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  1. #1
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    One of the reasons tanking is dull is because there's no variety in it. You know exactly when the tank buster will happen and exactly when you'll need cooldowns. And you know all of this before youve even pulled a boss. Because it's exactly the same as the last time you caught him. That is dull bland and boring.. i use to main a tank roll but these days I just don't bother it's so mundane..

    They need to make encounters less scripted and more random. Throw out a tank buster when I'm not expecting one make fights unpredictable would also keep them interesting for longer as each encounter would be slightly different to the last and not an exact repeat
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  2. #2
    Player
    Sunspawn's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    127
    Character
    Baudouin Anjou
    World
    Moogle
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Dzian View Post
    One of the reasons tanking is dull is because there's no variety in it. You know exactly when the tank buster will happen and exactly when you'll need cooldowns. And you know all of this before youve even pulled a boss. Because it's exactly the same as the last time you caught him. That is dull bland and boring.. i use to main a tank roll but these days I just don't bother it's so mundane..

    They need to make encounters less scripted and more random. Throw out a tank buster when I'm not expecting one make fights unpredictable would also keep them interesting for longer as each encounter would be slightly different to the last and not an exact repeat
    Except that tankbusters are mostly intended to be unsurvivable without cooldowns, so throwing tankbusters when you are not ready for them will just kill you without you being able to do anything about it.
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