasonings surrounding this premise for 2-way removal -

    What about the feelings that are hurt from individuals realizing "I'm not on so-and-so's friends list anymore" after trying to communicate with them (cross-server tells or Moogle Mail)? I've recently lost touch with a few individuals who are on my friends lists after a fairly nasty blow-up. If they have removed me from their friends lists, why should they still show up on mine? I'd rather realize that they don't want anything to do with me anymore than hold out a false hope that we were all just mad at the other, and our friendship is still a thing.

    If someone doesn't want to be my friend anymore, I'd rather know by seeing their name removed from my friends list when they remove me from theirs.
    (6)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
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    Hyomin Park#0055

  6. #56
    Player
    enthauptet's Avatar
    Join Date
    Aug 2015
    Location
    Gridania
    Posts
    719
    Character
    Judy Hopps
    World
    Excalibur
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by KisaiTenshi View Post
    Let met try to explain this, because I'm sure it was lost in the translation.
    In windows vista ms changed the audio stack so you don't have to run into these problems anymore. The default device is a pseudo device that is always present and it automatically switches default device now when one is unplugged. I am not sure why SE does not choose to use it other than they do not want to spend time to fix it.

    Your post is right but you're looking at it from the wrong way. Some programs also are coded to rediscover the device when it changes too (say bit rate) and will have a tiny pause but will continue without crashing. Not every program does do the smart switching stuff but meh. I'm no programmer but people were making a big deal about it back before vista came out so I remember a bunch since I was into audiophile computer audio at the time and they were worried it would degrade the sound quality and latency.

    The end result is there are ways that have been implemented to work around this and they simply choose not to use them.
    (0)
    Last edited by enthauptet; 07-12-2018 at 02:33 AM.

  7. #57
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,053
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by KisaiTenshi View Post
    Edda first appears outside Sastasha before you play it the first time. At that point she is little more than a player model with a few lines that you don't even need to interact with. The Edda that appears in PotD is a specific boss model that isn't the same as the first incarnation.

    The issue with Zenos is simply that he's the bad guy and his design was created with unique features that the player models don't have. More or less, we can't get "zeno's hair" any more than we can transform into a dragon a la Nidhogg-Estinien .

    The developers have to specifically make something. And really the problem is that long hair clips normal models. All my characters have long hair in some form and the only ones I can really stand are the pig-tail/pony-tail designs that don't clip into the back.
    Technically, every appearance of the character is not the same as the first incarnation. The way the database works (by my understanding), each time the character appears in a different location as a functioning NPC, or has dialogue in a cutscene, they get an additional entry in the list. Edda has seven instances, and all of them list the equipment she's wearing at the time. The first is her 'standing NPC' in Western La Noscea, second has the same equipment, location ??? and must be the cutscene where we see the party break up after Avere's death. The next four have her wearing a 'warlock's robe' and she has attached dialogue - it sounds like she must have had some appearances somewhere inbetween that early scene and her post-ARR breakdown? - and then the last two have her wearing her outfit from Tam-Tara hard mode.

    There is no listing of her wearing the the Blackbosom dress, however that's not a guarantee that she's not considered an NPC model in those mid-PotD scenes, because I've gone looking for other characters from cutscenes and can only find ones that had dialogue. (Specifically, I tried finding the listings for Haldrath's knights that you see in the flashback after defeating Nidhogg. I can find Dzemael and Fortemps, who had speaking lines, but not Durendaire and Haillenarte - obvious by their family resemblances but only appearing in the background. Maybe they're in the database somewhere, but I can't find them. Possibly still labelled in Japanese rather than English, I guess.)

    Looking at the different instances of Estinien listed in the ??? location (ie. cutscenes) are a good example to figure out how the database information corresponds to the game since his appearance keeps changing over time. The first several have him in full dragoon armour; at this point he also has a non-custom hairstyle that we don't actually see, but it's listed in his character data. Then fifth-from-last doesn't list his helmet - I assume this is after the horn gets damaged so it's changed from being 'standard player equipment' that gets listed to a custom item that doesn't. Fourth-last must be when we see him possessed by Nidhogg: a customised face (the red veins) and he's only wearing the breeches and greaves from his dragoon armour - the body piece and gauntlets having been replaced with special models featuring the embedded Eyes. The last three are after he's been rescued - with his face visible, and the customised hairstyle, which is no longer listed in his character data (just a blank spot where the icon appeared in the previous listings).


