
Originally Posted by
Chrono_Rising
...
I wanted to avoid going too heavily into the lore, but here goes.
Warning! Spoilers: DRK job quests
As the Warrior of Light, you're no stranger to helping the poor and the downtrodden, while delivering justice to those that oppress them. You and your companions make countless sacrifices for the sake of others over the course of your journey. If that was all there was to being a dark knight, then there would be nothing to learn from the questline.
It's worth noting that while the early DRK quests have you helping others as you always do, Fray isn't satisfied with your work and progressively gets more irritated with each decision to blindly step in and do whatever is asked.
"Your affinity with your darkside grows stronger by the day. And yet...there is a hesitation. Listen to me. You have performed great deeds and saved countless people. You are a hero to the realm... But you are no dark knight.
A dark knight accepts that he cannot save everyone─that sometimes, he is fortunate just to save himself. Sacrifice, is to renounce that which binds you. To recognize that which matters─and forsake all that does not. At the very least, you must realize that you cannot continue to carry all these burdens...
Unless you wish to die a slave."
There's a quest very early on which illustrates this. You get sent out on a fetch quest to recover a merchant's stolen goods. When you help him out, he complains that his goods were damaged by your handling of them and demands payment. Fray (i.e. you) tell him off, causing him to run away in fear.
NB. It's worth going back and redoing these quests a second time with the knowledge that every time that Fray speaks, it's actually your own character speaking (or more specifically, the "embodiment of [your] good sense and pragmatism"). This quest chain is ingenious.
The point behind this is that it's meaningless to go out and simply accept every request that comes your way. There are plenty of people who want to take advantage of the Warrior of Light to suit their own ends.
"A fantastic display of willful ignorance... Wipe the slate clean. Forgive and forget! Convince yourselves that she can be controlled...
The Warrior of Light! Our Weapon of Light!"
The Warrior of Light is a voiceless character. This is partially a narrative device to allow us to insert ourselves into the story. The dark knight storyline is about reclaiming your voice. You are more than a weapon of Hydaelyn, of Eorzea. In finding your inner voice, you find freedom to act, not because you are obliged to, but because you want to.
"On a throne of bone she waits... Serve... Save... Slave... Slay...
They come to entreat her judgment... Serve... Save... Slave... Slay...
One by one, in solemn procession...
A chorus of voices cries out for a hero, and she comes. She smiles. She nods. And she remains silent...
But she too has a voice...
I will be heard..."
The act of sacrifice that you write about is an act of letting go. As Fray said earlier, "Sacrifice, is to renounce that which binds you." In the abyss, you relinquish the hold that the rest of the world has over you. It's about acting in accordance with your own desires, and being true to yourself. To silence this voice is to deny yourself, to deny who you are.
"...You stand at the precipice, but do not fear the fall. Cast yourself into the abyss, and you shall soar above, free at last. There are other lands than these─lands where we are not known. Ask, and we shall quit this place forever.
Only when you have renounced everything are you free to do anything. Let the darkness guide you and set you free."
This also means freeing yourself from your regrets. The path that you have taken to become the Warrior of Light was filled with the suffering of others. Friends that you lost. People who you could not save.
"So many broken by this world, then by you. So, so many…
Woe betide the man who stands opposed to the Weapon of Light, for death will be his reward. Death for him and his kin and all he holds dear. Woe betide the man who stands with the Weapon of Light, for death will be his reward. Death for him and his kin and all that he holds dear.
Like sands through the hourglass, everything we fight so desperately to protect slips through our fingers… and what remains… what remains… Is us. Only us, and the memory of our sin.”
This isn't specific to dark knights. In choosing to become the "Weapon of Light", you've brought about as much harm as good. To become a dark knight means to acknowledge your failures, and accept the responsibility of your actions, so that both you and your will to act are unified in purpose. "A house divided cannot stand."
"Serve… Save… Slave… Slay… I’ve sins aplenty, aye, but regrets? Not so much.
Such is our lot. Such is the fate of all who are born – to suffer and to die. Do not seek forgiveness, for it will not ease the burden. It weighs as it should."
FFXIV is a massive world, filled with stories. Nearly all of them, including ones from the other job questlines, flesh out different people that we meet along our journey. The Dark Knight questline is our story. It gives our character a voice, a soul. That's why it's probably the single most compelling story of all.
"To walk the path is to suffer. To sacrifice. Justice demands no less.
But we must never lose sight of why we chose to walk it."
That last sentence is what differentiates us. We all made sacrifices to get this far. Becoming a Dark Knight showed us who we are, and why we chose to walk this path.

Originally Posted by
Chrono_Rising
If we renamed Dark Passenger to Chained Moogle Poms, I’m sure you can see the visual similarity, what would identify this as a dark skill?
Warning! Spoilers: DRK job quests (One more outtake!)
"Ahhh, I think I'm beginning to understand this whole “darkness” concept, kupo!
Harnessing the power of your emotions or some such, yes? I'm reminded of an ancient legend about a moogle named Mog─rather simple name, I know, but those were simpler times, kupo! Anyway, Mog had a penchant for dancing, and─
Wait, wait. What does dancing have to do with the dark arts?
Everything, kupo! Everything! The point is, your master was absolutely right when he told you to “submit to the flame.” You just never figured out what he meant by it."
4.x
Actions have been adjusted as follows:
Dark Knight
Dark Passenger has been renamed to Chained Moogle Poms.
Couldn't resist.
Lore aside, I can see why the concept of high-risk, high-reward gameplay appeals, but historically we've gone the high-risk, low-reward route, while other jobs have gone the low-risk, high-reward route. I think we've sacrificed enough, this expansion. Let's meet somewhere in the middle.