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  1. #1
    Player
    Brightamethyst's Avatar
    Join Date
    Jul 2014
    Posts
    1,794
    Character
    Jenna Starsong
    World
    Goblin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by HyoMinPark View Post
    The amount of times I drop Asylum, Sacred Soil, or Earthly Star directly on the tank and they run out of it is astoundingly annoying.
    Some of that may be about the disconnect between those abilities and the entire rest of the game. We're trained from very low levels to never stand in glowing ground circles. Then 50 levels later the game says, "no, just kidding, you're supposed to stand in these." If there's a ton of stuff happening and all of a sudden a ground AoE pops up, the gut reaction is "oh crap." You and I and most of the people dedicated enough to be posting here would instantly know Earthly Star for what it was, but a random tank in the middle of a pull? Maybe not.

    (Cover has the same issue. You have to be near the tank for it to work, but people constantly run away from it because all our training says not to stand that close to the tank.)
    (2)
    Last edited by Brightamethyst; 07-05-2018 at 05:14 AM.

  2. #2
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Brightamethyst View Post
    Some of that my be about the disconnect between those abilities and the entire rest of the game. We're trained from very low levels to never stand in glowing ground circles. Then 50 levels later the game says, "no, just kidding, you're supposed to stand in these." If there's a ton of stuff happening and all of a sudden a ground AoE pops up, the gut reaction is "oh crap." You and I and most of the people dedicated enough to be posting here would instantly know Earthly Star for what it was, but a random tank in the middle of a pull? Maybe not.

    (Cover has the same issue. You have to be near the tank for it to work, but people constantly run away from it because all our training says not to stand that close to the tank.)
    Only thing I think you have an argument for with the prior conditioning reasoning is Earthly Star. Asylum, Sacred Soil, and Collective Unconscious are not ground AOEs but domes, and there are no mechanics in this game where a damage dome appears over you (though that would be cool). They also have visible effects (regen ticks that appear via flying text or a buff for damage mitigation that appears on your hotbar), where as Earthly does not.

    Many times, when I see a tank running out of my healy bubbles or Earthly, I tell them to please stay in them because they heal. The response? “Ok.” *proceeds to run out of it next time as well* /shrug

    Quote Originally Posted by BorisDaBlade View Post
    As a super tank, I’m taught to avoid any and all floor aoe’s. I don’t know what markers are good or bad...
    See above. Earthly may be a ground AOE, but Asylum, Sacred Soil, and Collective Unconscious are not.

    Quote Originally Posted by Usho View Post
    If you don't know how to position the boss while in a healer bubble then maybe you need to go back to the Hall of the Novice.
    Sadly, HoN doesn’t teach this, as healing bubbles (or even damage AOEs like Shadow Flare) aren’t a thing at the levels where HoN is relevant.
    (3)
    Last edited by HyoMinPark; 07-05-2018 at 05:20 AM. Reason: 1,400 is less than 3,000, SE. When is the new character limit actually going to be in place?
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  3. #3
    Player Linx0r's Avatar
    Join Date
    May 2016
    Posts
    352
    Character
    Natti Starshine
    World
    Sargatanas
    Main Class
    Conjurer Lv 100
    This really depends on three thing really. 1) the tank grabbing the mobs and moving them to the location where they will be burned down 2) healer drops bubble in the area that will best get the tank and possibly melee dps. 3) tank stays in bubble as best as they can

    If this is in a raid, then the tank and healer should both know where the boss will be positioned for bubble heals

    Sometimes with large pulls, step 3 can be tough, especially with a tonne of aoes going on. We do try to stay in the bubbles (any good tank would) please, go easy on us
    (2)

  4. #4
    Player
    Aylis's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    801
    Character
    Aylis Tessier
    World
    Balmung
    Main Class
    Scholar Lv 80
    Quote Originally Posted by HyoMinPark View Post
    Only thing I think you have an argument for with the prior conditioning reasoning is Earthly Star. Asylum, Sacred Soil, and Collective Unconscious are not ground AOEs but domes, and there are no mechanics in this game where a damage dome appears over you (though that would be cool). They also have visible effects (regen ticks that appear via flying text or a buff for damage mitigation that appears on your hotbar), where as Earthly does not.
    I've tried to get around this, sometimes it works, sometimes it doesn't by using a text macro with a "I'M DOING A THING!!!!" sound effect before using sacred soil so the tank knows its coming and it's an okay thing! Don't panic! Weither they run out of it or even know what sacred soil does is on them and beyond my control and at that point all there is to do is silently grumble. The real trick is to go in with the lowest of expectations for any new tank. It saves so many headaches let me tell you, haha.
    (0)

  5. #5
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,080
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Brightamethyst View Post
    (Cover has the same issue. You have to be near the tank for it to work, but people constantly run away from it because all our training says not to stand that close to the tank.)
    More importantly, that glowing tether line looks like it might be something dangerous that you have to break by running away.
    (1)

  6. #6
    Player
    Brightamethyst's Avatar
    Join Date
    Jul 2014
    Posts
    1,794
    Character
    Jenna Starsong
    World
    Goblin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Iscah View Post
    More importantly, that glowing tether line looks like it might be something dangerous that you have to break by running away.
    Ha ha, yeah. It's been a year since SB launch and people still occasionally freak out over Dragon Sight too.
    (1)

  7. #7
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,506
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by Iscah View Post
    More importantly, that glowing tether line looks like it might be something dangerous that you have to break by running away.
    Strange bit here is they've changed it in the past to look more helpful.
    (0)

    http://king.canadane.com

  8. #8
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Canadane View Post
    Strange bit here is they've changed it in the past to look more helpful.
    And I don't really understand why. Tether from enemy to player = bad. Tether from player to player = good. It really shouldn't be that difficult to grasp. Granted there are mechanics that require for tethered players to spread apart or even come together, but these abilities are casted by mobs. Player tethers are all green iirc.
    (0)
    Last edited by Gemina; 07-05-2018 at 03:46 PM.

  9. #9
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,080
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Gemina View Post
    And I don't really understand why. Tether from enemy to player = bad. Tether from player to player = good. It really shouldn't be that difficult to grasp.
    Unless you're in the Vault and Charibert chained you to another player, in which case you run apart to break it.
    (0)

  10. #10
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Iscah View Post
    Unless you're in the Vault and Charibert chained you to another player, in which case you run apart to break it.
    I remembered this specific mechanic after posting and edited it. There are also invisible tethers such as Judgment Nisi from Alexander, but these are very specific examples. It is definitely meant to be applied from a more generic sense, but thanks for pointing out Unholy Chain, which kiils unaware peeps often.
    (0)

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