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  1. #10
    Player
    Megguido's Avatar
    Join Date
    Jul 2017
    Posts
    145
    Character
    Minati Illu
    World
    Cerberus
    Main Class
    Summoner Lv 90
    Quote Originally Posted by SargentToughie View Post
    Yeah, I may have overreacted a little bit with my last comment. The answer in that interview just got me really, irrationally upset.

    It's still hilarious though. Boosting savage accessories to have a reasonable amount of STR would add like... what? 200-300 DPS to the tanks, if that?
    Boosting fending accessories to have similar amounts of STR than DPS jobs would skyrocket tank DPS (that's around 800-900 DPS gain, more than 20% damage gain). 5 - 5.5k DPS Warriors would be the norm and that would get very close to NIN, BRD or RDM amounts of personnal damage at equal skill level (which SE probably don't want to happen).

    Already said it, pentamelded are only slightly better than savage raid accessories. You're trading 2000 HP for 1.5% more damage. You probably won't notice it in both cases.

    Quote Originally Posted by Marxam View Post
    It's purely simple, tanks focus on mitigation and there's no better mitigation than skipping a mechanic because you pushed a phase with high raid-wide dps. The entire meta for this expansion is high dps = more mitigation. You also need to consider that the hardcore player base has seriously improved since HW. I firmly believe that the current game design resulted in where we are crafted gear being near mandatory or better than their max ilvl counterparts.
    I believe it was the case more in HW than SB. Most of SB bosses are scripted to change phases after a certain time (for example, the phantom train won't go until it has done its cycle of mechanics, no matter if its HP are at 75% or 50%). More DPS means shorter fights, so you don't have to deal with the last mechanics. But usually the hardest mechanics are kinda in the middle of the encounter, not at the very end (e.g. O7S Virus phase, O8S 2nd Forsaken, Tsuku ex Moon phase...).

    You're kinda wrong saying tanks focus on mitigation. Tanks focus on damage, their mitigation is currently enough. And gaining 70 DPS from pentamelded accessories won't make the fight shorter than 2 or 3 seconds, which really isn't enough to consider "more damage > better mitigation".
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    Last edited by Megguido; 07-11-2018 at 06:02 PM.