    If Zenos was a normal NPC, he'd be listed as one, probably labelling him an Elezen (as happens with other Garlean characters - eg. see Nero). The information would be limited - no data on his equipment as it's unavailable to players, but he would still show up in the list.

    Also, yes long hair and clipping is a pain (and the designers' love of giant collars doesn't help) but that's not the reason given for why we aren't getting Zenos's hair.
    (0)
    Last edited by Iscah; 07-12-2018 at 02:50 AM.

  8. #58
    Player
    InkstainedGwyn's Avatar
    Join Date
    Oct 2017
    Posts
    1,236
    Character
    Souji Hanamura
    World
    Exodus
    Main Class
    Astrologian Lv 90
    The animation lock also makes it impossible to use LB3s in some fights, when you have to constantly be on the move. What good is having a healer LB3 during Shinryu when I know that I won't have 3.5 seconds standing still to cast it until 10 moves later?

    No, we shouldn't need it once everyone knows the fight, but that still makes it a less-than-optimal skill to have.
    (0)

  9. #59
    Player
    Ruru_Nayu's Avatar
    Join Date
    Dec 2017
    Location
    Gridania
    Posts
    121
    Character
    Ruru Nayu
    World
    Odin
    Main Class
    Viper Lv 100
    I'm totally for the 2 way friendslist removal aswell. It's also not hard to code that!
    (0)

  10. #60
    Player
    Hamada's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    793
    Character
    Aya Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 74
    Quote Originally Posted by Remedi View Post
    To be fair even without this logic healer LBs are underpowered
    yeah ik, but for argument sake, I thought i debate with the logic presented.

    Quote Originally Posted by HyoMinPark View Post
    I'm still flustered about the response regarding friends lists. Stalking issues aside - I'm going to speak from a premise I'm more familiar with, though I sympathize greatly with the reasonings surrounding this premise for 2-way removal -

    What about the feelings that are hurt from individuals realizing "I'm not on so-and-so's friends list anymore" after trying to communicate with them (cross-server tells or Moogle Mail)? I've recently lost touch with a few individuals who are on my friends lists after a fairly nasty blow-up. If they have removed me from their friends lists, why should they still show up on mine? I'd rather realize that they don't want anything to do with me anymore than hold out a false hope that we were all just mad at the other, and our friendship is still a thing.

    If someone doesn't want to be my friend anymore, I'd rather know by seeing their name removed from my friends list when they remove me from theirs.
    Now that I think about this a bit more, that reply is weird and conflicts with something in the game already. If you blacklist the owner of a house and you tenant with them, you are automatically removed from the house. So what is the deal with wanting to keep people on friend list one way but housing reflects a different message?


    Quote Originally Posted by Elamys View Post
    I mean that's a great technical explanation and all, but Final Fantasy XIV is the only game in existence that seems to have this problem. "We would have to lower sound quality to do this" seems like a nonsense explanation to begin with, but even if that's the case, the game is far from being known for its amazing
    sound quality.

    This problem happens with any kind of device, not just USB or Bluetooth devices, by the way. My fiancee has this issue with the sound channel not switching with his speakers, it just doesn't crash. And since, again, FFXIV is the only game with this issue, it's not really a Windows problem. (My game also doesn't crash every time, just the majority of the time.) It's not so much the crashing I'm worried about as the game's inability to recognize when the audio device has switched.
    The only reason I can possibility think of where they have to have it the way it is, is from the trash 1.0 coding. The core coding is so sloppy I feel like I am playing a modern game off 90's tech at times, it is really weird. So maybe the bad coding would impact the sound quality, i mean after all what other game had a converse like we had 1.0 > 2.0? so I suspect it is linked with that. That or they plain do not want to invest the time and money to change that specific problem and just making up excuses.
    (0)

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