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  1. #1
    Player
    Sotaris's Avatar
    Join Date
    Apr 2018
    Posts
    2,185
    Character
    Meluwen Nobu
    World
    Lich
    Main Class
    White Mage Lv 100
    I'd rather have horizontal gear. It good for a casual to go away and be up to date in few weeks but it don't really give incentives to cap tomes if you are active cause everything is replaced in a few mounts.

    I liked what they did in 11. Back in Lv75 cap days aka the good days you had Byakko Haidate for years, relic was bis and op af - also hard to obtain as it should.
    (1)

  2. #2
    Player
    ElHeggunte's Avatar
    Join Date
    Aug 2013
    Location
    The Nation of Domination
    Posts
    1,468
    Character
    Naiyah Nanaya
    World
    Diabolos
    Main Class
    Monk Lv 100
    Quote Originally Posted by Sotaris View Post
    I'd rather have horizontal gear. It good for a casual to go away and be up to date in few weeks but it don't really give incentives to cap tomes if you are active cause everything is replaced in a few mounts.
    People say you have no motivation to cap tomes because gear is replaced every 6-7 months. Fine. If we had FFXI's style of horizontal progression, you wouldn't have an incentive to obtain new gear for years because you had the best within a few months of its release (unless RNG really hated you). Now you're either not progressing your character because you literally can't improve any more or you're not progressing because terrible RNG decided you could use another Earth crystal instead of your E.Body. How is that fun? The only reason it was somewhat workable in XI is because we could swap gear in combat so at least you could make specific ability sets (like a VIT set for MNK's Chakra).


    I liked what they did in 11. Back in Lv75 cap days aka the good days you had Byakko Haidate for years, relic was bis and op af - also hard to obtain as it should.
    But it wasn't hard to obtain outside of fighting with the drop rate. The same goes for most of the content that dropped the best gear: the hardest part was claiming the monster or farming up the materials to pop it and then hoping it dropped the item you want. Things only became remotely difficult if you tried to low-man or your group was incompetent. Relics weren't hard either, they were just gated by how quickly you could obtain currency.
    (2)
    With this character's death, the thread of prophecy remains intact.

  3. #3
    Player
    Sotaris's Avatar
    Join Date
    Apr 2018
    Posts
    2,185
    Character
    Meluwen Nobu
    World
    Lich
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ElHeggunte View Post
    People say you have no motivation to cap tomes because gear is replaced every 6-7 months. Fine. If we had FFXI's style of horizontal progression, you wouldn't have an incentive to obtain new gear for years because you had the best within a few months of its release (unless RNG really hated you). Now you're either not progressing your character because you literally can't improve any more or you're not progressing because terrible RNG decided you could use another Earth crystal instead of your E.Body. How is that fun? The only reason it was somewhat workable in XI is because we could swap gear in combat so at least you could make specific ability sets (like a VIT set for MNK's Chakra).
    It was also Lv75, the cap for a long time so there wasn't a reason to get new gear (11 had as you possibly are aware of, not having iLevels until recently). 11 was also more event heavy (sky, sea, dynamis, ground kings, list goes on).

    But i didn't mean this would turn into a 11 discussion, just my 2 cent on horizontal isn't all bad as people want to make out.


    Quote Originally Posted by ElHeggunte View Post
    But it wasn't hard to obtain outside of fighting with the drop rate. The same goes for most of the content that dropped the best gear: the hardest part was claiming the monster or farming up the materials to pop it and then hoping it dropped the item you want. Things only became remotely difficult if you tried to low-man or your group was incompetent. Relics weren't hard either, they were just gated by how quickly you could obtain currency.


    I shouldn't had used the word hard. It was very timeconsuming (if we talk about relic and not toah mythics) or costly if you bought all the currency.
    But it was more difficult to obtain a FF11 relic compared to a FF14 relic. And much much more powerful and felt more accomplished.
    (0)