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  1. #21
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Ameela View Post
    Yeah it's not like anyone who only did it for leveling did anything aside from 1-10/51-60 and I don't imagine it will change in HoH.
    By making it only 30 floors people who want to actually do it for the challenge don't have to go through over 100 floors of boring easy content.
    I was hoping for 5 floors to make each run quicker, because current PotD gets boring after awhile slogging through 10 floors, especially with the random "WE MIGHT KILL YOU NOW" cheap combos like Auto-Heal Disabled + Tons of Landmines + No Healers in group.
    (0)

  2. #22
    Player
    alimdia's Avatar
    Join Date
    Jul 2014
    Posts
    2,064
    Character
    Ali Lifesaver
    World
    Gilgamesh
    Main Class
    Marauder Lv 80
    Quote Originally Posted by KisaiTenshi View Post
    Nah. Not how it currently operates. It's not a fundamental change to "save" the inventory between floors since it does it for pre-made's. They wouldn't need to change anything in how PotD actually operates, spawns, mechanics, etc. It's more QoL than anything.

    That said, I don't expect it unless Yoshi-P tries to find a reason to get players to keep playing it.
    You're also asking for all 4 different pomander inventories to be brought into the same instance (something currently not possible), also asking for a roll system to pick one of the 4, and also asking for a system that fully discards 3 pomander inventories and shares the 4th with the rest of the party. This isn't just QoL.

    Quote Originally Posted by Bacent View Post
    I don't want to be able to party up with people who can passive-aggressively use pomanders before they leave. I've had people in 51-100 do that before when they weren't being productive to the group as a whole many times the moment they were asked to be productive.
    This is another good point to consider, they'd have to take into account randoms who use all your pomanders before a set of floors.

    Quote Originally Posted by Maeka View Post
    I was hoping for 5 floors to make each run quicker, because current PotD gets boring after awhile slogging through 10 floors, especially with the random "WE MIGHT KILL YOU NOW" cheap combos like Auto-Heal Disabled + Tons of Landmines + No Healers in group.
    Only if you get half the exp.
    (0)

  3. #23
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by alimdia View Post
    Only if you get half the exp.
    That would still be preferable.

    That way, if you die, it's less of a cost.

    5 floor groupings is basically double the checkpoints. If you get, say 1 million XP out of 10 floors of PotD, you'd get 500k XP out of 5 floors of HoH and that's fine, because dying on the next-to-the-last floor means you lost out on 500k rather than 1 million lol.

    Well there'd be a minor amount of extra wait times between floors, but PotD was always 60-120 second Qs no matter what job you are. I'd gladly trade that for double the checkpoints/half the losses when wipes occur. Nothing sucks worse than being stuck in a group with no heals and you get killed during the last couple floors and you basically just flushed nearly half an hour down the toilet with zero gain.
    (0)

  4. #24
    Player
    alimdia's Avatar
    Join Date
    Jul 2014
    Posts
    2,064
    Character
    Ali Lifesaver
    World
    Gilgamesh
    Main Class
    Marauder Lv 80
    I still find it unlikely to happen, the point was to reduce the number of instances because people only run one (51-60), so with this you'd have people spamming 1-10 but abandoning two instances (11-30), if they were to split them in 6 they run back to the same problem of people running only one (1-5) and leaving even more instances abandoned, 5 of them.
    (0)

  5. #25
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Vaer View Post
    What's the point of it being flex role (one of it's selling points for auto matching) if you are just going to force 1 1 2 or a certain comp anyways. So what happens if my bookmark has 3 tanks? I gotta sit there and wait for 3 tanks or start a new file? Keep leaving groups at the beginning until I get the party comp I want? What if no one queues as a tank or healer for an hour I'll be stuck in queue unable to get a match if the queue is full of DPS? Potentially it makes a ton of people ineligible to join other open groups.

    At that point you might as well just make a premade group in PF before going in.
    Good luck finding a PF for a 200 floor run of PotD.

