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  1. #11
    Player
    Brightamethyst's Avatar
    Join Date
    Jul 2014
    Posts
    1,794
    Character
    Jenna Starsong
    World
    Goblin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by HyoMinPark View Post
    The amount of times I drop Asylum, Sacred Soil, or Earthly Star directly on the tank and they run out of it is astoundingly annoying.
    Some of that may be about the disconnect between those abilities and the entire rest of the game. We're trained from very low levels to never stand in glowing ground circles. Then 50 levels later the game says, "no, just kidding, you're supposed to stand in these." If there's a ton of stuff happening and all of a sudden a ground AoE pops up, the gut reaction is "oh crap." You and I and most of the people dedicated enough to be posting here would instantly know Earthly Star for what it was, but a random tank in the middle of a pull? Maybe not.

    (Cover has the same issue. You have to be near the tank for it to work, but people constantly run away from it because all our training says not to stand that close to the tank.)
    (2)
    Last edited by Brightamethyst; 07-05-2018 at 05:14 AM.

  2. #12
    Player
    BorisDaBlade's Avatar
    Join Date
    Sep 2015
    Posts
    462
    Character
    Boris Taglia
    World
    Siren
    Main Class
    White Mage Lv 80
    As a super tank, I’m taught to avoid any and all floor aoe’s. I don’t know what markers are good or bad...
    (2)

  3. #13
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Brightamethyst View Post
    Some of that my be about the disconnect between those abilities and the entire rest of the game. We're trained from very low levels to never stand in glowing ground circles. Then 50 levels later the game says, "no, just kidding, you're supposed to stand in these." If there's a ton of stuff happening and all of a sudden a ground AoE pops up, the gut reaction is "oh crap." You and I and most of the people dedicated enough to be posting here would instantly know Earthly Star for what it was, but a random tank in the middle of a pull? Maybe not.

    (Cover has the same issue. You have to be near the tank for it to work, but people constantly run away from it because all our training says not to stand that close to the tank.)
    Only thing I think you have an argument for with the prior conditioning reasoning is Earthly Star. Asylum, Sacred Soil, and Collective Unconscious are not ground AOEs but domes, and there are no mechanics in this game where a damage dome appears over you (though that would be cool). They also have visible effects (regen ticks that appear via flying text or a buff for damage mitigation that appears on your hotbar), where as Earthly does not.

    Many times, when I see a tank running out of my healy bubbles or Earthly, I tell them to please stay in them because they heal. The response? “Ok.” *proceeds to run out of it next time as well* /shrug

    Quote Originally Posted by BorisDaBlade View Post
    As a super tank, I’m taught to avoid any and all floor aoe’s. I don’t know what markers are good or bad...
    See above. Earthly may be a ground AOE, but Asylum, Sacred Soil, and Collective Unconscious are not.

    Quote Originally Posted by Usho View Post
    If you don't know how to position the boss while in a healer bubble then maybe you need to go back to the Hall of the Novice.
    Sadly, HoN doesn’t teach this, as healing bubbles (or even damage AOEs like Shadow Flare) aren’t a thing at the levels where HoN is relevant.
    (3)
    Last edited by HyoMinPark; 07-05-2018 at 05:20 AM. Reason: 1,400 is less than 3,000, SE. When is the new character limit actually going to be in place?
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  4. #14
    Player Linx0r's Avatar
    Join Date
    May 2016
    Posts
    352
    Character
    Natti Lockeheart
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    This really depends on three thing really. 1) the tank grabbing the mobs and moving them to the location where they will be burned down 2) healer drops bubble in the area that will best get the tank and possibly melee dps. 3) tank stays in bubble as best as they can

    If this is in a raid, then the tank and healer should both know where the boss will be positioned for bubble heals

    Sometimes with large pulls, step 3 can be tough, especially with a tonne of aoes going on. We do try to stay in the bubbles (any good tank would) please, go easy on us
    (2)

  5. #15
    Player
    Rogatum's Avatar
    Join Date
    Apr 2018
    Location
    Quicksand's Door
    Posts
    133
    Character
    Bunny Suit
    World
    Coeurl
    Main Class
    Gladiator Lv 25
    Quote Originally Posted by Azbroolah View Post
    What really irks me is when they pull one pack of adds then stand there and hit it for a few seconds, so I plop down Earthly Star or Shadowflare or whatever, then they pop Sprint and run to grab two more packs leaving my lovely bubble behind. Ugh!
    While leveling ninja this annoyed the hell out of me.
    (3)

  6. #16
    Player
    Lilseph's Avatar
    Join Date
    Mar 2011
    Posts
    1,461
    Character
    Shadow Link
    World
    Mateus
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Rogatum View Post
    While leveling ninja this annoyed the hell out of me.
    Yes, it annoys me to. Sometimes that happens because the tank stutters and doesn't know what to do. Sometimes they see the healer running ahead and they'll be like "Well, big pulls I guess..." and then they start moving forward. But you what two mentioned, also happened to me and yes, it's annoying.

    As someone that plays all 3 healers, I always get annoyed with the DPS standing outside the Oort Cloud where my AoE heals don't reach them. -.- I usually adjust to the tank+majority.
    (0)

  7. #17
    Player
    Aylis's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    801
    Character
    Aylis Tessier
    World
    Balmung
    Main Class
    Scholar Lv 80
    Quote Originally Posted by HyoMinPark View Post
    Only thing I think you have an argument for with the prior conditioning reasoning is Earthly Star. Asylum, Sacred Soil, and Collective Unconscious are not ground AOEs but domes, and there are no mechanics in this game where a damage dome appears over you (though that would be cool). They also have visible effects (regen ticks that appear via flying text or a buff for damage mitigation that appears on your hotbar), where as Earthly does not.
    I've tried to get around this, sometimes it works, sometimes it doesn't by using a text macro with a "I'M DOING A THING!!!!" sound effect before using sacred soil so the tank knows its coming and it's an okay thing! Don't panic! Weither they run out of it or even know what sacred soil does is on them and beyond my control and at that point all there is to do is silently grumble. The real trick is to go in with the lowest of expectations for any new tank. It saves so many headaches let me tell you, haha.
    (0)

  8. #18
    Player
    Aomine1992's Avatar
    Join Date
    Aug 2015
    Posts
    829
    Character
    Daiki Sejuro
    World
    Behemoth
    Main Class
    Summoner Lv 80
    It's annoying for healers and dps, I can't count how many times my shadow flare was left behind because the tank stopped and then ran off or they are running in a circle with mobs that do not cleve its annoying and as someone who also tanks on the side I always look out for those things....help your healer lol
    (0)

  9. #19
    Player
    kupokage's Avatar
    Join Date
    Aug 2014
    Posts
    149
    Character
    Amanda's Husband
    World
    Exodus
    Main Class
    Gladiator Lv 90
    Tanks/Healers/DPS that annoy the heck outta me: Those that get a stack marker and then run all the way up to, BUT stops just right outside of melee range from the boss so that melee have to stop DPS and stack.
    (2)

  10. #20
    Player
    Sakuraluna's Avatar
    Join Date
    May 2014
    Posts
    1,771
    Character
    Malfoy Fleurentine
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    The thing that gets me is when, in a dungeon, the tank will take the first mob pack and stand there hitting them long enough for me to think he’s pulling small, and I’ll pop what I need to maximize dps and get a quick-cast holy off, only to see the tank and mobs headed out the door to the next pack. Either plant yourself or run on, but don’t confuse me like that.
    (2)


    ___Malfoy __/thefleurentine.tumblr.com
    because diamonds are forever, as is dust.
    ~ . S A R G A T A N A S . ~
    __________

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