Quote Originally Posted by RiyahArp View Post
As for keeping old difficulty, people say they want hard stuff, but leave after the first wipe. FFXI had hard stuff, but they also had easier stuff or different stuff as an alternative. Here there really isn't alternatives to story mode or endgame mode. So if you make it hard, people are going to get roadblocked and have nowhere else to go.
That isn't necessarily true. Generally speaking, people asking for casual content to be more difficult are not looking for something which will stomp their face in, but something that actually requires a pulse. Right now the overwhelming majority of content scarcely demands more than you to be awake, which is why when sudden difficulty spikes do occur, it throws people for a loop. I know you love arguing to the contrary, however I think it's pretty telling when a friend and I purposely only healed Phantom Train normal and I literally could have AFK'd to make a sandwich. I was that useless. Somehow, I think we can have difficulty above that without going overboard.