Nothing in a mmo is challenging once the strategy is down.

Ifrit and Darkhold where both absurdly hard until people figured them out, in a mmo the only thing that is not easy to figure out is PvP because of the person playing it. Programed mechanics follow a pattern once it is figure out it is easily beaten.


The hard content that is short is ok but they need a ton of it enough of it at least 5 fold what is in game now released every 2 weeks max (due to development this is not realistic either). Hardcore/Casual is a time based so if the fight is unbelievably hard but last 15mins.... well there better be enough of that stuff for me to be able to play 40+hrs a week as a hardcore and not get bored of content. That is where the hardcores are now. We want hard content and we want enough that we do not have to do the same crap every night of the week.

Making hard-quick content I feel will not work, that is casual content (hard casual content but casual content non the less). It has nothing for the hardcores because it will still be short lived once mastered. Add content that is tiered, look at Voidwatch nms/znms/and such from XI. Make a full set of NMs take 10hrs to go all the way through, make multiple paths, make it only be claimed to the group who spawns to prevent greifing bots. Make the content be valid for at the min a years worth of time.

Hardcore and Casual are not a measure of difficulty. Not being able to beat hardstuff does not make you casual it makes you a bad player. Casual can play a limited time, hardcore can play this like a 2nd job.

There is no content that will work for both groups. Casual do not want to work for months to get gear, and hardcore do not want to complete the content in 1-2 weeks time. There is simply nothing that will work. Hardcores getting content first is the problem we have with this game and other mmos that are casual focused to begin with. We do not want to get everything fast due to our playtime.

To make everyone happy, the devs must make both types of content ignoring the other side. casual content needs to be made without hardcore in mind (so casual trully have something they like), and the game must have hardcore in mind where the casual simply can/will not enjoy it (so hardcores trully have something they can do and not get bored of).

Making everyone happy is why no one likes the game atm.........