The problem is that healing itself is pretty binary. HP goes down, you bring it back up. There are various ways to approach it, direct heal vs regen vs preemptive shield, etc, but in the end it's still the same game up HP down, HP up over and over. Unless they make incoming damage so high that non-stop healing is required all the time (which to me sounds very stressful and not fun), DPS will always be the downtime action.



Reply With Quote


) to be more and more efficient and make more room to DPS for my Co-heal and myself. 


