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Thread: Triple Triad

  1. #21
    Player ManuelBravo's Avatar
    Join Date
    Apr 2012
    Location
    Milpitas , CA
    Posts
    2,142
    Character
    Shinigami Zetta
    World
    Balmung
    Main Class
    Dragoon Lv 90
    Hmmm I think it's more of a RNG and luck. I never have gone over 30 battles to win cards (rare ones ). Dungeons normally get them right away unless I've been out bid. Raids take longer which is understandable. The packs however do need an adjustment. -.- to minimum one rare every 10 packs guaranteed. it hurts.
    (0)

  2. #22
    Player
    SannaR's Avatar
    Join Date
    Feb 2018
    Posts
    3,320
    Character
    Sanna Rosewood
    World
    Midgardsormr
    Main Class
    White Mage Lv 100
    You technically can't get them all because they keep on adding more cards. Heck they put cards as HoH drops that at least the one I got was about the fan monsters you can fight inside HoH. Sure, I guess someone could have them all but, then all they would have to do is just up keep. I'm not sure how increasing drop rates would keep a new person from wanting to collect. Nor how playing against a person with all the cards would do so.
    (0)

  3. #23
    Player
    Osteichthyes's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    143
    Character
    Ashley Osteichthyes
    World
    Ravana
    Main Class
    Pugilist Lv 90
    I just want to be able to compete with the stronger NPCs on even terms. They either have several 5 star and 4 star cards, or you get dicked over by something like chaos, which takes basically all strategy out. Can't plan if you don't know what you can play.
    (3)
    When you have lag, every action is an adventure.

  4. #24
    Player
    ClariFynn's Avatar
    Join Date
    Apr 2017
    Location
    Limsa Lominsa
    Posts
    29
    Character
    Clarisse Fynnrose
    World
    Cactuar
    Main Class
    Dancer Lv 100
    Spent 4hrs with Rowena the other night trying to get the cards from her.
    (0)

  5. #25
    Player
    Justuas's Avatar
    Join Date
    Jul 2017
    Posts
    90
    Character
    Justuas Galka
    World
    Louisoix
    Main Class
    Marauder Lv 90
    Quote Originally Posted by ClariFynn View Post
    Spent 4hrs with Rowena the other night trying to get the cards from her.
    Working as intented.
    (0)

  6. #26
    Player
    Dreggit's Avatar
    Join Date
    Nov 2016
    Location
    Ul'Dah
    Posts
    336
    Character
    Helfgrin Dreggit
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    I feel drop rates for most NPCs are fine because you can do 1-2 games/min and every NPC has specific cards that have exploitable weaknesses. Many of the post ARR NPCs are coded in a way to exploit corner players and so opening with a center play can really increase your win percentage depending on your cards and theirs. With a center play you can guide the NPC into blunders. But that's not a perfect answer, but I do think it is a good and reliable strategy.

    The only real pain is playing against chaos as quite simply you can get into impossible to win conditions. That said, I do think 4 NPCs have drop rates so low I had to win an exorbitant amount to get their cards.

    Hab (755W/72D/112L) for Hildbrand card
    Isobe (518W/162D/87L) for Hisui card
    Hall Overseer (317W/88D/42L) for Magiteck Colussus card
    Midnight Dew (107W/5D/12L) for Matoya

    These 4 NPCs in particular took quite a long time to get and its in my opinion that no card should take 300+ of consistent winning play and not acquire the card they're looking for. I'm of the opinion of not increasing drop rates because quite frankly they are perfectly fun as I enjoy the game. However, for those who are weary of playing triad frequently, perhaps an alternate solution is to apply a mercy rule that after 100 wins you acquire a guaranteed card weighted either heavily on the highest star card or guaranteeing that card.

    Triad NPCs are frankly too easy to beat and there are too few.

    (The duty cards though c9upd be buffed though. 78 runs of menagerie and no drop. RIP me)
    (1)

  7. #27
    Player
    PangTong's Avatar
    Join Date
    Mar 2016
    Posts
    247
    Character
    Reginald Thorne
    World
    Ultros
    Main Class
    Monk Lv 100
    I've spent probably dozens of hours playing TT and had every card as of 3.3 (sadly missing some now). There have been times where I've felt the droprate was unfair but I think mostly I have been lucky and usually I can get all cards within 100 wins. Only a few times have I had to do more than that. A lot of it was also before they removed the Random rule and still had time windows on NPCs so it was even worse, but I never really had a problem with it since I like playing Triple Triad and the matches are quick. I have more of an issue with cards that drop from duties, especially ones which are hard to get groups for. Not many people want to run Floors 31+ of Heaven on High these days and that's the only way to get the Hiruko card, which has a pretty terrible drop rate considering you're lucky to get even 10 gold sacks in a full run (which takes hours). There's 3 cards in Pagos which will be borderline impossible to get after Stormblood is over unless they completely revamp Eureka to make it soloable, and it's already nearly impossible to get the Happy Bunny card since no one wants to run those FATEs as they give no exp. Even stuff like dungeon drop cards have given me grief before, taking upwards of 30 runs for some dungeons (which is a lot when considering queue and clear times).

    This kind of stuff drives me nuts, I'd much rather have cards on 1-2% drop rates where I can try dozens of times per hour and as much as I want, than have cards locked away inside dead content.
    (1)

  8. #28
    Player
    Dreggit's Avatar
    Join Date
    Nov 2016
    Location
    Ul'Dah
    Posts
    336
    Character
    Helfgrin Dreggit
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by PangTong View Post
    I've spent probably dozens of hours playing TT and had every card as of 3.3 (sadly missing some now). There have been times where I've felt the droprate was unfair but I think mostly I have been lucky and usually I can get all cards within 100 wins. Only a few times have I had to do more than that. A lot of it was also before they removed the Random rule and still had time windows on NPCs so it was even worse, but I never really had a problem with it since I like playing Triple Triad and the matches are quick. I have more of an issue with cards that drop from duties, especially ones which are hard to get groups for. Not many people want to run Floors 31+ of Heaven on High these days and that's the only way to get the Hiruko card, which has a pretty terrible drop rate considering you're lucky to get even 10 gold sacks in a full run (which takes hours). There's 3 cards in Pagos which will be borderline impossible to get after Stormblood is over unless they completely revamp Eureka to make it soloable, and it's already nearly impossible to get the Happy Bunny card since no one wants to run those FATEs as they give no exp. Even stuff like dungeon drop cards have given me grief before, taking upwards of 30 runs for some dungeons (which is a lot when considering queue and clear times).

    This kind of stuff drives me nuts, I'd much rather have cards on 1-2% drop rates where I can try dozens of times per hour and as much as I want, than have cards locked away inside dead content.
    The only cards I'm missing are the duty cards. Most duties are quite heavy handed in time commited to just have a single chance at the card drop. And if you run it with other people it always smarts when it drops for someone else over you ;(
    (0)

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