Only for a tiny fraction of the player base, in my opinion they should have left Ultima weapon to 4.5 and have tried to implement a second expert fight in 4.4 to better scale into savage.




You do understand that 4.5 will likely bring a good amount of casual content right?
Going by 3.5 and previous trends we will see something like the following:
Eureka update
PotD/HoH update
Multiple additional relic steps over the subsequent mini patches that follow
Several staggered MSQ updates
Additions to crafting side content via deliveries, scrips etc
Potentially another significant side quest chain or beast tribe.
Aquapolis/Canal thinger additions
1 additional expert dungeon
A number of additional squadron dungeons
You'll also get the following content that falls somewhere in the middle:
24 man raid
8 man primal
Meanwhile, you'll also get the following high end content:
.
k
*edit*
I do actually agree that if SE really were set on only doing 2 Ultimate fights per expansion, then UWU should indeed have been held back until 4.5. As is, progression FCs are going to turn into ghost towns again.
Last edited by Sebazy; 06-22-2018 at 03:35 AM.


According to SoTR they even said they had plans already for 4.5 (this is before 4.2) probably they run on dry after finishing Ultima.
I can make a wild guess that they realized that they need to shake up the formula for ultimates since in a way Ultima is very much the same as UCOB in executiuon (minibosses to main boss with combinations attack with some with the boss beign not targetable) the uniqueness of Ultima has been the woken status and the transition which mho probably the best thing ever to happen in the pve content.
That said I wonder if another boss in this section would be fun and if that impacted their decision. That said this is just a supposition
Also according to some there's nothing stated for a release for FFXIV till late autumn of 2019 so let's that sink in for a moment
What about the numerous casual players, even in this very thread, who say that even though they don't attempt ultimate, they still want more of it in the game because of the benefits it provides to the playerbase as a whole. You can't just make up nonsense and pretend it's only a small percentage of the playerbase that wants this kind of content to continue.To Dev Team:
Please don't listen to them, they may be famous for being top raid group but they don't represent for all of FFXIV community.
Dev team should put all resource in developing next expansion's contents.
Only less than 1% of players can clear a new ultimate content in 4.5, and it will be dead as soon as 5.0 arrives.
Please don't waste any cost on this kind of content
uh..midcore do not work on ultimate. Midcore generally means people who do ex trials and the first two turns of savage, but can't progress beyond the two harder tiers. If you attempt ultimate at all, you are hardcore.
As for the problem, look. They only reason they could stop this is that not enough people are clearing or attempting it. There just aren't enough people clearing both turns to make them think they need a 3rd fight. If you want one, you kind of need to get more people finishing savage and trying ultimate, and more people need to clear it. More or less as simple as that.
Last edited by RiyahArp; 06-22-2018 at 05:54 AM.


As a casual player who is allergic even to savage raiding, I think it would be sad to not get more ultimate. I don't know what it is, but the general mood around those fights just seems really positive? I've had a lot of negative experience with savage raiders being rude or condescending, doing a "look at me, I'm so much better than you" kind of thing (not all savage raiders by any means), but the folks who clear the ultimate fights just seem to be really happy they did it. Maybe it's because the obnoxious salty people can't execute the requisite teamwork? Who knows.
Anyway, Ultimate doesn't benefit many, but it certainly hurts nobody and there's no reason it shouldn't become part of the standard content rollout formula.




Actually many do.
What are you basing your opinion of this on? I'm basing mine on first hand experience FYI.
My prior group (that I still help out from time to time) was the very definition of midcore, capable players, laid back schedule, no big rush to clear the progression content. Most of the group worked together with a few extras and got pretty close to Golden Bahamut from memory and once again, they've recently gotten going properly in UWU as well.
I'd also consider my current group rather midcore even if we do clear within the first couple of weeks, mostly down our extremely lazy running hours and almost complete lack of interest in speed runs. Again, 3/8 of the group's seen up to Titan with various pugs and PFs, the rest entered for the first time with us as a full team yesterday. We're working on it (tm)
Then yeah, we are working on a different definition of the term.
My group most certainly isn't hardcore.
Personally I think they don't have the manpower within the team to keep creating it, but that's a discussion for a different thread.
Last edited by Sebazy; 06-22-2018 at 06:06 AM.
~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~
The definition of midcore came up on reddit about the time of HW. The problem was the difficulty of alexander fights got very high at the gatekeeping tiers, and they were comparable to the ultimate fights in the time it took world firsters to clear them. Most people got stuck; they were good enough to do early savage, but they couldn't beat it. Thordan EX launch difficulty I think is the upper end of midcore, because the weapon drops were there as gentle help to try and get the midcore to beat savage. It didn't work.
Generally midcore is at that halfway point where they are good enough for some but not all content. When people ask for midcore content, they don't want more ultimates. You're being a bit too modest about your skills.
You are working on content that 1% of players are intended to beat. The fact that you beat savage to be able to try it puts you at the top 10% of 70s. I think you are assuming midcore means "I don't spend much time doing it" but think about it this way; if you are midcore, who on earth is hardcore? Again you are really being too modest.Then yeah, we are working on a different definition of the term.
My group most certainly isn't hardcore.
As for why, eh, I mean if they are that suffering for manpower the game itself is in trouble.
Last edited by RiyahArp; 06-22-2018 at 06:18 AM.




And that wasn't the definition. Midcore typically refers to statics with a shorter schedule or ones less interested in speed runs. There may be some leeway on interpretation but the term has never meant as you inferred. After all, Savage, in its entirely, is now midcore content now.The definition of midcore came up on reddit about the time of HW. The problem was the difficulty of alexander fights got very high at the gatekeeping tiers, and they were comparable to the ultimate fights in the time it took world firsters to clear them. Most people got stuck; they were good enough to do early savage, but they couldn't beat it.
To be fair I think the whole Midcore/hardcore thing has gotten pretty meaningless but I'd say if you progressing Ultimate in any kinda of semi serious way then midcore seems the wrong definitionAnd that wasn't the definition. Midcore typically refers to statics with a shorter schedule or ones less interested in speed runs. There may be some leeway on interpretation but the term has never meant as you inferred. After all, Savage, in its entirely, is now midcore content now.
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