It's PotD 1.5
Which isn't exactly a bad thing. Sure I would have loved a lot of additional improvements or changes, but I don't want it to be drastically different from PotD.


It's PotD 1.5
Which isn't exactly a bad thing. Sure I would have loved a lot of additional improvements or changes, but I don't want it to be drastically different from PotD.


honestly it's true that the base of the deep dungeon 2.0 is the same than the first one, i regret the lack of different objective per floor... even if i was pleased to see in the big room dummy exit, i wish they had added it in the normal floor too.
the area for 40-80 have a lot of different room, with different shape and such (even if it's always square room)
but what did suprise me, in the good sense is the monster, a lot of them passed 50 are simply extremely dangerous.... i'm not sure to see this be completed by a solo player before long, mostly because some of this monster have ability with really short CD, like the tiger from 71+ that have a giant cleave froze (if you are frozen he will come to insta kill you) and an attack that force you to look away that froze you too, and naturally you are killed if you are frozen...
or monster that put vulnerability up to at least 9 making no tank able to survive multiple aggro, but at the same time, most of the traps are luring traps...
that my two grips with this deep dungeon, first passed a level most of the traps turn into luring traps, and some pack of monster are simply instant death, like the naga from 61-65 that have a giant AoE that hit for more of 25000 damage... if you have naga already and get another from a luring traps it's often means death.... luring traps below 50 is a bother, passed this level is can be a run killer.... and every room can be with a luring traps. because a lot of the monster from this range become mini boss with AoE and mechanic that can simply kill you instantly.
my second grip was already here in the palace of the dead.... the lack of potion for clean pacification, we can clean silence, allowing caster to remain active, but if you are a melee you are simply screwed over.... they need to add a potion for dispell pacification debuff... is not fair not normal to have a large part of the group be screwed if they get the traps that silence and pacificate. worst, in solo run it's instant death.... because monster often need to be exterminate fast....
another thing, that most QoL, i did notice that some music come back really really really often like gubal one and honestly, is one of the music i like the less, it will be nice to allows us to customize the playlist of the music in deep dungeon, mostly by selecting the one we don't want to have.... because one more time, passed a certain range 3 floor can be long and have the music you like the less can be really tiring.
HoH is missing one thing, coming from currently being on floor 70+, I feel they should of made 2 tiers. The current 1-100 where it has the same difficulty as 180+ by 70+ and then a Hard Mode that is 180+ difficulty from 1-100, mobs and Bosses are the same but the Mechanics to Bosses are more unforgiving/some additional mechanics.
With the Hard Mode, the option could be a group can start from Hard Mode 1 and that's it, but this secondary difficulty is something I feel is missing since the current design given all the utility they added with pomanders does appear to make it way easier that POTD even though this was billed as being more difficulty, I currently don't see it.






Agreed - for both deep dungeons. I love the jukebox idea and getting to hear music from various dungeons, but I'd like to be able to turn some of them off.another thing, that most QoL, i did notice that some music come back really really really often like gubal one and honestly, is one of the music i like the less, it will be nice to allows us to customize the playlist of the music in deep dungeon, mostly by selecting the one we don't want to have.... because one more time, passed a certain range 3 floor can be long and have the music you like the less can be really tiring.


I will say one thing about the upper floors, as my group readies itself to tackle 80-100 in the morning- the only danger in the game so far is wiping to enemy hordes or running out of time if your Aetherpool isn't up to snuff. The bosses have been a joke so far. Were they this easy in PotD? I never tried the upper floors in that.


was hoping for less grind for the weapon as can't play too much anymore and i still have other things to do ig (catching up on eureka for example)
anyway it's potd 2.0 as expected. though i liked potd' s story more.
This simply isn't possible. There's no way no one but the 180-200 people liked the challenge. If you asked people who did potd, pretty much mostly anyone who did it was satisfied, and no one was complaining for nerfs. Well, except for soloists.
My bet is that yoshi looked at the data mid expansion. What he saw was that casuals mostly did 1-20 and then 51-60, while people who did 101+ went all the way to 200 barring death. He probably interpreted this as "casuals don't like the challenge of the higher floors" when it really was that the goals of the casuals weren't served by the harder floors; leveling, mostly. It just was very inefficient to do the whole series if your main goal was leveling up, while you had to do the whole series in challenge floors, even if you wanted just to farm stuff. Because I don't think people wanted any of it to be easier; they usually were "people are speedrunning it too much."
Either this, or its another JP/NA divide. But no, there's no way people were complaining about the challenge to the point it needed multiple instakill pomanders added.
Last edited by RiyahArp; 07-05-2018 at 03:19 PM.





All this is, is just you disagreeing with everything and flipping it to fit your own rhetoric. You have no evidence or proof to support any of this; it’s just more of your bias showing through. I’m done arguing with you on this because you simply fail to even consider that maybe, just maybe, things aren’t the way you constantly see them. Have a nice evening.This simply isn't possible. There's no way no one but the 180-200 people liked the challenge. If you asked people who did potd, pretty much mostly anyone who did it was satisfied, and no one was complaining for nerfs. Well, except for soloists.
My bet is that yoshi looked at the data mid expansion. What he saw was that casuals mostly did 1-20 and then 51-60, while people who did 101+ went all the way to 200 barring death. He probably interpreted this as "casuals don't like the challenge of the higher floors" when it really was that the goals of the casuals weren't served by the harder floors; leveling, mostly. It just was very inefficient to do the whole series if your main goal was leveling up, while you had to do the whole series in challenge floors, even if you wanted just to farm stuff. Because I don't think people wanted any of it to be easier; they usually were "people are speedrunning it too much."
Either this, or its another JP/NA divide. But no, there's no way people were complaining about the challenge to the point it needed multiple instakill pomanders added.




Did you even read the quote?
Casual players liked easier floors for leveling but only found the more challenging floors interesting. Your interpretation is literally the opposite of what Yoshida said. At this point, you're arguing because it doesn't fit your rhetoric. Even Yoshida himself cannot convince you a good portion of players do what a middle ground between Savage and brain dead easy.With the original Deep Dungeon, Palace of the Dead, we released 200 floors over two patches. However our feedback indicates that outside of leveling other jobs, players only really enjoyed the challenge of floors 180 to 200. With Heaven on High the leveling and story portion will end at floor 30, but floors 31 to 100 should feel closer to 180 to 200. Expect that kind of challenge from 31 to 100 and we hope the players enjoy accessing this content a little sooner.
Every HoH party I've been in has had a red mage in it (save one), and save one of those parties, all of them have ended with me wanting to punch them.
It's really hard to feel bad for people who main it, and it's only taken one day to make me this angry towards a class.
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