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  1. #41
    Player
    Saraphin's Avatar
    Join Date
    May 2015
    Posts
    275
    Character
    Dante Haiwindo
    World
    Ultros
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Nerfworthy View Post
    Can Esuna just be baseline already?...
    Well, each one did have their own version of Esuna...pre-SB...and I think all healers would like that back.

    Quote Originally Posted by Acidblood View Post
    Repose - Single target sleep (if crowd control is going to be a thing all healers should have it)
    Crowd Control lately, as far as I've seen, was limited to PotD and a little bit in Eureka...we may see it again in Heaven on High. I mean, those are literally the only possible places and even then, it's rare and depends on what shows up in your Crawls in PotD. Even Brayflox you don't use Repose. Eureka, get aggro'd, Sleep the target and haul pixel-butt. that simple.

    As for what I'd like: Protect back to WHM (or make it a stupid trait for the healers. we really truly don't need to waste this gcd do we?), E4E back to SCH, everyone gets their Esuna back...and then work from that baseline of what is needed.
    (1)

  2. #42
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,344
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by KDSilver View Post
    I'd say let's fix the current cross role actions first before thinking about new one.

    If they do, we'll have more place for things like rescue, surecast, cleric stance, eye for an eye.
    this :O

    the devs should make up their mind if they want to give us a system where we get all the mandatory skills we need or a system where we can choose between different skills.

    "choosing" between mandatory skills is just a joke.
    (1)

  3. #43
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Posts
    2,240
    Character
    Ku Rando
    World
    Alpha
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Saraphin View Post
    E4E back to SCH
    See I could understand why they made it a healer support action, but to do that and NOT change the cooldown to match SCH's Deploy Tact is just ridiculous. It's a similar thing with PLD, all tanks have access to Rampart but only PLD has an action (Intervention) that benefits from having Rampart. SE really need to make sure job actions aren't linked to having certain cross role actions, then you kinda either can't use an action with an enhanced effect or you have to take the role skill.
    (0)
    Last edited by Kurando; 07-02-2018 at 01:09 AM.

  4. #44
    Player
    Saraphin's Avatar
    Join Date
    May 2015
    Posts
    275
    Character
    Dante Haiwindo
    World
    Ultros
    Main Class
    Goldsmith Lv 90
    That is the problem, they left the 'attached traits'...so just give them back to the classes, please. put them in the CR for the others, but....give it to the native class...well natively. I get the "button Bloat" thing, but when you do something like what they did with CRs...it becomes a bit of a Fluster Cluck, and you have plenty of dissatisfied players.

    There've been a lot of little things that over the course of the last year we've been able to really figure out when it comes to what SE was trying to do and what wasn't good, isn't good and all we can do is give information.
    (0)

  5. #45
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Remove Apoc from Ranged Casters and give it to us as Shell. Remove Break to free up the slot.
    (1)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  6. #46
    Player
    DarkDaifuku's Avatar
    Join Date
    Jul 2018
    Posts
    74
    Character
    Azuki Daifuku
    World
    Excalibur
    Main Class
    Astrologian Lv 80
    I just want an Aoe with Esuna, the second boss in Great library is a PITA...
    Most of the time I see tank and dps don't dodge any Aoe at all...
    I can't Esuna everyone while keep healing the damage from all the Aoe, and the debuff make them too slow to move while the boss turns.
    (1)

  7. #47
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    I’d actually like to see eye for an eye get buffed, it’s rather difficult to use in its current state given that it’s only a 20% chance to proc on physical damage taken only, within a 20 second window, all that for a 10% damage reduction. Really not even worth setting when we have mandatory skills like largesse, swiftcast, lucid, protect and esuna. Which is a shame when it’s a move that has direct synergy with one of scholar’s skills.

    I’d rather see it changed to be more like a targeted mini version of warrior’s vengeance. Reduce the targets damage taken by 10% and add counter attacks spreadable by deployment tactics.
    (2)
    Last edited by Cabalabob; 07-11-2018 at 08:13 AM.
    Quote Originally Posted by Gilthas View Post
    The anonymity of the internet is what leads people to become jerks online.

    You could make a game where all you did was run through fields of flowers holding hands and you'd still get a guy telling you you're doing it wrong.

    Quote Originally Posted by Mcshiggs View Post
    Everyone knows you skip through fields of flowers holding hands, running noobs need to go back to WoW.

  8. #48
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Posts
    2,240
    Character
    Ku Rando
    World
    Alpha
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Cabalabob View Post
    I’d rather see it changed to be more like a targeted mini version of warrior’s vengeance. Reduce the targets damage taken by 10% and add counter attacks spreadable by deployment tactics.
    Essentially sounds like Radiant Shield but without the suggested damage reduction. Maybe a shield that complies damage and at the end restores a set amount of health to anyone with the buff, up to a certain percentage to prevent it being OP, so kind of like a much weaker Excog on multiple allies.
    (1)

  9. #49
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Kurando View Post
    Essentially sounds like Radiant Shield but without the suggested damage reduction. Maybe a shield that complies damage and at the end restores a set amount of health to anyone with the buff, up to a certain percentage to prevent it being OP, so kind of like a much weaker Excog on multiple allies.
    That was the idea sch would contrast smn. Where radiant shield is counter attacks + vun up on the enemy, deployment tactics would be counter attacks + vun down on the target.

    It’s counter attacks in final fantasy record keeper so it’s strange that it’s not in the actual game it came from.
    (1)
    Last edited by Cabalabob; 07-11-2018 at 07:15 PM.
    Quote Originally Posted by Gilthas View Post
    The anonymity of the internet is what leads people to become jerks online.

    You could make a game where all you did was run through fields of flowers holding hands and you'd still get a guy telling you you're doing it wrong.

    Quote Originally Posted by Mcshiggs View Post
    Everyone knows you skip through fields of flowers holding hands, running noobs need to go back to WoW.

  10. #50
    Player
    Acidblood's Avatar
    Join Date
    Jun 2016
    Posts
    359
    Character
    Sylvaria Molkot
    World
    Behemoth
    Main Class
    Black Mage Lv 80
    Repose - If they were going just rip abilities from WHM they should have taken Repose... I know it's not that useful in most places, but isn't that what optional actions should be?

    Decoy - Basically a party targeted provoke; raise the target party members enmity to your level for all engaged enemies and prevent enmity generation (for self) for a few seconds

    AoE Esuna - Esuna should be baseline, AoE Esuna on the other hand would be a nice option

    Lethargy - oGCD slow and heavy

    Vanish - 100% enmity drop and breaks engagement, but prevents actions for a few seconds

    Charge - 50% chance for 5-10% MP gain, short cooldown, instant cast (so takes a GCD).

    Barrier - Absorbs a single hit of up to 100% of your max HP. oGCD, long cooldown, self only (for those times when you can see it coming but don't have time to stop and heal / shield yourself)

    Actions that should be replaced:
    Protect - If it's going to be a thing, every healer should get their own version built in.
    Esuna - Every healer should have their own version built in.
    Lucid Dreaming - Each healer (and caster for that matter) should have their own MP gain mechanic.
    Break - ...
    Cleric Stance - IMO this should go back to WHM largely as it was in HW; i.e. make switching stances for increased healing / damage what WHM is all about.
    Largesse – Again, IMO this should go back to WHM (and back to 30%), with each other healer getting their own tailored version (if needed).

    Actions that can stay:
    Swiftcast, Surecast, Eye for an Eye, Rescue
    (1)
    Last edited by Acidblood; 07-20-2018 at 01:54 PM.

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