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  1. #1
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Kabooa View Post
    snip
    I definitely prefer your version of carefulness. It exactly does what I want, reduce RNG (god especially when you get an excellent condition at the worst time........) and the cost variation is actually sweet. Altough I'm not sure why anyone would want to keep the normal quality for 4 steps. Beside having a Excellent quality at the wrong time, (which is rather unlikely) I wouldn't see much use.

    But the idea is still pretty neat.

    You're rework on MaMa is also very nice and would make it less obnoxious.

    Quote Originally Posted by Kaurhz View Post
    Ingenuitive Touch - Upon success grants Ingenuity, drastically reducing the recipe level of said item for the next 4 steps.
    CP Cost: 14 | Success Rate: 50%
    While the success rate would definitely keep this in check, I would be careful with the effect strength. Ingenuity has such an impact on progression, I would be careful about making a "Ingenuity III" effect.

    Quote Originally Posted by Kaurhz View Post
    I would rework the old Specialist skills much alike the OP. All abilities will remain. However, Whistle will no longer directly consume CP but only have a 1 time CP cost, and the Heart of the Crafter will be merged. This merge would create the skill (unoriginally dubbed):
    Master's Whistle - Grants 3 stacks of Whistling. granting access to Whistle While You Work up to 3 times in a single synthesis. A single Crafter's Delineation will be used upon execution. Can only be used on the first step.
    CP Cost: 80
    I'm not sure to understand, we can already cast WWyW aas many time as we want, but beside a 60+MaMa, I don't see how you'd even proc enough good quality to need more than 1. (beside being blessed by the RNG god)
    Heart of the Crafter cost is an issue and the merge is something I've thought for a long time but I don't get your description of master's whistle (in capital)
    Finally, I don't agree with the last line "can only be used onthe first step".
    It would mean you'd have to choose between WWyW or Innovation.
    While Innovation isn't neceraly the best option for Non Specialist, it is a very strong one if you are. I don't see why you would want player to choose between both.

    Quote Originally Posted by Kaurhz View Post
    Whistle While You Work - Retains traits and gains additional - TL;DR
    Grants a Whistle stack of 11. One Stack of Whistling is consumed per each execution of said ability. For each step that the material is good or excellent a stack of whistle is removed. When Whistle stack is a multiple of 3 all crafting actions will have their effectiveness increased by 50%. When Whistle stacks = 1, it doubles the effectiveness of the next action. If Whistle stack reaches 0, Finishing Touches will be executed, and the effect wears off. In addition Whistle While You Work grants access to Craftsman's Heart for the duration of effect.
    I like the idea of not having to stop (and waste our buff) on Satisfaction.
    I'd be careful about the Whistle Stack =1 -> Double effect, with Great Strides you could reach some really insane numbers. I think +50% good as it is.

    As a side Note, I think finishing Touch should be reworked as something that increases progression by a % of the remaining progression so that it doesn't complete your craft when you don't want it.
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    Last edited by Sylvain; 06-23-2018 at 05:32 PM.

  2. #2
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,596
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Sylvain View Post
    While the success rate would definitely keep this in check, I would be careful with the effect strength. Ingenuity has such an impact on progression, I would be careful about making a "Ingenuity III" effect.
    I'm not entirely sure I'd make it to the effect of a '3rd' Ingenuity. Wasn't in game at the time of writing dramatically, I'd probably go with the effect of between I and II. My issue with the CP cost though is that you'd reach enormous CP.


    Quote Originally Posted by Sylvain
    I'm not sure to understand, we can already cast WWyW aas many time as we want, but beside a 60+MaMa, I don't see how you'd even proc enough good quality to need more than 1. (beside being blessed by the RNG god)
    The idea would be to bait the procs with something such as an observe. This is why I've limited it to a 3rd stack. I would definitely say that whilst very ell geared players could finish a craft before going into the 3rd stack. It gives lower melded players, and those that use scrip gear a chance. Without the possibility of looping the craft to infinity.

    Quote Originally Posted by Sylvain
    Heart of the Crafter cost is an issue and the merge is something I've thought for a long time but I don't get your description of master's whistle (in capital)
    Finally, I don't agree with the last line "can only be used onthe first step".
    It would mean you'd have to choose between WWyW or Innovation.
    While Innovation isn't neceraly the best option for Non Specialist, it is a very strong one if you are. I don't see why you would want player to choose between both.
    I've never really liked the idea of them being separate when Whistle and Heart rely on each other so pretty heavily. Although the major concern I had when thinking about that was you could just precise touch your way to 11 stacks. I'm not sure how this would interfere with innovation, unless you mean Initial Prep? (The other first step only action). If so, my main choice was just a wider scope of abilities to pick from. If you had the stats you could probably skip out on the proc based rotation and go immediately in for a less proc based rotation. Whereas those with the lower stats or even scrip could go with the proc based rotation. Also I don't, nor have I enjoyed the idea of it being cheesed with Maker's Mark, especially when you consider merging Heart of the Crafter with it (that's at least roughly a 25-30% boost to material condition). Couldn't really see any other means of enforcing it without bloating the CP requirement or scrip cost of delineations. Also, simply put I don't think an ability as powerful as Whistle should be allowed to be used whenever, especially in conjunction with another seriously powerful ability like Initial Prep.

    Quote Originally Posted by Sylvain
    I like the idea of not having to stop (and waste our buff) on Satisfaction.
    I'd be careful about the Whistle Stack =1 -> Double effect, with Great Strides you could reach some really insane numbers. I think +50% good as it is.
    Yeah this was something I definitely failed to read over. I would agree on the +50% potency boost. Athough these incredible numbers would come at the cost of 30 durability (Nymeia's Wheel). Also I'm kind of a fan of master recipes requiring at least a double Byregot's to finish the craft. Funny enough it'd be just a tad more powerful than Ingenuity II + Great Strides (Ingenuity is just a tiny bit below in doubling the effectiveness of a given touch action.

    Quote Originally Posted by Sylvain
    As a side Note, I think finishing Touch should be reworked as something that increases progression by a % of the remaining progression so that it doesn't complete your craft when you don't want it.
    Agreed, I would personally have finishing touches. % based progress is brilliant. That being said I would probably have it work similarly to Nymeia's Wheel, to where you can hit the ability whenever you want. The amount of Whistle stacks determines the progress completed. But then the issue with that is it'd need to be some pretty extreme % to be worth considering using it over Nymeia's. Else that ability is simply no more powerful than a regular Careful Synthesis on high stacks. Simply put currently, you never even want to touch this ability, except by mistake.

    On a side-note. I would also scale our current CP back down to 430 base.

    EDIT: I also wouldn't advocate for deleting Maker's Mark. Whilst it is a method of cheesing on low stats or crafts with high progress requirements (Looking at Ala Mhigan). I still don't think it should be deleted. It's a great ability for gear progression for non-specialist. So rather than the typical advocating. I would have it so that recipe level punishes progress slightly more, not as much as in Heavensward, but not far from it, and further, I would personally prefer recipes to have lower progress requirements and significantly higher quality requirements. For instance, 4.2k Progress, and 37k quality. But then I'm not a fan of the formulaic rotations we've all been doing thus far.
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    Last edited by Kaurhz; 06-24-2018 at 12:05 AM.