Quote Originally Posted by bidaum92 View Post
I see 3 "rework for WHM" threads on this forum already.
So you added a 4th.

Quote Originally Posted by bidaum92 View Post
Now.. honestly in my personal opinion WHM is in a pretty good spot. It's fun, it's got huge healing potential, high personal DPS. It's also great for Prog thanks to divine benison, benediction, and super high Mana Regen potential. However there are two glaring QoL issues that people always bring up.

1. Lilies 2. Enimity.

Now ...instead of a complete rework of WHM to fix this. I'm suggesting some simple changes. Starting with lilies..
Nope, stop there. It's not a limit break button.

Quote Originally Posted by bidaum92 View Post
Lilies;

The main issue with lilies is that they only proc on Cure1/2. Which any Savage/Ultimate raider knows.. these two spells are used very very sparcely.
So you're basically advocating to not use all the tools in the box, despite that being the same argument used to tell healers to DPS.

If you don't always have three lilies, you're doing something wrong unless the content requires no healing at all. Like running ARR dungeons unsynced.

Quote Originally Posted by bidaum92 View Post
So on the high end scene the entire Lily mechanic is pretty much forgotten.

However.. we all know WHM is the HoT King. So.. instead of making lilies proc off cure casts. Lets change them to be based of regens similar to BLMs thundercloud proc.

So for Secret of the Lily:
every Regen HoT tick you have a 10% chance for a Lily to bloom. And for every Medica 2 HoT tick you have a 3% chance for a Lily to bloom.

And then for Secret of the Lily 2:
Every Regen crit has a 10% chance of reducing the recast time of Aslyum/Assize by 5 seconds.
No. Regen should not have any interaction with the Lily Mechanic. The lilies should only be generated from casts that recover HP, which is what they do now. Secret of the Lily 2 should reduce the ticking oGCD time, which is what it does now. Where a more desirable change is to lose the RNG itself. RNG does not allow for strategic use, and thus RNG procs are always that. I've actually had Secret of the Lily II work as intended on multiple occasions, and really, it goes unnoticed. If it always took 5 seconds off on a any cast that recovered HP (eg cure/cure ii/medica/medica ii/cure iii) it would be more useful, but it's more likely it would get reduced to removing 2.5 seconds if it did... which to be honest would still be more useful than RNG on top of RNG.

I'd appreicate it if Yoshi-P didn't do anything more to encourage destructive "healers must dps" raider meta. Which is the secondary reason why not to ask for changes to DPS, especially not to tie it with the lily mechanic. The primary reason is that the game's balance must be maintained, and if Yoshi-P makes it so that you have to DPS to earn a proc, then the DPS will be reduced by the amount of that proc. Thus healers end up doing even less DPS across the board.

I advocate in favor of healers staying healers, because some portion of the player base insist on raid-meta or zerg behavior that relegates the healer role to being unimportant, and to not play it as it was designed. There is another portion of the player base who signed up to be healers first, and should not have their role be turned into just-another-DPS. Players who insist that the healers DPS, are simply asking for a DPS role, and those asking for changes to healer DPS don't get this.