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  1. #81
    Player
    Tsuga's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    440
    Character
    Tsuga Lem
    World
    Balmung
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Meimei View Post
    My question is, with achievements based upon reaching every aetherial gate and aetheryte camp, will they finally remove the level ~90 mobs (the aggressive ones) that now one-shot everybody and never had any reason to exist in a game where we can only reach level 50?
    It's not much of an achievement if you can just saunter in to every camp with your hands tied behind your back

    I agree that it's frustrating getting one-shotted at 50, but I also like the fact that I'm not invincible and that there is still some risk to exploration.

    On topic - I'm looking forward to these achievements. It'll give me something to do when nobody in LS is on (which seems to be the case more often than not these days).
    (4)

  2. #82
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    I started a http://forum.square-enix.com/ffxiv/t...evement-ideas! thread for ideas for achievements and what they could do with em, few days ago.
    (0)

  3. #83
    Player
    Kio's Avatar
    Join Date
    Mar 2011
    Posts
    864
    Character
    Kio Solais
    World
    Hyperion
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Tsuga View Post
    It's not much of an achievement if you can just saunter in to every camp with your hands tied behind your back

    I agree that it's frustrating getting one-shotted at 50, but I also like the fact that I'm not invincible and that there is still some risk to exploration.

    On topic - I'm looking forward to these achievements. It'll give me something to do when nobody in LS is on (which seems to be the case more often than not these days).
    Kinda silly and wasteful to have all that data and no reasonable way for players to use it. Would be nice to scale the mobs down to the current player level range and use it for additional content and alternative leveling areas. Rather than have it rot like it is now.

    Personally I don't feel that objectives like, reach all the nodes, should really be a challenge. Challenge is more reserved for defeat Moogle King type of achievements.
    (0)

  4. #84
    Player
    Nyx's Avatar
    Join Date
    Mar 2011
    Posts
    109
    Character
    Nyx Elisuren
    World
    Malboro
    Main Class
    Goldsmith Lv 64
    It would be sad to those who already completed these things. but the server data is there, so possibly it will be able to recognize their information and then reward them on the achievement menu accordingly.
    (0)

  5. #85
    Player
    Tsuga's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    440
    Character
    Tsuga Lem
    World
    Balmung
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Kio View Post
    Kinda silly and wasteful to have all that data and no reasonable way for players to use it. Would be nice to scale the mobs down to the current player level range and use it for additional content and alternative leveling areas. Rather than have it rot like it is now.

    Personally I don't feel that objectives like, reach all the nodes, should really be a challenge. Challenge is more reserved for defeat Moogle King type of achievements.
    I understand where you're coming from. I'm just of the opinion that any content that's worth points, or rewards should present some sort of challenge, and that it should force you to use your brain a little bit (running past a bunch of mobs on your chocobo that you know won't aggro you requires no thought).

    Also I have to assume that the high level mobs exist for when we get to that level (the cap will go up to 99 eventually, as evidence by the higher tier spells/skills, and armor that were dug up in the dats). They're mostly just scaled up versions of the lower level mobs, and I'm guessing that they were placed in the fields for the purpose of providing a road block for high level players, so that they are forced to tread lightly in some situations.
    (0)

  6. #86
    Player
    Kio's Avatar
    Join Date
    Mar 2011
    Posts
    864
    Character
    Kio Solais
    World
    Hyperion
    Main Class
    Culinarian Lv 90
    That's of course if you're under the assumption that all the achievements were created for only level 50 people to obtain.

    Personally, I feel the node one is more mid level player goal like 10-35. Eventually when we have new players and not just us die hards come on, they will need their stepping stone goals to accomplish as well.
    (1)

  7. #87
    Player
    normalforce's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    663
    Character
    Enyae Demetra
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Looking through the list of the upcoming achievements has me fairly happy. And, by the looks of a few, they're going to take a while to earn. Talk about long term goals. Take the Assimilator; convert 1,000 items in materia. Holy wow! o.O How many materia do you convert on a normal day? 10 a day would take over 3 months!

    Whoa, whoa, whoa, you say. It that a bit too much? Well, how about trying to earn that title within a year? Then you better start converting at least 3 a day.


    And don't even get me started on how long it'll take to get that Butcher's Crown! (Oh, who am I kidding. Multiple the numbers needed per day from above by 100 to get a feel of what you would have to do. Hey marmot, I don't like your face!)


    Some of them I'm somewhat indifferent about. Achieve gladiator level 10 or miner level 20. Assuming its every 10 levels for an achievement that makes it 5 achievements per class. With 19 classes in the game that's 95 achievements out of 300+ just for those.
    (1)

  8. #88
    Player
    Fuma-Kotaro's Avatar
    Join Date
    Mar 2011
    Posts
    18
    Character
    Fuma Kotaro
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Hmmm clarification on this is a must. I personally do not care if i get every achievement but i know many hunters....like my ls lead who is r50 all. Would be a serious kick in the nuts if a decent amount of this did not carry over.
    (1)

  9. #89
    Player
    normalforce's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    663
    Character
    Enyae Demetra
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Fuma-Kotaro View Post
    Hmmm clarification on this is a must. I personally do not care if i get every achievement but i know many hunters....like my ls lead who is r50 all. Would be a serious kick in the nuts if a decent amount of this did not carry over.
    I think anything that you can't earn again will have to be carried over. For the other ones, it's more of an inconvenience but I am able to defeat 10,000 enemies again. I'll never be able to ding 50 as a PUG again.
    (0)

  10. #90
    Player
    Victor's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    665
    Character
    Victor Lindark
    World
    Excalibur
    Main Class
    Goldsmith Lv 80
    I hate this not knowing part >_<
    (0)

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