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  1. #51
    Player
    Brightamethyst's Avatar
    Join Date
    Jul 2014
    Posts
    1,800
    Character
    Jenna Starsong
    World
    Goblin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by RiyahArp View Post
    COP was too hard, period. I think i bowed out at the airship fight, but people mostly praised the story.
    To be fair, that airship fight was WAY overtuned. Many CoP fights were hard, but 6-4 was insane even compared to the rest.
    (2)

  2. #52
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    I prefer the route WoW took when it comes to nerfing older content of removing the bigger rewards like titles after the nerf. Something for maintaining that prestige factor that comes with those rewards (and it shuts up the whiny tryhards too).
    (0)

  3. #53
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,885
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kazrah View Post
    I prefer the route WoW took when it comes to nerfing older content of removing the bigger rewards like titles after the nerf. Something for maintaining that prestige factor that comes with those rewards (and it shuts up the whiny tryhards too).
    I'd honestly prefer they were just two variants of the same: whilst relevant (e.g. gold border on linked/viewed achievement), or not (plain border). The collection (multiple achieves required) titles won't care what type sources them. The only requirement to collect some form of the title should be that it's synced. That way you at least have people doing that content even after it's relevant.
    (0)

  4. #54
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Kazrah View Post
    I prefer the route WoW took when it comes to nerfing older content of removing the bigger rewards like titles after the nerf. Something for maintaining that prestige factor that comes with those rewards (and it shuts up the whiny tryhards too).
    Or they could make it to where titles/mounts/shinies are only earned if you sync the content. For me it’s whatever; if I earned my clears synced, someone getting them via unsynced/undersized doesn’t devalue my own achievement of getting them “the so-called right way”.
    (1)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  5. #55
    Player
    Limecat's Avatar
    Join Date
    Dec 2012
    Posts
    1,359
    Character
    Limecat Indignatio
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Ah, that good old airship fight. When I got my clear I went RNG. Got Ultima down to about half HP, then I nailed it with Sidewinder -> Barrage attack -> Sidewinder -> wing -> Sidewinder -> EES. Took out most of its remaining health, and then I ran off into a far corner, slapped it with a pump, and told the pt to ignore my HP/death and focus on winning since the tank wasn't getting hate back after that. XD
    (0)

  6. #56
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    I'm all for it after a bit of time.

    The people who wanted to do it when it was hard can, and those who want to be able to see the content can also see it when it's easier.

    Just because one person likes everything to be very challenging doesn't mean everyone does.

    That's what the min ilvl button is for.
    (2)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  7. #57
    Player
    Noshpan's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,538
    Character
    Ganth Fyrion
    World
    Leviathan
    Main Class
    Red Mage Lv 90
    I don't mind if old content gets nerfed. It's old content. And, tbh, there's still a slight over-poweredness with syncing while wearing current gear. What I like to do now, as I did in WoW, is seeing what old stuff I can solo.

    I will say, however, that neither Steps of Faith & Shinryu needed nerfing. The issues with those were 100% caused by players and their lack of willingness to cooperate.
    (1)
    I LIKE the fence. I get 2 groups to laugh at then.

  8. #58
    Player
    Saraphin's Avatar
    Join Date
    May 2015
    Posts
    275
    Character
    Dante Haiwindo
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    I'm both...for and against it.

    There's a point where it's just redundant to have it where it was originally, but then...having gone through 90% of the content where it wasn't nerfed and hearing people who come in now go "oh! that wasn't so bad", it makes me go "...right, they nerfed it."

    I recall spending weeks on end just throwing myself into PF to clear Steps of Faith and when I finally did...there was a sense of Pride (even when a week later there was the notice that they were Nerfing it) that I'd cleared it. now, I end up there because of Trials or Mentor Roulette and...when we beat it at 50%, I can Tell it's been changed.

    When I went into WoD for the first time in months, it seemed insanely easy. A friend in the run was running a parser and compared a few things and went "...they halved Cloud's HP" and we all sat there. We thought it was easier, but that much easier truly was an eye opener. They've downed the damage on a lot of things in CT, I mean, now, with a semi-competent Healer that knows how to AOE Heal, you can survive through 5 Platinals getting to the dragon; make it through Behemoth safely and only worry about Meteor and the same with Phlegethon.

    Factor in that they've said that the ilvl Synch is a bit broken and you've got a lot of smaller issues.

    Shinryuu getting nerfed was a bit of a blinking point, because things like Bismark and Ravana didn't get nerfed for a long while in HW (..3.4...maybe? I don't recall, to be honest).

    They simply seem to be hitting things with a nerf button faster this expansion and with Jump Potions and Story Potions, I don't think that's a good Idea. Clearing Content is good, but knowing the class that you're playing? that's better. That makes you less of "that person" in the dungeon that everyone looks at and goes "...what are they doing?" or that Level 70 that's got their First Time in...let's say Cutter's Cry. that's awkward, for everyone.

    Overall, I think that it's both good and bad, good from a standpoint of making new players happy, bad from the Older Player's eyes because we poured so much of ourselves into clearing it that the new players don't have to.
    (1)
    Last edited by Saraphin; 07-02-2018 at 05:10 AM.

  9. #59
    Player
    Xlantaa's Avatar
    Join Date
    Feb 2015
    Posts
    1,000
    Character
    X'lantaa Lizhashen
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Indifferent. I won't become mad just because other people now can do it easily. What's the point on think that?
    (1)

  10. #60
    Player
    TarynH's Avatar
    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    418
    Character
    Taryn Holigard
    World
    Jenova
    Main Class
    Dancer Lv 90
    I'm not necessarily for nerfing old content, but at the very least making it more accessible. One of the worst things about FFXI, is not being able to go back and catch up enough to finish the story. Even when they added a catch up mechanic, it still required you to do content that nobody touches. To me, that's a stupid way to make a game; unable to even finish the stories because you didn't get to a certain ilvl while it was available, or level a certain job, or grab a certain Trust during an event, or a certain BLU spell. I want people to experience a game without feeling not having (insert rare item/spell/job/whatever) will keep them from ever catching up, or finishing the story.
    (4)
    Last edited by TarynH; 07-02-2018 at 06:11 AM.
    I used to be an adventurer, but then my ping increased.

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