    I don't think it would be an issue. The point is to prevent changing the configuration per-floor which is what it does now on every 10 floors, except it matches you with just whoever is available regardless if that's how the player got there. Bookmark the inventory per floor, re-match players per floor after 100 instead of every 10. Assuming there is any interest in going beyond 100. Otherwise you're right, pre-made party would be the only way to avoid a potentially endless queue. But you get that endless queue anyways when you try to queue for floor 90 when you don't take the same party from 50 onward, so this is not any different.

    The elephant in the room is that it's a 100 floor raid, and PUG raids are a take-what-you-get experience to begin with. My suggestion here is really just to bookmark the inventory per-floor, and lock the party configuration past 100 so that you don't have your party configuration subject to RNG. The only way you don't end up with your previous party is if there is another party in the same configuration, at that floor, at the same time.
    (0)

  6. #26
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    Quote Originally Posted by KisaiTenshi View Post
    Good luck finding a PF for a 200 floor run of PotD.
    I meant you should just start a fixed party at that point from the beginning not that you should try to PF if you are actually on 1[91]. With bookmarking and 7 different sets of hard floors in HoH in addition to punishing mechanics and the 1 life rule, good luck getting a queue that has exactly the comp you want all the way to 100.

    One of the main reasons it isn't accessible isn't really the number of floors even though it is part of it. It's because 1 wipe destroys the entire group's progress. Imagine you get to floor 91/100. You finally get a queue. One of the people in your group d/cs, and you completely wipe. Now all 4 players have to go back to 31.

    The 1 life rule is incompatible with random matching honestly. Couple this with 1 shot mechanics and you're going to have a bad time if this rule is still in place. I just don't see it working very well with auto matching if they keep that rule in. I'm not a fan of the 1 life rule but it is what it is. There's a reason it doesn't exist on the story floors.
    (0)

  7. #27
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Vaer View Post
    I meant you should just start a fixed party at that point from the beginning not that you should try to PF if you are actually on 1[91]. With bookmarking and 7 different sets of hard floors in HoH in addition to punishing mechanics and the 1 life rule, good luck getting a queue that has exactly the comp you want all the way to 100.

    One of the main reasons it isn't accessible isn't really the number of floors even though it is part of it. It's because 1 wipe destroys the entire group's progress. Imagine you get to floor 91/100. You finally get a queue. One of the people in your group d/cs, and you completely wipe. Now all 4 players have to go back to 31.

    The 1 life rule is incompatible with random matching honestly. Couple this with 1 shot mechanics and you're going to have a bad time if this rule is still in place. I just don't see it working very well with auto matching if they keep that rule in. I'm not a fan of the 1 life rule but it is what it is. There's a reason it doesn't exist on the story floors.
    I'm not fond of the 1-life rule either, but I know why it's there (people would just keep throwing themselves at the content until they beat it.) Perhaps taking a page from various "permadeath" mechanics would be more reasonable, where a party wipe forces you to lose a floor of progress or something until you've lost 3 floors from where you last reached, then you're forced to start over.
    (0)

  8. #28
    Player
    Nihility's Avatar
    Join Date
    Aug 2013
    Posts
    1,130
    Character
    Tenebria Miku
    World
    Behemoth
    Main Class
    Arcanist Lv 100
    my guess would be that as matched parties wipe out on the hard floors the amount of people queuing for them would thin out drastically to the point your looking at massive queues the farther up you go.

    while they made the early floors basically easy enough to solo and still give rewards for everyone who doesn't want to make a group at all
    (0)

  9. #29
    Player
    CrystalRainbow's Avatar
    Join Date
    Sep 2013
    Posts
    807
    Character
    Crystal Rainbow
    World
    Balmung
    Main Class
    Archer Lv 80
    Maybe wait and see the content before asking for changes.

    Most people use this content to level quickly. Nothing else. Other want to get to floor 100 or 200 in case of POTD....
    (1)

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