Results 1 to 10 of 42

Hybrid View

  1. #1
    Player
    Fiosha_Maureiba's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah -> Gridania
    Posts
    2,044
    Character
    Fiofel Zalalafell
    World
    Balmung
    Main Class
    Lancer Lv 1
    Quote Originally Posted by KamikazeMan View Post
    A few more things I thought of:

    * After finishing a craft, we should be given the option to make that item(s) again before our PC puts their crafting tools away. In doing so, the mass production of items and crafting for exp can be a much more fluid experience.

    * Crafting classes should also be able to execute EXP chains. I don't see why it's not possible. If we craft something say, 2-3+ levels higher than our current level, we should gain an exp chain. At the moment, grinding levels for crafting ca be such a drag at times. They should find a way to make it a fun experience.

    Also, to add on to what darkstarpoet1 posted, it would be cool if they added a command such as /ls1, /ls2, /ls3, etc to switch between Linkshells.
    I think I've read something about the adjustment of crafting XP for the upcoming 1.20. I'm not entirely certain. Holding off most of the game until patch to reap more crafting benefits and learning new class mechanics while leveling up...

    That and... *gets yanked away into the bowels of darkness*
    (0)

  2. #2
    Player
    normalforce's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    663
    Character
    Enyae Demetra
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Fiosha_Maureiba View Post
    I think I've read something about the adjustment of crafting XP for the upcoming 1.20. I'm not entirely certain. Holding off most of the game until patch to reap more crafting benefits and learning new class mechanics while leveling up...

    That and... *gets yanked away into the bowels of darkness*
    From the last Letter From the Producer:

    EXP bonus based on synthesis quality
    Adjustment of EXP bonus based on target synthesis quality
    EXP bonus amount to be displayed via the log
    (2)