Quote Originally Posted by Lambdafish View Post
Its almost like SE wants to increase the longevity of the game
Play the same npc 500 times, then repeat with 50 more NPC's isn't increasing the longevity of the game, it's dissuading people from content. I was a triple triad addict in ff8 but I wouldn't even think of collecting seriously in ff14. Life is too short. You can't increase the lifespan of a game by dragging out side content indefinitely. There's a limit before players just say "nope".

If the droprates were realistic, let's say 4% for a 4 star and 1-2% for a 5 star with a stacking bad luck prevention in place after an excess of games, instead of the crazy flat 0.2-0.5% on some npc's, then you'd still need many, many hours to fill your collection (especially since some cards are dungeon/alliance drops), but far more players would be encouraged to give it a go, thus actually increasing longevity.