Nice abilities, that being said I would replace Observer for it to actually be a skill overwrite.. Costing 11CP, and granting Observe status for the next 2 steps. Focused Touch/Synth would have CP cost amended and 11CP would be the default cost. Short 3 of the former.
I would also grant specialist skills that put them more directly on par with some of the cross class abilities.
As such one of the first abilities I would have is..
Ingenuitive Touch - Upon success grants Ingenuity, drastically reducing the recipe level of said item for the next 4 steps.
CP Cost: 14 | Success Rate: 50%
I would rework the old Specialist skills much alike the OP. All abilities will remain. However, Whistle will no longer directly consume CP but only have a 1 time CP cost, and the Heart of the Crafter will be merged. This merge would create the skill (unoriginally dubbed):
Master's Whistle - Grants 3 stacks of Whistling. granting access to Whistle While You Work up to 3 times in a single synthesis. A single Crafter's Delineation will be used upon execution. Can only be used on the first step.
CP Cost: 80
Whistle While You Work - Retains traits and gains additional - TL;DR
Grants a Whistle stack of 11. One Stack of Whistling is consumed per each execution of said ability. For each step that the material is good or excellent a stack of whistle is removed. When Whistle stack is a multiple of 3 all crafting actions will have their effectiveness increased by 50%. When Whistle stacks = 1, it doubles the effectiveness of the next action. If Whistle stack reaches 0, Finishing Touches will be executed, and the effect wears off. In addition Whistle While You Work grants access to Craftsman's Heart for the duration of effect.
Craftsman's Heart - Increases the chances of material condition being good.
Crafter's Delineation - Costs 30 Red Crafters Scrips. One Delineation is consumed per each time Master's Whistle is executed
Trained Hand - Modified - TL;DR
Available only when Inner Quiet and Whistle stacks are identical. Slightly increases both progress and quality
Efficiency: 150%
Success Rate 100%
CP cost: 16
When the above conditions are met, in addition to step material quality being good or excellent grants Trained Hand II. Increases both progress and quality dramatically. Nullifies CP cost.
Efficiency: 200%
Contentment - Restores 9 CP after each step for the next ten steps. Specialist only skill. Acts as the CC equivalent of Comfort Zone
All other HW Spec abilities will retain their former attributes, as such remain untouched.
Prudent Touch - CP cost slightly increased, from 21, up to 24. Or success rate will be 60%. As such capped at a 90% success rating.
The goal of this was to rework old and fairly powerful systems whilst preventing a bloating of the crafting skills to retain simplicity of rotations, whilst gravitating to more powerful, proc based rotations for master recipe crafts.


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