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  1. #1
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 100
    Quote Originally Posted by Iscah View Post
    I didn't get "casual players" out of the phrase "players only really enjoyed the challenge of floors 180 to 200". I would assume 'players' in that sentence would refer to "players looking for a challenge" who didn't enjoy having to go through the inbetween floors to get to the deeper ones.

    Or is this another time-casual vs intensity-casual technicality?
    “Casual player” =/= automatically a Savage raider. Non-raiders can also want and enjoy challenges. You don’t have to be a raider to want to challenge yourself. I firmly believe Yoshida is speaking about the playerbase as a whole, casuals and raiders included. He isn’t discussing one group or the other.
    (5)

  2. #2
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by HyoMinPark View Post
    “Casual player” =/= automatically a Savage raider. Non-raiders can also want and enjoy challenges. You don’t have to be a raider to want to challenge yourself. I firmly believe Yoshida is speaking about the playerbase as a whole, casuals and raiders included. He isn’t discussing one group or the other.
    The amount of time you'd do potd is probably close to the time a casual savage raider would spend raiding per week, actually. But we're getting a bit afield here, and its more I just don't get the design changes they made, especially the instakill stuff. I can't say how much it makes the lower floors pointless for casuals and im surprised they even gave it to the floors. They restricted odin, but not those. I can understand if casual hoh was a little harder than potd, but not when they seem to have made it the same or even a bit easier. I don't get why we only get three floors; yes, people spammed the easiest one, but you fix that by just making reasons to do them all, not gutting them.

    The casual or not wanting the game to get harder doesn't really mean it needs to be pared down to the minimum; you can expand on it and give more complexity. But even the story suffered from this approach
    (3)
    Last edited by RiyahArp; 07-05-2018 at 04:16 PM.